Search found 16 matches
- Tue Apr 18, 2006 10:11 am
- Forum: Beginners Help
- Topic: Collision Response
- Replies: 0
- Views: 202
Collision Response
Hey alltogether... I have collision detection working for my game, collision response however is still an issue. How do I know when a collision occurs and who is involved? Tried to use the irrlicht - wiki, but I only get database errors in there when I try to search. Any help appreciated... :? cheer...
- Sun Mar 26, 2006 10:10 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 3rd Person Camera
- Replies: 106
- Views: 79059
- Thu Mar 09, 2006 11:06 am
- Forum: Beginners Help
- Topic: AI Engine - simple enemy movement algorithms
- Replies: 0
- Views: 355
AI Engine - simple enemy movement algorithms
Hey all.. I am at the point where I start implementing enemys to my 3D platform jump and run... Collision detection and stuff works fine for them as well, what I am wondering at the moment is, is there any decent (simple movement) AI engine out there ready to use in a program or do I have to create ...
- Mon Mar 06, 2006 9:57 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Audiere 1.9.4 released!...a week ago
- Replies: 5
- Views: 1977
- Mon Mar 06, 2006 9:33 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 3rd Person Camera
- Replies: 106
- Views: 79059
- Fri Feb 10, 2006 12:22 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 3rd Person Camera
- Replies: 106
- Views: 79059
This is a very good example for a third person camera including movement. I adapted it and expanded it for my project. Sadly, there seems to be a bug in there I havent found yet. After a while of excessive running around or using the mouse to move the camera the whole map starts shaking more and mor...
- Wed Feb 01, 2006 7:13 pm
- Forum: Beginners Help
- Topic: Newton Tutorial
- Replies: 12
- Views: 2141
device = createDevice(EDT_OPENGL, dimension2d<s32>(640,480), 16,false,true,false,this); That works perfectly :D MakeCube(vector3df((float)(x*100)-xo, 100.0f, (float)(y*100)-yo) Just found that out as well. 8) I still wonder though, because this is how the code in the example looked like. :? In any ...
- Wed Feb 01, 2006 3:32 pm
- Forum: Beginners Help
- Topic: Newton Tutorial
- Replies: 12
- Views: 2141
Post the relevant parts of your code. I uploaded the small example and postet the link further up in this thread. The strange thing is, it is similar to the mercior code example. Even if I use exactly that example it doesnt work and the same as explaned above happens... I use Irrlicht 0.14 and Newt...
- Wed Feb 01, 2006 10:29 am
- Forum: Beginners Help
- Topic: Newton Tutorial
- Replies: 12
- Views: 2141
No, don't give up! Oh I wont... But its a time question wether we will be able to use the physics engine or if we have to use a simplified physics system for our project... Hmm, the strange thing is, this is the Mercior Demo Code! In the beginning I implemented everything into the Project. That did...
- Tue Jan 31, 2006 1:28 pm
- Forum: Beginners Help
- Topic: Newton Tutorial
- Replies: 12
- Views: 2141
- Tue Jan 31, 2006 1:04 pm
- Forum: Beginners Help
- Topic: Newton Tutorial
- Replies: 12
- Views: 2141
Newton Tutorial
Hey all, well, after trying to geht the newton physics engine to work with the irrlicht engine (v.0.14) i give up. Maybe someone has a suggestion what is wrong. I can load the application, but instead of having multiple boxes and instead of being able to create new boxes I can only see one. Debuggin...
- Wed Nov 16, 2005 10:05 pm
- Forum: Off-topic
- Topic: Prototype within 8-10 month
- Replies: 13
- Views: 1313
unless you have extra $2000 ahh, well. anytime, sure... :shock: just got the audiere engine running and I think it'll perfectly do the job. :) Your original post made it sound like the design was done Ah, no. K, maybe I expressed myself a bit unclear. Basicly, nothing is done yet. The 8 month are f...
- Wed Nov 16, 2005 12:40 pm
- Forum: Off-topic
- Topic: Prototype within 8-10 month
- Replies: 13
- Views: 1313
Well, as mentioned before, we're 6 msc gamestech students. We all have different backgrounds. I was, for example, working as an it professional developing application software for the last 3 years. All in all everyone of us has some experience but this definitely is the first game project. Even if w...
- Sun Oct 30, 2005 8:17 pm
- Forum: Off-topic
- Topic: Cell Shading
- Replies: 5
- Views: 709
Cell Shading
Is the Irrlicht Enginge capable of using Cell Shaders, to achieve a decent comic look?
Our project is just about to begin and we're going to use the irrlicht engine.
Haven't really found some more information on what kind of shaders the irrlicht engine is able to use.
thx for any info,
darkwolf
Our project is just about to begin and we're going to use the irrlicht engine.
Haven't really found some more information on what kind of shaders the irrlicht engine is able to use.
thx for any info,
darkwolf
- Tue Oct 18, 2005 9:05 pm
- Forum: Off-topic
- Topic: Prototype within 8-10 month
- Replies: 13
- Views: 1313