Search found 16 matches

by darkwolf
Tue Apr 18, 2006 10:11 am
Forum: Beginners Help
Topic: Collision Response
Replies: 0
Views: 202

Collision Response

Hey alltogether... I have collision detection working for my game, collision response however is still an issue. How do I know when a collision occurs and who is involved? Tried to use the irrlicht - wiki, but I only get database errors in there when I try to search. Any help appreciated... :? cheer...
by darkwolf
Sun Mar 26, 2006 10:10 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 3rd Person Camera
Replies: 106
Views: 79059

You can find the code of the 3rd person camera view posts above this one, the complete source. :wink:
by darkwolf
Thu Mar 09, 2006 11:06 am
Forum: Beginners Help
Topic: AI Engine - simple enemy movement algorithms
Replies: 0
Views: 355

AI Engine - simple enemy movement algorithms

Hey all.. I am at the point where I start implementing enemys to my 3D platform jump and run... Collision detection and stuff works fine for them as well, what I am wondering at the moment is, is there any decent (simple movement) AI engine out there ready to use in a program or do I have to create ...
by darkwolf
Mon Mar 06, 2006 9:57 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Audiere 1.9.4 released!...a week ago
Replies: 5
Views: 1977

Great! 8)
Now I am really glad that I used audiere for my project...
by darkwolf
Mon Mar 06, 2006 9:33 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 3rd Person Camera
Replies: 106
Views: 79059

// So we don't get huge rotation numbers if(AngleY > 360.0f) { AngleY += 360.0f; } if(AngleY < 0.0f) { AngleY -= 360.0f; } Should the code part above not look like the example below? (+ and - swapped, makes more sense to me...) After that change the "shaking bug" i mentioned above is solv...
by darkwolf
Fri Feb 10, 2006 12:22 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 3rd Person Camera
Replies: 106
Views: 79059

This is a very good example for a third person camera including movement. I adapted it and expanded it for my project. Sadly, there seems to be a bug in there I havent found yet. After a while of excessive running around or using the mouse to move the camera the whole map starts shaking more and mor...
by darkwolf
Wed Feb 01, 2006 7:13 pm
Forum: Beginners Help
Topic: Newton Tutorial
Replies: 12
Views: 2141

device = createDevice(EDT_OPENGL, dimension2d<s32>(640,480), 16,false,true,false,this); That works perfectly :D MakeCube(vector3df((float)(x*100)-xo, 100.0f, (float)(y*100)-yo) Just found that out as well. 8) I still wonder though, because this is how the code in the example looked like. :? In any ...
by darkwolf
Wed Feb 01, 2006 3:32 pm
Forum: Beginners Help
Topic: Newton Tutorial
Replies: 12
Views: 2141

Post the relevant parts of your code. I uploaded the small example and postet the link further up in this thread. The strange thing is, it is similar to the mercior code example. Even if I use exactly that example it doesnt work and the same as explaned above happens... I use Irrlicht 0.14 and Newt...
by darkwolf
Wed Feb 01, 2006 10:29 am
Forum: Beginners Help
Topic: Newton Tutorial
Replies: 12
Views: 2141

No, don't give up! Oh I wont... But its a time question wether we will be able to use the physics engine or if we have to use a simplified physics system for our project... Hmm, the strange thing is, this is the Mercior Demo Code! In the beginning I implemented everything into the Project. That did...
by darkwolf
Tue Jan 31, 2006 1:28 pm
Forum: Beginners Help
Topic: Newton Tutorial
Replies: 12
Views: 2141

File can be found here:

storage.freewaykillers.de/phys3.rar
by darkwolf
Tue Jan 31, 2006 1:04 pm
Forum: Beginners Help
Topic: Newton Tutorial
Replies: 12
Views: 2141

Newton Tutorial

Hey all, well, after trying to geht the newton physics engine to work with the irrlicht engine (v.0.14) i give up. Maybe someone has a suggestion what is wrong. I can load the application, but instead of having multiple boxes and instead of being able to create new boxes I can only see one. Debuggin...
by darkwolf
Wed Nov 16, 2005 10:05 pm
Forum: Off-topic
Topic: Prototype within 8-10 month
Replies: 13
Views: 1313

unless you have extra $2000 ahh, well. anytime, sure... :shock: just got the audiere engine running and I think it'll perfectly do the job. :) Your original post made it sound like the design was done Ah, no. K, maybe I expressed myself a bit unclear. Basicly, nothing is done yet. The 8 month are f...
by darkwolf
Wed Nov 16, 2005 12:40 pm
Forum: Off-topic
Topic: Prototype within 8-10 month
Replies: 13
Views: 1313

Well, as mentioned before, we're 6 msc gamestech students. We all have different backgrounds. I was, for example, working as an it professional developing application software for the last 3 years. All in all everyone of us has some experience but this definitely is the first game project. Even if w...
by darkwolf
Sun Oct 30, 2005 8:17 pm
Forum: Off-topic
Topic: Cell Shading
Replies: 5
Views: 709

Cell Shading

Is the Irrlicht Enginge capable of using Cell Shaders, to achieve a decent comic look?
Our project is just about to begin and we're going to use the irrlicht engine.
Haven't really found some more information on what kind of shaders the irrlicht engine is able to use.

thx for any info,
darkwolf
by darkwolf
Tue Oct 18, 2005 9:05 pm
Forum: Off-topic
Topic: Prototype within 8-10 month
Replies: 13
Views: 1313

I know, thats why I was askin' ;)

I was just wondering what is possible with both engines because every engine has its specific abilities.