Search found 11 matches
- Fri Aug 17, 2012 4:58 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 526397
Re: XEffects - Reloaded - New Release (V 1.3)
Unfortunately, Xeffects 1.3 is not working with irrlicht 1.8 alpha. I hope that it will be fixed after 1.8 stable release 
- Fri Aug 17, 2012 3:28 am
- Forum: Beginners Help
- Topic: lights inside mesh - will it work fine?
- Replies: 4
- Views: 612
Re: lights inside mesh - will it work fine?
So how to create scene to get it more realistic? I should use more smaller meshes or what?
- Thu Aug 16, 2012 9:27 am
- Forum: Bug reports
- Topic: Shadows bug - additional shadow lines (rev 4288)
- Replies: 3
- Views: 1633
Re: Shadows bug - additional shadow lines (rev 4288)
I've checked two options for calculating normals.
Normals for triangles:
http://i.imgur.com/a4LEZ.jpg
Very sharp, but a lot of things are still missing to get realistic view. Most of all is shadow leveling. Shadows are the same covered by some objects or not, backs are black even when there is ...
Normals for triangles:
http://i.imgur.com/a4LEZ.jpg
Very sharp, but a lot of things are still missing to get realistic view. Most of all is shadow leveling. Shadows are the same covered by some objects or not, backs are black even when there is ...
- Thu Aug 16, 2012 3:17 am
- Forum: Beginners Help
- Topic: lights inside mesh - will it work fine?
- Replies: 4
- Views: 612
lights inside mesh - will it work fine?
As I've written in one thread, I'm developing game with new, prototype engine with full demolition and build model. I've read sometimes about negatives of putting light into mesh, but I'm not sure if it's good or bad idea for irrlicht.
I'm wondering if creating quite big meshes (let's say, some ...
I'm wondering if creating quite big meshes (let's say, some ...
- Thu Aug 16, 2012 3:03 am
- Forum: Bug reports
- Topic: Shadows bug - additional shadow lines (rev 4288)
- Replies: 3
- Views: 1633
Shadows bug - additional shadow lines (rev 4288)
I've created topic in Beginners help, because I wasn't sure if this is bug or my fault, but now I'm pretty sure.
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=46827&p=271250#p271250
Probably this is the proper subforum for this thread, so please delete older one.
I'm trying to use ...
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=46827&p=271250#p271250
Probably this is the proper subforum for this thread, so please delete older one.
I'm trying to use ...
- Sun Aug 12, 2012 11:57 pm
- Forum: Beginners Help
- Topic: Creating Custom Mesh with SMeshBuffer
- Replies: 0
- Views: 8083
Creating Custom Mesh with SMeshBuffer
Hello,
I'm quite new in irrlicht and I'm trying to understand basic things.
I want to create simple engine with editable map, but first of all I have to learn how to manage with meshes.
I've tried method from tutorial 3 but I couldn't even put texture on it. So i decided to use SMesh and create my ...
I'm quite new in irrlicht and I'm trying to understand basic things.
I want to create simple engine with editable map, but first of all I have to learn how to manage with meshes.
I've tried method from tutorial 3 but I couldn't even put texture on it. So i decided to use SMesh and create my ...
- Tue Aug 07, 2012 3:58 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use Irrlicht with QT (MinGW + MSVC)
- Replies: 0
- Views: 3761
How to use Irrlicht with QT (MinGW + MSVC)
Qt has two compiler versions. It can compile using Visual C++ (2008 or 2010) if installed or MinGW.
Precompiled version:
For both of them it works fine, I can create simple tutorial how to do it if somebody wants, but it is very simple and MSVC similar. Only one difference is that we should use ...
Precompiled version:
For both of them it works fine, I can create simple tutorial how to do it if somebody wants, but it is very simple and MSVC similar. Only one difference is that we should use ...
- Fri Aug 03, 2012 7:02 pm
- Forum: Beginners Help
- Topic: Tutorial: How to use Irrlicht with QT (MinGW + MSVC) Windows
- Replies: 2
- Views: 1274
Re: How to compile Irrlicht from source under QT + MinGW Win
Actualy, it's not that simple (for me). To compile this from source you have to use definitions and some other things, so you have to know how to configure it for compilation. I couldn't compile it under Qt (qmake) because I didn't have proper config.
After all, I've installed c::b and used ".cbp ...
After all, I've installed c::b and used ".cbp ...
- Fri Aug 03, 2012 6:37 pm
- Forum: Beginners Help
- Topic: Help compiling irrlicht
- Replies: 4
- Views: 1274
Re: Help compiling irrlicht
I had only this errors
..\bzip2\bzip2.c:556:4: error: 'BZFILE' undeclared (first use in this function)
..\bzip2\bzip2.c:556:12: error: 'bzf' undeclared (first use in this function)
..\bzip2\bzip2.c:559:19: error: 'BZ_MAX_UNUSED' undeclared (first use in this function)
I'd have to look inside c::b ...
..\bzip2\bzip2.c:556:4: error: 'BZFILE' undeclared (first use in this function)
..\bzip2\bzip2.c:556:12: error: 'bzf' undeclared (first use in this function)
..\bzip2\bzip2.c:559:19: error: 'BZ_MAX_UNUSED' undeclared (first use in this function)
I'd have to look inside c::b ...
- Fri Aug 03, 2012 4:18 am
- Forum: Beginners Help
- Topic: Tutorial: How to use Irrlicht with QT (MinGW + MSVC) Windows
- Replies: 2
- Views: 1274
Tutorial: How to use Irrlicht with QT (MinGW + MSVC) Windows
So there is problem. I spent a lot of time trying to do that and decided to make new thread.
There is instruction what to do with Code::Blocks, MS Visual C++, Dev C++ ans Relo as well. But there is no tutorial for Qt which has more and more fans.
I know Qt SDK a bit, I use it for a long time, but ...
There is instruction what to do with Code::Blocks, MS Visual C++, Dev C++ ans Relo as well. But there is no tutorial for Qt which has more and more fans.
I know Qt SDK a bit, I use it for a long time, but ...
- Fri Aug 03, 2012 1:39 am
- Forum: Beginners Help
- Topic: Help compiling irrlicht
- Replies: 4
- Views: 1274
Re: Help compiling irrlicht
So here we go again.
I have the same problem now. I'm trying to compile Irrlicht from source but unfortunately I have the same 3 errors with bzip2. Surely there is solution, but someone should say it loudly.
I'm using Windows 7 and QT based on MinGW.
//After commenting bzip2 I see a lot of next ...
I have the same problem now. I'm trying to compile Irrlicht from source but unfortunately I have the same 3 errors with bzip2. Surely there is solution, but someone should say it loudly.
I'm using Windows 7 and QT based on MinGW.
//After commenting bzip2 I see a lot of next ...