Search found 30 matches
- Sun Mar 16, 2014 7:47 am
- Forum: Beginners Help
- Topic: Thanks CuteAlien, it is sad to say goodbye ..
- Replies: 4
- Views: 649
Thanks CuteAlien, it is sad to say goodbye ..
After struggling hard for nearly 2 months in irrlicht engine .. I would like to express my sincere gratitude towards CuteAlien, be it in IRC channel / forum here. You had helped me a lot and approached me professionally. I hope this community continue to grow and to be competitive enough. Currently ...
- Wed Mar 12, 2014 3:49 am
- Forum: Advanced Help
- Topic: Glow OpenGL shader ... NOOB!
- Replies: 18
- Views: 5321
Re: Glow OpenGL shader ... NOOB!
i am not sure, could you provide me a sample of code that display 2 shaders? any simple one will do..
- Wed Mar 12, 2014 3:46 am
- Forum: Beginners Help
- Topic: Skeleton Animation Error - EJUOR_CONTROL?
- Replies: 3
- Views: 357
Re: Skeleton Animation Error - EJUOR_CONTROL?
but even if i am able to control the bone,
it should animate properly as well. because currently i am not controling any bone, i just switch the mode to EJUOR_CONTROL and leave the default animation running.
it should animate properly as well. because currently i am not controling any bone, i just switch the mode to EJUOR_CONTROL and leave the default animation running.
- Tue Mar 11, 2014 2:05 pm
- Forum: Advanced Help
- Topic: Glow OpenGL shader ... NOOB!
- Replies: 18
- Views: 5321
Re: Glow OpenGL shader ... NOOB!
hmm .. it is 2 shaders seperately, so how do i actually achieve a multi-shading technique in irrlicht?
- Tue Mar 11, 2014 6:48 am
- Forum: Beginners Help
- Topic: Skeleton Animation Error - EJUOR_CONTROL?
- Replies: 3
- Views: 357
Skeleton Animation Error - EJUOR_CONTROL?
hi guys,
i found that EJUOR_CONTROL cause skeleton animation problem with my bones moving in error transition,
when i switch it back to EJUOR_READ, everything is fine. why is it?
i found that EJUOR_CONTROL cause skeleton animation problem with my bones moving in error transition,
when i switch it back to EJUOR_READ, everything is fine. why is it?
- Mon Mar 10, 2014 9:45 am
- Forum: Advanced Help
- Topic: Glow OpenGL shader ... NOOB!
- Replies: 18
- Views: 5321
Re: Glow OpenGL shader ... NOOB!
This is where i setup 2 textures (2 shaders) : ITexture * rtt0 = videoDriver->addRenderTargetTexture(core::dimension2d<u32>(256,256), "RTT0"); body->getMaterial(0).setTexture(0, rtt0); ITexture * rtt1 = videoDriver->addRenderTargetTexture(core::dimension2d<u32>(256,256), "RTT1"...
- Fri Mar 07, 2014 3:46 pm
- Forum: Advanced Help
- Topic: Glow OpenGL shader ... NOOB!
- Replies: 18
- Views: 5321
Re: Glow OpenGL shader ... NOOB!
thanks bro, I am well known to graphics theory, the only problem I had is that I wonder why my code isn't working, so would like to have a simple example of how to use it properly.
- Thu Mar 06, 2014 9:50 am
- Forum: Advanced Help
- Topic: Glow OpenGL shader ... NOOB!
- Replies: 18
- Views: 5321
Re: Glow OpenGL shader ... NOOB!
I tried for weeks now TnT but the source files had been removed TnT
please provide us newbie a guide TnT
please provide us newbie a guide TnT
- Wed Mar 05, 2014 9:22 am
- Forum: Beginners Help
- Topic: Upper Body Animation Only ?
- Replies: 0
- Views: 423
Upper Body Animation Only ?
Hi guys, How do i control the character such that it only control the upper body animation only while remaining the lower body for walking? I had done this in ogre, but moving to irrlicht i am stucked as no tutorial is available. :shock: I had my character modelled in blender. What i want is that th...
- Wed Mar 05, 2014 8:15 am
- Forum: Advanced Help
- Topic: Glow OpenGL shader ... NOOB!
- Replies: 18
- Views: 5321
Re: Glow OpenGL shader ... NOOB!
please ;'(
- Mon Mar 03, 2014 1:47 am
- Forum: Advanced Help
- Topic: Glow OpenGL shader ... NOOB!
- Replies: 18
- Views: 5321
Re: Glow OpenGL shader ... NOOB!
Support this, Mind helping us as newbies by providing a beginning sample code of how to apply render to texture as multi shading? Sorry, I tried searching over many posts but most of them are too old and the links are broken. We only need really simple sample code, for the good of the rest like us a...
- Fri Feb 28, 2014 1:07 pm
- Forum: Advanced Help
- Topic: Image processing on the entire camera view?
- Replies: 8
- Views: 1490
Re: Image processing on the entire camera view?
Thanks motorfreak, I have tried resetting the matrix to identity but still no helps.
Regarding the QuadNode, is there any different from my code because I couldn't figure out why my code doesn't work.
Thanks =)
Regarding the QuadNode, is there any different from my code because I couldn't figure out why my code doesn't work.
Thanks =)
- Fri Feb 28, 2014 12:50 am
- Forum: Advanced Help
- Topic: Image processing on the entire camera view?
- Replies: 8
- Views: 1490
Re: Image processing on the entire camera view?
Thanks mongoose7, but my shader A is applying an offset of vertices (somesort like layering effect), gl_Position = offset + worldviewProj * gl_Vertex; so basically I think that there's no need for blending, it should show me two layers of model with one at original position, another at the offset one.
- Thu Feb 27, 2014 4:54 pm
- Forum: Advanced Help
- Topic: Image processing on the entire camera view?
- Replies: 8
- Views: 1490
Re: Image processing on the entire camera view?
Thanks CuteAlien for the help as always, appreciated it. I am looking into RTT for few hours now and still couldn't make it work. My scenario is this : I have two shaders A & B, I attached it to my model ( a scene node ), but find it always only render the latest shader B, and shader A is never ...
- Thu Feb 27, 2014 10:04 am
- Forum: Advanced Help
- Topic: Image processing on the entire camera view?
- Replies: 8
- Views: 1490
Image processing on the entire camera view?
Hi guys,
sorry just a simple question,
I am trying to do some image processing on the entire buffer from the camera view.
How do I apply shader based on the view (image buffer) from the camera view directly?
sorry just a simple question,
I am trying to do some image processing on the entire buffer from the camera view.
How do I apply shader based on the view (image buffer) from the camera view directly?