Making levels 2..

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Bluelight
Posts: 31
Joined: Mon Sep 19, 2005 10:25 pm
Location: Norway
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Making levels 2..

Post by Bluelight »

I still don't know how to use a .3ds -file made with 3dsmax7 or AutoCAD into a ground/level mesh..

Like in the terrain tutorial..
There a .bmp file is used to make the displacement of the ground map..
I wanna use a .3ds -file with the mesh already made, and turn that into the mesh wich is supposed to be the terrain..

I don't know if regular objects/inn-door environments are the same as ground meshes..

Also a tutorial on how to make a cool skydome, instead of a skybox whould be cool..

Like making a skydome from a GeoSphere or Hemisphere..

But first of all... How do I make levels from .3ds -files..?
And then add buildings from .3ds -files, and then making proper collision detection and animation.. And how to fix the problem that sometimes moving across a mesh will othen cause the camera or other object to get stuck..

It is not good at all getting stuck like that..!
BlueLight
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Post by Guest »

read the collision tutorial

load a *.3ds file the way you would anything else, make collicion detections the same way as in the tutorial.

If you wanna add in other stuff - house, tress, whatever, you can load them seperately
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