Search found 31 matches
- Sat Oct 10, 2009 5:35 pm
- Forum: Beginners Help
- Topic: Configure Dev-C++ for irrlicht-1.6
- Replies: 5
- Views: 341
Cool! But don't I have to point to the irrlicht-1.6 directory or something? And now I have another problem.. Why can't I compile this (I get errors): http://infernusweb.net/hosting/BlueLight/Test.c It's a simple C program.. It worked in Dev-C++.. Edit: I changed void to int, but I still get errors.....
- Sat Oct 10, 2009 5:04 pm
- Forum: Beginners Help
- Topic: Configure Dev-C++ for irrlicht-1.6
- Replies: 5
- Views: 341
- Sat Oct 10, 2009 4:45 pm
- Forum: Beginners Help
- Topic: Configure Dev-C++ for irrlicht-1.6
- Replies: 5
- Views: 341
Configure Dev-C++ for irrlicht-1.6
Ok.. I wanna make a game in OpenGL to run crossplatform.. I'm totally n00b when it comes to coding and I'm doing the tutorial found here: http://irrlicht.sourceforge.net/tut_devcpp.html I have downloaded irrlicht-1.6, but it don't have any lib files for Dev-C++.. Is it possible to do exactly the sam...
- Fri Sep 23, 2005 9:51 pm
- Forum: Beginners Help
- Topic: A Modelling Tutorial
- Replies: 33
- Views: 2245
:p
I was about to write that, he he...
I agree fully with ThommyE..
I agree fully with ThommyE..
- Fri Sep 23, 2005 9:46 pm
- Forum: Beginners Help
- Topic: Keyboard Input types
- Replies: 4
- Views: 304
Hmm.. What about this..? class MyEventReceiver : public IEventReceiver { public: virtual bool OnEvent(SEvent event) { /* If the key 'W' or 'S' was left up, we get the position of the scene node, and modify the Y coordinate a little bit. So if you press 'W', the node moves up, and if you press 'S' it...
- Fri Sep 23, 2005 1:27 pm
- Forum: Beginners Help
- Topic: Font texture..
- Replies: 3
- Views: 205
:)
Darn.. I knew I saw it somewhere before.. :p
Thanks..
Thanks..
- Thu Sep 22, 2005 10:58 pm
- Forum: Beginners Help
- Topic: Font texture..
- Replies: 3
- Views: 205
Font texture..
It's increadible.. I've already forgotten how to change the font.. Code: gui::IGUIStaticText* text = env->addStaticText( L"visit http://www.infernusweb.net", core::rect<s32>(10,453,200,475), true, true, 0, -1, true); _____________ How do I change this font texture so it uses: media/fontAri...
- Thu Sep 22, 2005 6:24 pm
- Forum: Beginners Help
- Topic: 2 UV maps on mesh - 1 with alpha? (warning! contains images)
- Replies: 19
- Views: 958
UV map..
How do I make a picture file of the mesh from every angle to create a texture containing all the grafics needed on lets say, a human?
Face, fron, back in same picture/image..
Unwraping and so on..
I'm using 3dsmax7
Face, fron, back in same picture/image..
Unwraping and so on..
I'm using 3dsmax7
- Thu Sep 22, 2005 2:02 pm
- Forum: Beginners Help
- Topic: Font text and logo's keep getting antialiased..
- Replies: 5
- Views: 325
:)
Thank you "Guest"..
I know I have to make it 256x256 and so on..
But can you give an example code to disable the MipMaps?
And by the way..
Why can't I use Bump maps on a .3ds model? :p
When I add a bump map, the bump is shown as a diffuse map and the real diffuse map is not used.. ??
I know I have to make it 256x256 and so on..
But can you give an example code to disable the MipMaps?
And by the way..
Why can't I use Bump maps on a .3ds model? :p
When I add a bump map, the bump is shown as a diffuse map and the real diffuse map is not used.. ??
- Thu Sep 22, 2005 12:19 am
- Forum: Beginners Help
- Topic: Making levels..
- Replies: 15
- Views: 753
:)
Yeah, I found a way to use it, but it's not a terrain node or what it's called..
So I can't apply collision to it without errors.. :p
So I can't apply collision to it without errors.. :p
- Thu Sep 22, 2005 12:11 am
- Forum: Beginners Help
- Topic: undeclared (first use this function)
- Replies: 5
- Views: 317
Update.. :p
Ok I have tried some diffrent stuff here, but I can't make it compile with no errors.. :p The Collision is the problem, so I made it into a comment, lol I'm realy a n00b when it comes to C++ and I'm in need of some serious help! Here is a screenshot of my project as it is now: infernusweb.net/level-...
- Wed Sep 21, 2005 9:50 pm
- Forum: Beginners Help
- Topic: Font text and logo's keep getting antialiased..
- Replies: 5
- Views: 325
Humm.. He he..
Ok, I think I found the reason for this.. The screenresulotion has everything to say when running it with a LCD screen.. So I changed the resolution to 1280x1024 and everything looks cool.. But it's very small and hard to read.. Also when I run the app in a window, the font images becomes extreamly ...
- Wed Sep 21, 2005 8:53 pm
- Forum: Beginners Help
- Topic: undeclared (first use this function)
- Replies: 5
- Views: 317
- Wed Sep 21, 2005 8:51 pm
- Forum: Beginners Help
- Topic: undeclared (first use this function)
- Replies: 5
- Views: 317
undeclared (first use this function)
I get the error "undeclared (first use this function)" after altering some code..
I changed the Terrain example into using a .3ds -file..
But I have no clue on whats wrong.. I'm not a C++ guru.. :p
Here is the whole code (Plese give eny advices and optimizations)..
I changed the Terrain example into using a .3ds -file..
But I have no clue on whats wrong.. I'm not a C++ guru.. :p
Here is the whole code (Plese give eny advices and optimizations)..
- Wed Sep 21, 2005 7:35 pm
- Forum: Beginners Help
- Topic: Making levels 2..
- Replies: 1
- Views: 189
Making levels 2..
I still don't know how to use a .3ds -file made with 3dsmax7 or AutoCAD into a ground/level mesh.. Like in the terrain tutorial.. There a .bmp file is used to make the displacement of the ground map.. I wanna use a .3ds -file with the mesh already made, and turn that into the mesh wich is supposed t...