Ok, I think i'll do the same thing.
Thank you for answering.
Search found 24 matches
- Wed Nov 18, 2009 12:54 pm
- Forum: Advanced Help
- Topic: MD2 reading in Irrlicht sources
- Replies: 2
- Views: 472
- Wed Nov 18, 2009 11:14 am
- Forum: Advanced Help
- Topic: MD2 reading in Irrlicht sources
- Replies: 2
- Views: 472
MD2 reading in Irrlicht sources
Hello,
I'm trying to load a md2 mesh in my own renderer (nothing to do with Irrlicht). It works quite well, but i've got some problems with a few models (faces are disappearing).
After investigating, it seems that it's a blender exporting problem with the generation of "gl_commands" in md2 files ...
I'm trying to load a md2 mesh in my own renderer (nothing to do with Irrlicht). It works quite well, but i've got some problems with a few models (faces are disappearing).
After investigating, it seems that it's a blender exporting problem with the generation of "gl_commands" in md2 files ...
- Wed Mar 11, 2009 12:44 pm
- Forum: Beginners Help
- Topic: Abnormals normals
- Replies: 6
- Views: 687
- Tue Mar 10, 2009 3:27 pm
- Forum: Beginners Help
- Topic: Abnormals normals
- Replies: 6
- Views: 687
- Tue Mar 10, 2009 1:45 pm
- Forum: Beginners Help
- Topic: Abnormals normals
- Replies: 6
- Views: 687
a few details about my question.
- Hey, it seems nobody replied to me.
- Yeah . Perhaps the question was not so obvious ?
- You're right dear me. Let's sum this up.
- Oh me, you're so smart.
Well, the question was:
is my normal computing done right ?
And, another one:
why the display of the normal with irrlicht's debug mode is ...
- Yeah . Perhaps the question was not so obvious ?
- You're right dear me. Let's sum this up.
- Oh me, you're so smart.
Well, the question was:
is my normal computing done right ?
And, another one:
why the display of the normal with irrlicht's debug mode is ...
- Mon Mar 09, 2009 11:14 pm
- Forum: Beginners Help
- Topic: Abnormals normals
- Replies: 6
- Views: 687
Abnormals normals
Well, hello everyone.
I tried to compute normals on a small object (a pyramid).
The results are strange, when i turn on "normals display" in debug mode.
I got this:
http://img291.imageshack.us/img291/8391/capt1.jpg
Hmmm strange normals.. i wrote some code to display normals my own way. Here ...
I tried to compute normals on a small object (a pyramid).
The results are strange, when i turn on "normals display" in debug mode.
I got this:
http://img291.imageshack.us/img291/8391/capt1.jpg
Hmmm strange normals.. i wrote some code to display normals my own way. Here ...
- Tue Mar 03, 2009 4:24 pm
- Forum: Beginners Help
- Topic: light statistics
- Replies: 2
- Views: 340
light statistics
Hello,
I'd like to know if there's a way to display on screen light statistics.
You know, like the bounding boxes or normals on the meshes.
I tried :
light=scenemgr->addLightSceneNode(0,irr::core::vector3df(0,20,0));
light->setDebugDataVisible(irr::scene::EDS_FULL);
but it displays ...
I'd like to know if there's a way to display on screen light statistics.
You know, like the bounding boxes or normals on the meshes.
I tried :
light=scenemgr->addLightSceneNode(0,irr::core::vector3df(0,20,0));
light->setDebugDataVisible(irr::scene::EDS_FULL);
but it displays ...
- Thu Feb 19, 2009 5:08 pm
- Forum: Beginners Help
- Topic: And I thought having understood mesh generation...
- Replies: 6
- Views: 810
- Thu Feb 19, 2009 4:11 pm
- Forum: Beginners Help
- Topic: And I thought having understood mesh generation...
- Replies: 6
- Views: 810
And I thought having understood mesh generation...
Hello,
I'd like to generate a simple mesh.
It's a hexagon.
This code compile without error with
g++ 04-hexagons.cpp -o 04-hexagons.elf -I/usr/include/irrlicht -L/usr/X11R6/lib -lX11 -lXxf86vm -lIrrlicht -lpng -ljpeg -lGL -Wall
Obviously, i've screwed up something, because it shows nothing at ...
I'd like to generate a simple mesh.
It's a hexagon.
This code compile without error with
g++ 04-hexagons.cpp -o 04-hexagons.elf -I/usr/include/irrlicht -L/usr/X11R6/lib -lX11 -lXxf86vm -lIrrlicht -lpng -ljpeg -lGL -Wall
Obviously, i've screwed up something, because it shows nothing at ...
- Fri May 16, 2008 12:04 pm
- Forum: Beginners Help
- Topic: Some (idle) reflections about animation.
- Replies: 1
- Views: 257
Some (idle) reflections about animation.
Hello,
I tried to give a gun to Sydney (md2 model from media directory of Irrlicht's samples). Alas, I rapidly understood that md2 formats (and all morphing animation based formats) were not designed for this kind of stuff.
Ok, so what's else ? Skeletal animation with bones, nice!
Not so fast ...
I tried to give a gun to Sydney (md2 model from media directory of Irrlicht's samples). Alas, I rapidly understood that md2 formats (and all morphing animation based formats) were not designed for this kind of stuff.
Ok, so what's else ? Skeletal animation with bones, nice!
Not so fast ...
- Sun May 11, 2008 9:57 am
- Forum: Beginners Help
- Topic: IAnimatedMesh : is it possible to update a bounding box ?
- Replies: 3
- Views: 296
bounding box aren't updated in md2 animation cycle
Ok, i've modified a bit the first sample of Irrlicht sample dir.
I've added bounding box visibility.
You can see that the bounding box doesn't change while Sydney is running.
Here is the complete code for testing:
/* based on irrlicht sample: 01.HelloWorld
i've stripped all i could, to only ...
I've added bounding box visibility.
You can see that the bounding box doesn't change while Sydney is running.
Here is the complete code for testing:
/* based on irrlicht sample: 01.HelloWorld
i've stripped all i could, to only ...
- Sat May 10, 2008 10:25 pm
- Forum: Beginners Help
- Topic: IAnimatedMesh : is it possible to update a bounding box ?
- Replies: 3
- Views: 296
- Sat May 10, 2008 7:23 pm
- Forum: Beginners Help
- Topic: IAnimatedMesh : is it possible to update a bounding box ?
- Replies: 3
- Views: 296
- Sat May 10, 2008 6:58 pm
- Forum: Beginners Help
- Topic: [SOLVED] How to adjust a bounding box to a custom mesh node?
- Replies: 2
- Views: 316
- Sat May 10, 2008 4:02 pm
- Forum: Beginners Help
- Topic: problem finding lib file
- Replies: 6
- Views: 333
