Search found 30 matches

by burivuh
Wed Feb 22, 2006 5:43 pm
Forum: Advanced Help
Topic: Does render order affect EMT_TRANSPARENT_ADD_COLOR ?
Replies: 10
Views: 1731


Do you mean different nodes with transparent materials?
Cell is a Lightmap material.
Red plane is a Trans_Alpha_Channel material.
Ring PS is a Trans_Add_Color material.

Should i use Trans_Alpha for the PS too?



Yes, use only trans_alpha or only trans_add_color.
I mean, that using one type of ...
by burivuh
Mon Feb 20, 2006 10:23 pm
Forum: Advanced Help
Topic: Does render order affect EMT_TRANSPARENT_ADD_COLOR ?
Replies: 10
Views: 1731

Re: Does render order affect EMT_TRANSPARENT_ADD_COLOR ?

Hi,

lets say i have 1 particle system with EMT_TRANSPARENT_ADD_COLOR as material type. Lets say its rendered over a EMT_TRANSPARENT_ALPHA_CHANNEL material.

At certain angles of the camera, the render is done different. It seems to be a problem with render order, but dont know if it is expected ...
by burivuh
Tue Feb 07, 2006 1:14 pm
Forum: Advanced Help
Topic: EMT_TRANSPARENT_ALPHA_CHANNEL problem
Replies: 4
Views: 583

Re: EMT_TRANSPARENT_ALPHA_CHANNEL problem

Great! Thank you! Main problem was in z-buffer, that cuts some transparent points.
by burivuh
Tue Feb 07, 2006 10:16 am
Forum: Advanced Help
Topic: EMT_TRANSPARENT_ALPHA_CHANNEL problem
Replies: 4
Views: 583

2 ElementoY: only two types are used in the scene: EMT_SOLID and EMT_TRANSPARENT_ALPHA_CHANNEL with MaterialParam setted to 0.1

Thanks to all.
I'm idiot because I don't do z-sorting for particles.
by burivuh
Mon Feb 06, 2006 11:56 pm
Forum: Advanced Help
Topic: EMT_TRANSPARENT_ALPHA_CHANNEL problem
Replies: 4
Views: 583

EMT_TRANSPARENT_ALPHA_CHANNEL problem

OpenGL, Win32, irrlicht 0.14 + irrSpintz 0.12

In a scene I have lots of objects of EMT_TRANSPARENT_ALPHA_CHANNEL material type : animated meshes and particle systems (all particle system classes are updated from irrSpintz project)
MaterialParam is always set to 0.1.

All animated mesh scene nodes ...
by burivuh
Fri Jan 27, 2006 2:45 am
Forum: Bug reports
Topic: Huge meshes dont draw all the way
Replies: 12
Views: 4022

It's culling problem, I think.
Yesterday I try the commented code - "more exact" version of culling. Some nodes began to disappear. Seems like huge size leads to the situation, where culling bug can be noticed.
by burivuh
Mon Dec 05, 2005 11:20 pm
Forum: Advanced Help
Topic: Light
Replies: 5
Views: 579

GFXstyLER wrote:why do you do draw two times? it makes no sense since you dont do anything between the two draws o.O
I was using render to the texture. Found this problem. Cut off everything from the code. Problem hasn't disappeared. That all.
by burivuh
Sun Dec 04, 2005 7:43 pm
Forum: Advanced Help
Topic: Light
Replies: 5
Views: 579

Closed.
by burivuh
Sun Dec 04, 2005 6:42 pm
Forum: Advanced Help
Topic: Light
Replies: 5
Views: 579

Conquistador wrote:What exactly are you asking?
Is it normal?
That light options change on next drawAll()?
by burivuh
Sun Dec 04, 2005 6:11 pm
Forum: Advanced Help
Topic: Light
Replies: 5
Views: 579

Light

OpenGL

Simple code (read comment)

Code: Select all

driver->beginScene(true,true, ...);
scene_manager->drawAll();

scene_manager->drawAll();//Here dynamic light options are wrong.
driver->endScene();
by burivuh
Fri Dec 02, 2005 10:00 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht inherently slow
Replies: 18
Views: 2609

And do you have any ideas how to optimize engine by the memory?
Scene with 13 000 triangles and 1,5 mb of textures (OpenGL mode, X Meshes) is eating about 100 Mb of RAM.
by burivuh
Wed Nov 30, 2005 11:09 pm
Forum: Advanced Help
Topic: IrrSpitz [slow rendering problem]
Replies: 13
Views: 1005

It's good, but we need crossplatform, so can work only with OGL.

Hmm, I tried MView and now it gives about 23 fps instead of 15 :D
What optimizations from this utility you've used?

P.s. Oops, I have sent to you only one layer model. Without road and transparent stuff, like tree crowns.
But that ...
by burivuh
Wed Nov 30, 2005 11:00 pm
Forum: Advanced Help
Topic: IrrSpitz [slow rendering problem]
Replies: 13
Views: 1005

Nice scene.

I've been looking into the OpenGL stuff in the IrrSpintz thing as well, but given the fact that Spintz is getting decent (very decent) framerates - I am not sure where the issue is unless there is differences in the .X loaders and/or .X files used...

If you want anothere set of eyes ...
by burivuh
Wed Nov 30, 2005 10:10 pm
Forum: Advanced Help
Topic: IrrSpitz [slow rendering problem]
Replies: 13
Views: 1005

MView - this utility comes with DX SDK?

Wondering, may be I'll send you not all modified files from Irrlicht.
Scene must look something like that:

Image
by burivuh
Wed Nov 30, 2005 7:02 pm
Forum: Advanced Help
Topic: IrrSpitz [slow rendering problem]
Replies: 13
Views: 1005

Spintz wrote:Just click the email button under my posts :D
:D

done.