Is there a function to draw pixels in Irrlicht? How would I convert all these numbers to pixels?
Edit: How about that: http://libnoise.sourceforge.net/tutorials/tutorial3.html#heightmap
Edit 2: Stupid Code::Blocks never working:
.objs\main.o:main.cpp:(.text$_ZN5noise6module6PerlinD1Ev[noise ...
Search found 56 matches
- Fri Jul 27, 2007 4:29 am
- Forum: Beginners Help
- Topic: Random heightmap/texture generator
- Replies: 7
- Views: 2194
- Fri Jul 27, 2007 2:37 am
- Forum: Beginners Help
- Topic: Random heightmap/texture generator
- Replies: 7
- Views: 2194
- Fri Jul 27, 2007 1:47 am
- Forum: Beginners Help
- Topic: Random heightmap/texture generator
- Replies: 7
- Views: 2194
- Sun Jul 22, 2007 9:44 pm
- Forum: Beginners Help
- Topic: Random heightmap/texture generator
- Replies: 7
- Views: 2194
- Sun Jul 22, 2007 8:39 pm
- Forum: Beginners Help
- Topic: Random heightmap/texture generator
- Replies: 7
- Views: 2194
Random heightmap/texture generator
Does anyone know of a heightmap/texture generator that works with IrrLicht? I want to generate terrains, textures for them, and then apply them to a sphere. Something like Populous.
- Mon Oct 30, 2006 8:37 pm
- Forum: Beginners Help
- Topic: Perlin Noise heightmaps and ROAMing
- Replies: 1
- Views: 314
Perlin Noise heightmaps and ROAMing
How would I implement Perlin noise (for heightmap textures) and ROAMing into IrrLicht?
- Wed Feb 09, 2005 12:07 am
- Forum: Beginners Help
- Topic: Application Error
- Replies: 1
- Views: 315
Application Error
http://img.photobucket.com/albums/v317/RayOfAsh/temp.jpg
Whats causing this? I never used to get this problem. I'm using Dev-C++. As you can see it loads fine, but then when it goes to display, it crash's with that error. It compiles just fine, but heres the code anyways:
#include <irrlicht.h ...
Whats causing this? I never used to get this problem. I'm using Dev-C++. As you can see it loads fine, but then when it goes to display, it crash's with that error. It compiles just fine, but heres the code anyways:
#include <irrlicht.h ...
- Fri Jan 14, 2005 10:23 pm
- Forum: Open Discussion and Dev Announcements
- Topic: why?
- Replies: 11
- Views: 1951
- Fri Jan 14, 2005 10:01 pm
- Forum: Advanced Help
- Topic: Normal mapping
- Replies: 1
- Views: 420
Normal mapping
Does Irrlicht support normal mapping or bump mapping or any form of texture mapping?
- Fri Jan 07, 2005 2:47 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 3D Buzz
- Replies: 0
- Views: 1734
3D Buzz
3D Buzz has VIDEO TUTORIALS for 3DS Max, Maya, C++, Quake 3 Level Editing, and more:
http://www.3dbuzz.com/
http://www.3dbuzz.com/
- Sat Jan 01, 2005 7:02 pm
- Forum: Beginners Help
- Topic: Terragen with Irrlicht?
- Replies: 0
- Views: 373
Terragen with Irrlicht?
Is it possible to use Terragen with Irrlicht? I know its good for skymaps
, but what about the terrain itself?
As for 'libmini', I dont understand it, and it seems like a lot of code for somthing very small.
As for 'libmini', I dont understand it, and it seems like a lot of code for somthing very small.
- Fri Dec 24, 2004 12:29 am
- Forum: Project Announcements
- Topic: Post removed.
- Replies: 13
- Views: 3230
- Fri Dec 24, 2004 12:24 am
- Forum: Beginners Help
- Topic: how to make camera that moves with out interaction
- Replies: 4
- Views: 470
- Fri Dec 24, 2004 12:18 am
- Forum: Beginners Help
- Topic: Fog creation
- Replies: 7
- Views: 1174
- Fri Dec 24, 2004 12:10 am
- Forum: Beginners Help
- Topic: make maps
- Replies: 12
- Views: 1005
*cough* QUARK *cough*
Go to the Tools List:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2963
Most of these are FREE.
Go to the Tools List:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=2963
Most of these are FREE.