Search found 14 matches
- Tue Feb 28, 2017 4:09 pm
- Forum: Beginners Help
- Topic: Terrain Shadow Casting
- Replies: 3
- Views: 750
Re: Terrain Shadow Casting
Hi and thanks, I am after the actual terrain to cast shadows on itself. I tried simply casting the terrain to an animated mesh and enable the shadow volume, which compiled but promptly crashed when run. How would one achieve this "you can calculate the shadow volume of the terrain by yourself&q...
- Sun Feb 26, 2017 8:52 pm
- Forum: Beginners Help
- Topic: Terrain Shadow Casting
- Replies: 3
- Views: 750
Terrain Shadow Casting
Hi, Thought I'd found some threads on this before but not finding now. Is there a way for an ITerrainSceneNode to cast shadows? Even if this means having to copy out the mesh (e.g. what best method?) Usually I just use something like: o->addShadowVolumeSceneNode(); o->setMaterialFl...
- Sun Feb 05, 2017 1:26 pm
- Forum: Beginners Help
- Topic: smgr->getMesh seg
- Replies: 8
- Views: 859
Re: smgr->getMesh seg
Schoolboy error if I ever was!
A manager class wasn't checking for a valid pointer in its event handler.
Big thanks!
Oh, CuteAlien, I had a look at Tübingen online last night, looks very nice indeed!
- Sat Feb 04, 2017 1:30 pm
- Forum: Beginners Help
- Topic: smgr->getMesh seg
- Replies: 8
- Views: 859
Re: smgr->getMesh seg
Well - maybe your callstack in the debugger can give you some idea? It should at least be easy to see there if any pointers look strange (most likely pointer with troubles here is obviously "smgr"). What is the "named method of loading media and reusing"? Sorry, i'm not getting ...
- Fri Feb 03, 2017 2:02 pm
- Forum: Beginners Help
- Topic: smgr->getMesh seg
- Replies: 8
- Views: 859
Re: smgr->getMesh seg
Yeah that's been my dilemma... nothing has changed to that (surrounding) code, also this has appeared before and disappeared. That line is so fundamental, I am sure it works, just confused where else to look now. But I'll take your advice and rip it apart, it'll only get stronger. Something I have p...
- Thu Feb 02, 2017 1:16 pm
- Forum: Beginners Help
- Topic: smgr->getMesh seg
- Replies: 8
- Views: 859
smgr->getMesh seg
Every now and again I don't seem to be able to load anything using the following, it just segs. I've tried different model formats, with and without animation keys, no compression. The variable smgr appears to be valid. I'm at a loss at what to try :D IAnimatedMesh *mesh = smgr->getMesh("medi...
- Tue Jan 31, 2017 7:38 pm
- Forum: Beginners Help
- Topic: IGUIEditBox: set scroll pos
- Replies: 3
- Views: 467
Re: IGUIEditBox: set scroll pos
Code: Select all
irr::SEvent evt;
evt.EventType = irr::EET_KEY_INPUT_EVENT;
evt.KeyInput.Control = true;
evt.KeyInput.PressedDown = true;
evt.KeyInput.Key = irr::KEY_END;
eb_log->OnEvent(evt);
- Tue Jan 31, 2017 7:25 pm
- Forum: Beginners Help
- Topic: IGUIEditBox: set scroll pos
- Replies: 3
- Views: 467
Re: IGUIEditBox: set scroll pos
Very good, I like it, thanks!
- Tue Jan 31, 2017 5:54 pm
- Forum: Beginners Help
- Topic: Client/Server MMO
- Replies: 12
- Views: 1760
Re: Client/Server MMO
CuteAlien wrote:Did you disable nagle algorithm on tcp? It's a flag you can set - and if you don't disable it then tcp will only send out data once a certain buffer is filled. For games it's essential to disable that flag.
Nice tip!
- Tue Jan 31, 2017 5:53 pm
- Forum: Beginners Help
- Topic: IGUIEditBox: set scroll pos
- Replies: 3
- Views: 467
IGUIEditBox: set scroll pos
Hi,
How do you set the scroll position of the edit box without using cursor keys?
(Not after scroll bar usage, just how to set within IGUIEditBox)
Thanks
How do you set the scroll position of the edit box without using cursor keys?
(Not after scroll bar usage, just how to set within IGUIEditBox)
Thanks
- Thu Jan 26, 2017 10:08 pm
- Forum: Beginners Help
- Topic: User Data in Node
- Replies: 3
- Views: 537
Re: User Data in Node
That's sort of what I've done, have an Obj class with pointer(s), etc...
Thanks
Thanks
- Thu Jan 26, 2017 4:58 pm
- Forum: Beginners Help
- Topic: User Data in Node
- Replies: 3
- Views: 537
User Data in Node
Hi,
Did I read somewhere that you can store data in a scene node? Or was that only for xml save / load?
Thanks
Did I read somewhere that you can store data in a scene node? Or was that only for xml save / load?
Thanks
- Tue Jan 24, 2017 7:14 am
- Forum: Beginners Help
- Topic: Repeated IGUIImage
- Replies: 3
- Views: 444
Re: Repeated IGUIImage
Thanks, but I'm not finding "setSourceRect" or something similar in either IGUIImage or ITexture.
If this not available, would it be better to generate an image and use that or to instead use numerous IGUIImages using the original image tile?
If this not available, would it be better to generate an image and use that or to instead use numerous IGUIImages using the original image tile?
- Mon Jan 23, 2017 9:39 am
- Forum: Beginners Help
- Topic: Repeated IGUIImage
- Replies: 3
- Views: 444
Repeated IGUIImage
Hi,
I can repeat a texture using a material, but is there way to do same for a gui window background / image?
Thanks
I can repeat a texture using a material, but is there way to do same for a gui window background / image?
Thanks