Search found 359 matches

by puh
Sun Oct 02, 2005 8:39 am
Forum: Open Discussion and Dev Announcements
Topic: Are you using lightmapping?
Replies: 142
Views: 21037

Hello, Murphy and Vermeer and sorry for late reply! Don't loose your time to me, as Vermeer said obj+obj=mim works perfectly now, i dunno what was my error, maybe i did not correct assign lightmaps to different textures... Anyway now i have a little bit more experience with gile and have quite nice ...
by puh
Sat Oct 01, 2005 9:06 am
Forum: Off-topic
Topic: Important Info For All New Forum Users!!!!
Replies: 6
Views: 576

Very nice, Midnight, LOL!
by puh
Fri Sep 30, 2005 10:00 pm
Forum: Beginners Help
Topic: Problem with Draw2d
Replies: 6
Views: 333

You can try to search forum, this was discussed soooo many times before. I think you have to use squared image 1024x1024 with just added solid color borders. Then you have to draw the image with function draw2DImage with core::rect<s32>(0,0,800,600) (see API) Your problem - in image size - it MUST B...
by puh
Fri Sep 30, 2005 8:30 pm
Forum: Open Discussion and Dev Announcements
Topic: Are you using lightmapping?
Replies: 142
Views: 21037

Hi, Murphy!

Is it possible to get sources for OBJ2MIM-converter?
by puh
Fri Sep 30, 2005 8:24 pm
Forum: Beginners Help
Topic: Greyscale textures SOLVED
Replies: 5
Views: 240

r3i - why can't you convert grayscale to 16-24-32-bit image?
How irrlicht loads heightmaps (they are definetly greyscales)?
I never saw these error though... Can you post your texture?
by puh
Fri Sep 30, 2005 7:14 pm
Forum: Advanced Help
Topic: Lightmaps / vertex type: EVT_2TCOORDS
Replies: 5
Views: 458

ProSoft is right.
But you can do this in Irrlicht easily, just read the idea and function in http://irrlicht.sourceforge.net/phpBB2/ ... hp?p=45575
by puh
Fri Sep 30, 2005 6:56 pm
Forum: Beginners Help
Topic: Greyscale textures SOLVED
Replies: 5
Views: 240

Irrlicht doesn't support greyscale textures...
Where did you get this from?
by puh
Wed Sep 28, 2005 6:57 pm
Forum: Beginners Help
Topic: get point of Collision
Replies: 8
Views: 411

Jan_, you did not look at the irrlicht-0.12.0\examples\07.Collision as i see, because there is an example of the collision POINT!
Just look at the main.cpp what mean core::vector3df intersection.
by puh
Mon Sep 26, 2005 5:53 pm
Forum: Project Announcements
Topic: Irrlicht-Spintz-0.12
Replies: 75
Views: 36284

Spintz, you are the best!
"Irrlicht" written with particles it's discovery! Would like to see demo!
by puh
Sun Sep 25, 2005 10:57 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Compiling resources into exe (Code::Blocks and VC++)
Replies: 7
Views: 6226

Improved way

Hello, I've found the way to compile and load not only Bitmaps but any format which Irrlicht can read. Forget my previous post, start this from the scratch. Much simplier now: #include <windows.h> #include "resource.h" #include "CMemoryReadFile.h" .... HRSRC hRes = FindResource(h...
by puh
Sun Sep 25, 2005 10:24 am
Forum: Bug reports
Topic: Gui clipping issue with DirectX in Irrlicht
Replies: 2
Views: 586

Gui clipping issue with DirectX in Irrlicht

Hello, Can someone try to open Irrlicht Meshviewer in DirectX mode and change size for the window so the width is odd value (like 639x480 and so on, look in the console window). This is what i've got: http://www.irrforge.org/images/f/f9/Clipping_issue.gif Seems to me there is gui clipping issue... O...
by puh
Sun Sep 25, 2005 9:53 am
Forum: Advanced Help
Topic: Shadow decals?
Replies: 14
Views: 2248

Hi, Andi|xng please test this app: http://www.irrforge.org/images/2/24/Quake3Map.zip [48 KB] I modify slightly the\irrlicht-0.12.0\examples\02.Quake3Map You can press "+", "-" to modify transparency for the plaster "W", "S", "A", "D" - for ...
by puh
Sat Sep 24, 2005 9:33 pm
Forum: Advanced Help
Topic: Shadow decals?
Replies: 14
Views: 2248

Why do you think psd files with alpha are supported? I think currently only tga and png with alpha are supported by irrlicht. And try adding tex->regenerateMipMapLevels() right after loading it. I'm not sure that this one is correct: nodePlayerShadow.getMaterial(0).setMaterialTypeParam(254f); try no...
by puh
Sat Sep 24, 2005 7:41 pm
Forum: Beginners Help
Topic: Multiple textures on 1 object
Replies: 10
Views: 718

dear lexip, could you please show us the keywords which you used for search?
by puh
Sat Sep 24, 2005 4:06 pm
Forum: Beginners Help
Topic: Low FPS on the second tutorial ( loading Quake 3 maps )
Replies: 11
Views: 386

Hmm, maybe you are right, PizzaTheHutt... At least you have compiled Irr in Linux is worth to respect you.
Just another one link: http://irrlicht.sourceforge.net/phpBB2/ ... php?t=7024
Couldn't help you much though as i'm myself just a stupid windows noob :shock: