Search found 11 matches

by Bonaducci
Fri Aug 17, 2012 4:58 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 526397

Re: XEffects - Reloaded - New Release (V 1.3)

Unfortunately, Xeffects 1.3 is not working with irrlicht 1.8 alpha. I hope that it will be fixed after 1.8 stable release :)
by Bonaducci
Fri Aug 17, 2012 3:28 am
Forum: Beginners Help
Topic: lights inside mesh - will it work fine?
Replies: 4
Views: 612

Re: lights inside mesh - will it work fine?

So how to create scene to get it more realistic? I should use more smaller meshes or what?
by Bonaducci
Thu Aug 16, 2012 9:27 am
Forum: Bug reports
Topic: Shadows bug - additional shadow lines (rev 4288)
Replies: 3
Views: 1633

Re: Shadows bug - additional shadow lines (rev 4288)

I've checked two options for calculating normals.

Normals for triangles:
http://i.imgur.com/a4LEZ.jpg
Very sharp, but a lot of things are still missing to get realistic view. Most of all is shadow leveling. Shadows are the same covered by some objects or not, backs are black even when there is ...
by Bonaducci
Thu Aug 16, 2012 3:17 am
Forum: Beginners Help
Topic: lights inside mesh - will it work fine?
Replies: 4
Views: 612

lights inside mesh - will it work fine?

As I've written in one thread, I'm developing game with new, prototype engine with full demolition and build model. I've read sometimes about negatives of putting light into mesh, but I'm not sure if it's good or bad idea for irrlicht.
I'm wondering if creating quite big meshes (let's say, some ...
by Bonaducci
Thu Aug 16, 2012 3:03 am
Forum: Bug reports
Topic: Shadows bug - additional shadow lines (rev 4288)
Replies: 3
Views: 1633

Shadows bug - additional shadow lines (rev 4288)

I've created topic in Beginners help, because I wasn't sure if this is bug or my fault, but now I'm pretty sure.
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=46827&p=271250#p271250
Probably this is the proper subforum for this thread, so please delete older one.

I'm trying to use ...
by Bonaducci
Sun Aug 12, 2012 11:57 pm
Forum: Beginners Help
Topic: Creating Custom Mesh with SMeshBuffer
Replies: 0
Views: 8083

Creating Custom Mesh with SMeshBuffer

Hello,
I'm quite new in irrlicht and I'm trying to understand basic things.
I want to create simple engine with editable map, but first of all I have to learn how to manage with meshes.

I've tried method from tutorial 3 but I couldn't even put texture on it. So i decided to use SMesh and create my ...
by Bonaducci
Tue Aug 07, 2012 3:58 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use Irrlicht with QT (MinGW + MSVC)
Replies: 0
Views: 3761

How to use Irrlicht with QT (MinGW + MSVC)

Qt has two compiler versions. It can compile using Visual C++ (2008 or 2010) if installed or MinGW.

Precompiled version:
For both of them it works fine, I can create simple tutorial how to do it if somebody wants, but it is very simple and MSVC similar. Only one difference is that we should use ...
by Bonaducci
Fri Aug 03, 2012 7:02 pm
Forum: Beginners Help
Topic: Tutorial: How to use Irrlicht with QT (MinGW + MSVC) Windows
Replies: 2
Views: 1274

Re: How to compile Irrlicht from source under QT + MinGW Win

Actualy, it's not that simple (for me). To compile this from source you have to use definitions and some other things, so you have to know how to configure it for compilation. I couldn't compile it under Qt (qmake) because I didn't have proper config.

After all, I've installed c::b and used ".cbp ...
by Bonaducci
Fri Aug 03, 2012 6:37 pm
Forum: Beginners Help
Topic: Help compiling irrlicht
Replies: 4
Views: 1274

Re: Help compiling irrlicht

I had only this errors
..\bzip2\bzip2.c:556:4: error: 'BZFILE' undeclared (first use in this function)
..\bzip2\bzip2.c:556:12: error: 'bzf' undeclared (first use in this function)
..\bzip2\bzip2.c:559:19: error: 'BZ_MAX_UNUSED' undeclared (first use in this function)

I'd have to look inside c::b ...
by Bonaducci
Fri Aug 03, 2012 4:18 am
Forum: Beginners Help
Topic: Tutorial: How to use Irrlicht with QT (MinGW + MSVC) Windows
Replies: 2
Views: 1274

Tutorial: How to use Irrlicht with QT (MinGW + MSVC) Windows

So there is problem. I spent a lot of time trying to do that and decided to make new thread.
There is instruction what to do with Code::Blocks, MS Visual C++, Dev C++ ans Relo as well. But there is no tutorial for Qt which has more and more fans.
I know Qt SDK a bit, I use it for a long time, but ...
by Bonaducci
Fri Aug 03, 2012 1:39 am
Forum: Beginners Help
Topic: Help compiling irrlicht
Replies: 4
Views: 1274

Re: Help compiling irrlicht

So here we go again.
I have the same problem now. I'm trying to compile Irrlicht from source but unfortunately I have the same 3 errors with bzip2. Surely there is solution, but someone should say it loudly.

I'm using Windows 7 and QT based on MinGW.

//After commenting bzip2 I see a lot of next ...