Search found 56 matches

by RayOfAsh
Fri Jul 27, 2007 4:29 am
Forum: Beginners Help
Topic: Random heightmap/texture generator
Replies: 7
Views: 1905

Is there a function to draw pixels in Irrlicht? How would I convert all these numbers to pixels? Edit: How about that: http://libnoise.sourceforge.net/tutorials/tutorial3.html#heightmap Edit 2: Stupid Code::Blocks never working: .objs\main.o:main.cpp:(.text$_ZN5noise6module6PerlinD1Ev[noise::module:...
by RayOfAsh
Fri Jul 27, 2007 2:37 am
Forum: Beginners Help
Topic: Random heightmap/texture generator
Replies: 7
Views: 1905

that's one value. i guess you need to do that for each pixel I thought maybe that was it, how can I test to see if this is the case? Edit: Okay, I currently have a 2 dimensional array (10 by 10) and I have a loop to fille it: void DrawGrid() { for(int x = 0; x < 10; x++) { for(int y = 0; y < 10; y+...
by RayOfAsh
Fri Jul 27, 2007 1:47 am
Forum: Beginners Help
Topic: Random heightmap/texture generator
Replies: 7
Views: 1905

Nobody can help me? I want to use it to generate a heightmap (preferably in text for easy storage, I plan on making a lot of these) and then applying it to a 3D model (sphere). It will look like something from Populous.
by RayOfAsh
Sun Jul 22, 2007 9:44 pm
Forum: Beginners Help
Topic: Random heightmap/texture generator
Replies: 7
Views: 1905

You can try Terragen. I want the program I'm making to generate them on the fly. Terragen would be nice if I wanted to make a huge amount of them, but I could just create hundreds of perlin noise clouds in Photoshop for that. I want my program to generate random heightmaps on the fly. Okay, I took ...
by RayOfAsh
Sun Jul 22, 2007 8:39 pm
Forum: Beginners Help
Topic: Random heightmap/texture generator
Replies: 7
Views: 1905

Random heightmap/texture generator

Does anyone know of a heightmap/texture generator that works with IrrLicht? I want to generate terrains, textures for them, and then apply them to a sphere. Something like Populous.
by RayOfAsh
Mon Oct 30, 2006 8:37 pm
Forum: Beginners Help
Topic: Perlin Noise heightmaps and ROAMing
Replies: 1
Views: 256

Perlin Noise heightmaps and ROAMing

How would I implement Perlin noise (for heightmap textures) and ROAMing into IrrLicht?
by RayOfAsh
Wed Feb 09, 2005 12:07 am
Forum: Beginners Help
Topic: Application Error
Replies: 1
Views: 260

Application Error

http://img.photobucket.com/albums/v317/RayOfAsh/temp.jpg Whats causing this? I never used to get this problem. I'm using Dev-C++. As you can see it loads fine, but then when it goes to display, it crash's with that error. It compiles just fine, but heres the code anyways: #include <irrlicht.h> #incl...
by RayOfAsh
Fri Jan 14, 2005 10:23 pm
Forum: Open Discussion and Dev Announcements
Topic: why?
Replies: 11
Views: 1263

knightoflight wrote:42
:lol: I wonder how many people here got that :lol:
by RayOfAsh
Fri Jan 14, 2005 10:01 pm
Forum: Advanced Help
Topic: Normal mapping
Replies: 1
Views: 346

Normal mapping

Does Irrlicht support normal mapping or bump mapping or any form of texture mapping?
by RayOfAsh
Fri Jan 07, 2005 2:47 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 3D Buzz
Replies: 0
Views: 1619

3D Buzz

3D Buzz has VIDEO TUTORIALS for 3DS Max, Maya, C++, Quake 3 Level Editing, and more:

http://www.3dbuzz.com/
by RayOfAsh
Sat Jan 01, 2005 7:02 pm
Forum: Beginners Help
Topic: Terragen with Irrlicht?
Replies: 0
Views: 322

Terragen with Irrlicht?

Is it possible to use Terragen with Irrlicht? I know its good for skymaps :lol: , but what about the terrain itself?

As for 'libmini', I dont understand it, and it seems like a lot of code for somthing very small.
by RayOfAsh
Fri Dec 24, 2004 12:29 am
Forum: Project Announcements
Topic: Post removed.
Replies: 13
Views: 2837

bal wrote:Zip is damaged/corrupted?
So is the link :P
by RayOfAsh
Fri Dec 24, 2004 12:24 am
Forum: Beginners Help
Topic: how to make camera that moves with out interaction
Replies: 4
Views: 335

Midnight wrote:does anyone ever even look at the techdemo?

half the beginner questions could be answered with the techdemo source ALONE!
Or better yet an opensource FPS with Irrlicht :P , a basic one lol. :lol:
by RayOfAsh
Fri Dec 24, 2004 12:18 am
Forum: Beginners Help
Topic: Fog creation
Replies: 7
Views: 833

YourNode->setMaterialFlag(EMF_FOG_ENABLE,true); driver->setFog(SColor(0,30,30,30),true, 0,1300); driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true); Try something like this.. :) Ok, sorry to jump in on this. I tried that and it crashed: // Fog irr::scene::IAnimatedMeshSceneNode* nodeFo...
by RayOfAsh
Fri Dec 24, 2004 12:10 am
Forum: Beginners Help
Topic: make maps
Replies: 12
Views: 764

*cough* QUARK *cough*

Go to the Tools List:

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2963

Most of these are FREE.