Search found 228 matches

by rooly
Thu Feb 26, 2009 8:24 pm
Forum: Off-topic
Topic: Copyright and Trademarking for my simulator...
Replies: 4
Views: 1065

first off, what country are you in. each country has different copyright, patent, and trademark laws
by rooly
Sun Feb 22, 2009 3:02 pm
Forum: Off-topic
Topic: XYZ coordinates
Replies: 10
Views: 2518

graphics engines and cards all use an X=left-to-right, Y=up-and-down, Z=in-and-out coordinate system. This is so because X is seen as the horizontal coordinates of the screen itself, Y the vertical. Z is the extra dimension and that leaves z for depth.
by rooly
Thu Jan 08, 2009 12:52 am
Forum: Off-topic
Topic: Triangle Attack!
Replies: 16
Views: 2395

i've actually seen this before on my school's gamelab computers. it only seems to happen to valve games, but then again, those are the only ones that are on those machines. In what i've seen, this is very highly likely related to heat issues. funny thing is, these machines have nvidia geforce 7 seri...
by rooly
Sat Jan 03, 2009 4:12 am
Forum: Off-topic
Topic: How To Use Batch Files?
Replies: 7
Views: 1280

you could always get yourself some cygwin...but that may be a little over your head as well...google is your friend so i'm not gonna link you
by rooly
Fri Oct 10, 2008 3:36 am
Forum: Open Discussion and Dev Announcements
Topic: gamepad input lib?(solved)
Replies: 22
Views: 6984

http://irrlicht.sourceforge.net/phpBB2/ ... highlight=

there. that's my 'sdl event receiver with joystick support'
i can assure you all the joystick axis controls work.

i can't assure you on keyboard, mouse, or joy buttons because i haven't had any chances to test them.
by rooly
Mon Oct 06, 2008 10:34 pm
Forum: Open Discussion and Dev Announcements
Topic: gamepad input lib?(solved)
Replies: 22
Views: 6984

or you COULD look for my SDL input event receiver with joystick support. i haven't really tested it much, but it should work fine
by rooly
Sat Aug 02, 2008 2:31 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht on my phone
Replies: 9
Views: 1351

well, lets make a driver for it.
me and you blindside.

just me and you, and you and me, programming forever!!!....
by rooly
Sat Aug 02, 2008 4:06 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht on my phone
Replies: 9
Views: 1351

Irrlicht on my phone

So, i was wondering, how many people would like to see Irrlicht ported to the openmoko?

I'll put up a poll for you guys, but, guess what:


IT'S ALREADY DONE!
by rooly
Fri Aug 01, 2008 11:41 pm
Forum: Off-topic
Topic: Neo Frerunner by OpenMoko
Replies: 3
Views: 825

Neo Frerunner by OpenMoko

So, how many of you guys have bought or received a freerunner?

How many want one?

How many think that a FOSS phone is a bad idea?
by rooly
Mon Jul 28, 2008 4:38 am
Forum: Beginners Help
Topic: setting the window icon
Replies: 5
Views: 260

you could always pop open SDL, and use SDL_GUISetIcon(...) or whatever it is. real quick and easy way to do it.
by rooly
Mon Jul 28, 2008 4:30 am
Forum: Beginners Help
Topic: Rotation doesnt affect origin
Replies: 11
Views: 366

To get what you want, you'll need a minorly-complex mathematical calculation to have your car travelling "forward" in relation to it's rotation. irrlicht can most correctly be called a 3d rendering engine, as opposed to a game engine. for this matter, irrlicht does not store the "forw...
by rooly
Sun Jul 27, 2008 12:01 am
Forum: Code Snippets
Topic: simple local-axis joystick controlled camera
Replies: 0
Views: 1326

simple local-axis joystick controlled camera

I've completed a joystick-controlled camera class that offsets all it's math to irrlicht. it maintains local up-vectors, rotations, speeds, etc. there are a few extra functions like "getUnitTarget()" that returns a normalized target vector for ray-casting. Anywho, without further wait, Dow...
by rooly
Fri Jul 18, 2008 5:31 am
Forum: Off-topic
Topic: sound API
Replies: 11
Views: 968

well, it depends on what you want. there's fmod, openal, irrklang, directsound, etc. and before you guys say "but directsound waa waa wa wa" they're all still api's. anyway, from an x-platform perspective, NO THERE IS NONE BETTER. I hear there's an audio thing over at deathtouchstudios.com
by rooly
Tue Jul 08, 2008 11:12 pm
Forum: Code Snippets
Topic: SDL Input Receiver w/Joystick & gamepad support
Replies: 3
Views: 3599

SDL Input Receiver w/Joystick & gamepad support

So, i had some spare time, i decided to make an SDL input handler. If'n you've ever seen the Mastiff Event Receiver, you'll be right at home with mine. Currently: Keyboard and Mouse support is "there", but untested. Joystuck axis support Joystick button support untested joystuck pov-hat un...
by rooly
Mon May 19, 2008 4:16 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht UML diagram
Replies: 7
Views: 861

from what i've seen, most uml design apps on windows an linux have the ability to convert back and forth from source.

Umbrello for linux
dia for linux/windows

among some of the ones i've tried. you should look more into the foss community. these guys make some great stuff