Hi, all,
friends of mine plan a strat game which would be heavily GUI based, but with some 3d graphics intermingled. Now they look for an engine whioch can do this.
When looking at the GUI examples which comes with irrlicht, I see that all elements seem to have the same color etc.
Is it possible ...
Search found 40 matches
- Wed Nov 24, 2004 6:59 am
- Forum: Beginners Help
- Topic: textured/animated controls?
- Replies: 9
- Views: 2007
- Wed Nov 17, 2004 6:43 am
- Forum: Beginners Help
- Topic: [SOLVED] linking error in VC7, libci.lib missing
- Replies: 6
- Views: 1635
[SOLVED] linking error in VC7, libci.lib missing
Hi all,
I try to build the irrlicht dll and fail.
Irrlicht fatal error LNK1104: Datei 'libci.lib' kann nicht geöffnet werden
What I use:
- VC++ 2003
- DX SDK 9c
MSDN says that libci.lib contains the old-style iostream objects. I searched the sources and did not find any references to stream ...
I try to build the irrlicht dll and fail.
Irrlicht fatal error LNK1104: Datei 'libci.lib' kann nicht geöffnet werden
What I use:
- VC++ 2003
- DX SDK 9c
MSDN says that libci.lib contains the old-style iostream objects. I searched the sources and did not find any references to stream ...
- Wed Mar 03, 2004 9:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: UML Software?
- Replies: 16
- Views: 3636
- Mon Mar 01, 2004 3:06 pm
- Forum: Beginners Help
- Topic: animated texture coordinates?
- Replies: 1
- Views: 498
animated texture coordinates?
Hi all,
is there a way in irrlicht to change texture coordinates dynamically? I.e. having a large texture and only displaying portions of it somewhere on a mesh?
I actually want to do two things: One is the effect of fluid motion of water surfaces, which I'd like to do by moving textures around ...
is there a way in irrlicht to change texture coordinates dynamically? I.e. having a large texture and only displaying portions of it somewhere on a mesh?
I actually want to do two things: One is the effect of fluid motion of water surfaces, which I'd like to do by moving textures around ...
- Sat Feb 21, 2004 8:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: A question for you all.
- Replies: 24
- Views: 3549
- Fri Feb 13, 2004 7:00 am
- Forum: Open Discussion and Dev Announcements
- Topic: Community generated patches
- Replies: 36
- Views: 6896
- Fri Jan 30, 2004 5:50 am
- Forum: Advanced Help
- Topic: 64bit integer vectors?
- Replies: 3
- Views: 1631
- Thu Jan 29, 2004 6:30 am
- Forum: Advanced Help
- Topic: 64bit integer vectors?
- Replies: 3
- Views: 1631
64bit integer vectors?
Did anyone ever try to use 64bit integer vectors with irrlicht? I tryto simulate a solar system, and 32bit integers don't cut it. floats/doubles are too unprecise...
- Wed Jan 28, 2004 7:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: overhead of virtual function calls
- Replies: 4
- Views: 1527
- Tue Jan 27, 2004 9:35 am
- Forum: Open Discussion and Dev Announcements
- Topic: overhead of virtual function calls
- Replies: 4
- Views: 1527
overhead of virtual function calls
Hi folks,
I just wondered what the real overhead of virtual function calls is and I was surprised:
#include <time.h>
// performance tests for virtual functino call overheads
class Animal
{
public:
virtual void sound () = 0;
};
class Dog: public Animal
{
int ntimesbarked;
public:
void ...
I just wondered what the real overhead of virtual function calls is and I was surprised:
#include <time.h>
// performance tests for virtual functino call overheads
class Animal
{
public:
virtual void sound () = 0;
};
class Dog: public Animal
{
int ntimesbarked;
public:
void ...
- Tue Jan 27, 2004 6:00 am
- Forum: Open Discussion and Dev Announcements
- Topic: think about getting a job in the industry...
- Replies: 7
- Views: 1667
- Mon Jan 26, 2004 9:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: think about getting a job in the industry...
- Replies: 7
- Views: 1667
think about getting a job in the industry...
think twice... 
http://www.gamedev.net/reference/articl ... cle866.asp
another one of those things which are wicked cool as a hobby but make a lousy job...
http://www.gamedev.net/reference/articl ... cle866.asp
another one of those things which are wicked cool as a hobby but make a lousy job...
- Sun Jan 25, 2004 6:09 am
- Forum: Beginners Help
- Topic: Problems with a string
- Replies: 5
- Views: 955
- Sat Jan 24, 2004 5:50 am
- Forum: Project Announcements
- Topic: The Scout
- Replies: 7
- Views: 3523
- Fri Jan 23, 2004 5:21 am
- Forum: Beginners Help
- Topic: 32 bit texture problem
- Replies: 6
- Views: 1116