Hello, well the development is still on and its on a phase that we don't want to disclose much untill I can give you guys a running copy of it.
We are working out on a new layout something very similar to 3ds Max so that my artists can use them as they want, here's a screenshot of the editor when ...
Search found 120 matches
- Sun Dec 20, 2009 8:24 am
- Forum: Project Announcements
- Topic: Insane Solutions Presents Insane Editor For Irrlicht
- Replies: 8
- Views: 2928
- Wed Jul 29, 2009 3:12 am
- Forum: Project Announcements
- Topic: Insane Solutions Presents Insane Editor For Irrlicht
- Replies: 8
- Views: 2928
- Tue Jul 28, 2009 6:36 pm
- Forum: Project Announcements
- Topic: Insane Solutions Presents Insane Editor For Irrlicht
- Replies: 8
- Views: 2928
Insane Solutions Presents Insane Editor For Irrlicht
This is very basic layout thats been designed for Insane Editor and its the first integration test with wxWidgets and Irrlicht. And I am glad its successful and a viewport is running the First Irrlicht Tutorial. The Integration was done from the scratch.
http://img259.imageshack.us/img259/2903 ...
http://img259.imageshack.us/img259/2903 ...
- Fri Jul 24, 2009 12:35 pm
- Forum: Advanced Help
- Topic: Console Mode with Irrlicht + wxWidget Integration
- Replies: 0
- Views: 509
Console Mode with Irrlicht + wxWidget Integration
Hello guys,
I have been out of Irrlicht for quite some time now, wanting to come back and be more active. Just was checking the integration of Irrlicht with wxWidget for a small reason. Got Hello World Tutorial running but I couldn't get the console mode running. It's was the best option for a a ...
I have been out of Irrlicht for quite some time now, wanting to come back and be more active. Just was checking the integration of Irrlicht with wxWidget for a small reason. Got Hello World Tutorial running but I couldn't get the console mode running. It's was the best option for a a ...
- Sat Nov 29, 2008 4:55 pm
- Forum: Everything 2d/3d Graphics
- Topic: Maths Query on 2 vectors and its angle
- Replies: 3
- Views: 1410
- Sat Nov 29, 2008 3:52 pm
- Forum: Everything 2d/3d Graphics
- Topic: Maths Query on 2 vectors and its angle
- Replies: 3
- Views: 1410
Maths Query on 2 vectors and its angle

i know (x1,y1), (x2,y2) and the angle... how can i find (x3,y3)... help wud be appreciated
keepin in mind that the distance between the (x1,y1) and (x2,y2) is equal to (x2,y2) and (x3,y3)
- Wed Jul 16, 2008 2:48 am
- Forum: Project Announcements
- Topic: A level Editor.. to be named
- Replies: 20
- Views: 5359
yeah that was sarcastic reply from roger, well as long as it served my purpose for the college mini project, I am happy abt it! But people here aren't happy because they felt it had a couple of good features that, at the very time other editors didn't have. Well not disclosing anything or openly ...
- Tue Jul 08, 2008 4:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Nintendo DS Can run Irrlicht?
- Replies: 19
- Views: 5924
Hybrid : its not nonsense, well you are not knowledgble enough to understand though! Well DevKitPro + PALib are libraries which provide you the environment for DS and with help of these libraries you are capable of developing .nds (the compiled executables for NDS OS).
NDS OS being Linux - I have a ...
NDS OS being Linux - I have a ...
- Tue Jul 08, 2008 3:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Nintendo DS Can run Irrlicht?
- Replies: 19
- Views: 5924
- Tue Jul 08, 2008 2:52 pm
- Forum: Project Announcements
- Topic: A level Editor.. to be named
- Replies: 20
- Views: 5359
Guys this was when i was doin my Graduation in Engg... which was 3-4 years back... now i have gone a long way .. and i have lost the code too.. not supported dude... sorry to say.. but i am plannin to start it again.. due to public demand... well.. i am plannin not to use Win32 or any of the GUI ...
- Tue Jul 08, 2008 2:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Nintendo DS Can run Irrlicht?
- Replies: 19
- Views: 5924
- Tue Jul 08, 2008 1:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Nintendo DS Can run Irrlicht?
- Replies: 19
- Views: 5924
wyrmmage : I am just gonna try it out well it can take a hell lot of tweaks!
hybrid : DS uses OGL this is a known fact and yeah its on Linux and hence no support to windows to .dll based structures. What i have seen is that most of the DS SDKs used for homebrew development are static libraries and ...
hybrid : DS uses OGL this is a known fact and yeah its on Linux and hence no support to windows to .dll based structures. What i have seen is that most of the DS SDKs used for homebrew development are static libraries and ...
- Tue Jul 08, 2008 3:24 am
- Forum: Open Discussion and Dev Announcements
- Topic: Nintendo DS Can run Irrlicht?
- Replies: 19
- Views: 5924
Nintendo DS Can run Irrlicht?
I have been into Homebrew Game Development, has anyone here tried to run Irrlicht on NDS? Well, kinda a hav a kiddo/noob doubt, does Nintendo platform support .dll files on system? Is it worth trying on porting Irrlicht to work on NDS? Guys need your help and guide sites you are aware of it.
Well ...
Well ...
- Mon Nov 19, 2007 4:29 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 121549
- Tue Nov 06, 2007 12:44 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 121549