Search found 30 matches
- Wed Feb 22, 2006 5:43 pm
- Forum: Advanced Help
- Topic: Does render order affect EMT_TRANSPARENT_ADD_COLOR ?
- Replies: 10
- Views: 1731
- Mon Feb 20, 2006 10:23 pm
- Forum: Advanced Help
- Topic: Does render order affect EMT_TRANSPARENT_ADD_COLOR ?
- Replies: 10
- Views: 1731
Re: Does render order affect EMT_TRANSPARENT_ADD_COLOR ?
Hi,
lets say i have 1 particle system with EMT_TRANSPARENT_ADD_COLOR as material type. Lets say its rendered over a EMT_TRANSPARENT_ALPHA_CHANNEL material.
At certain angles of the camera, the render is done different. It seems to be a problem with render order, but dont know if it is expected ...
lets say i have 1 particle system with EMT_TRANSPARENT_ADD_COLOR as material type. Lets say its rendered over a EMT_TRANSPARENT_ALPHA_CHANNEL material.
At certain angles of the camera, the render is done different. It seems to be a problem with render order, but dont know if it is expected ...
- Tue Feb 07, 2006 1:14 pm
- Forum: Advanced Help
- Topic: EMT_TRANSPARENT_ALPHA_CHANNEL problem
- Replies: 4
- Views: 583
Re: EMT_TRANSPARENT_ALPHA_CHANNEL problem
Great! Thank you! Main problem was in z-buffer, that cuts some transparent points.
- Tue Feb 07, 2006 10:16 am
- Forum: Advanced Help
- Topic: EMT_TRANSPARENT_ALPHA_CHANNEL problem
- Replies: 4
- Views: 583
- Mon Feb 06, 2006 11:56 pm
- Forum: Advanced Help
- Topic: EMT_TRANSPARENT_ALPHA_CHANNEL problem
- Replies: 4
- Views: 583
EMT_TRANSPARENT_ALPHA_CHANNEL problem
OpenGL, Win32, irrlicht 0.14 + irrSpintz 0.12
In a scene I have lots of objects of EMT_TRANSPARENT_ALPHA_CHANNEL material type : animated meshes and particle systems (all particle system classes are updated from irrSpintz project)
MaterialParam is always set to 0.1.
All animated mesh scene nodes ...
In a scene I have lots of objects of EMT_TRANSPARENT_ALPHA_CHANNEL material type : animated meshes and particle systems (all particle system classes are updated from irrSpintz project)
MaterialParam is always set to 0.1.
All animated mesh scene nodes ...
- Fri Jan 27, 2006 2:45 am
- Forum: Bug reports
- Topic: Huge meshes dont draw all the way
- Replies: 12
- Views: 4022
- Mon Dec 05, 2005 11:20 pm
- Forum: Advanced Help
- Topic: Light
- Replies: 5
- Views: 579
- Sun Dec 04, 2005 7:43 pm
- Forum: Advanced Help
- Topic: Light
- Replies: 5
- Views: 579
- Sun Dec 04, 2005 6:42 pm
- Forum: Advanced Help
- Topic: Light
- Replies: 5
- Views: 579
- Sun Dec 04, 2005 6:11 pm
- Forum: Advanced Help
- Topic: Light
- Replies: 5
- Views: 579
Light
OpenGL
Simple code (read comment)
Simple code (read comment)
Code: Select all
driver->beginScene(true,true, ...);
scene_manager->drawAll();
scene_manager->drawAll();//Here dynamic light options are wrong.
driver->endScene();
- Fri Dec 02, 2005 10:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht inherently slow
- Replies: 18
- Views: 2609
- Wed Nov 30, 2005 11:09 pm
- Forum: Advanced Help
- Topic: IrrSpitz [slow rendering problem]
- Replies: 13
- Views: 1005
- Wed Nov 30, 2005 11:00 pm
- Forum: Advanced Help
- Topic: IrrSpitz [slow rendering problem]
- Replies: 13
- Views: 1005
- Wed Nov 30, 2005 10:10 pm
- Forum: Advanced Help
- Topic: IrrSpitz [slow rendering problem]
- Replies: 13
- Views: 1005
- Wed Nov 30, 2005 7:02 pm
- Forum: Advanced Help
- Topic: IrrSpitz [slow rendering problem]
- Replies: 13
- Views: 1005
