Search found 98 matches

by Rambus
Tue Oct 10, 2006 4:53 pm
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17678

Hmm, Halan- try running the program with this flag set. chatQue->setDebug(true); if the rectangle for writing is rendering properly... well errr I don't know perhaps it's a problem with the built in font. When I get home today I will try running the new code with the built in font to emulate your pr...
by Rambus
Thu Sep 28, 2006 9:39 pm
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17678

Sorry CmdKewin :wink:

The interface shouldent change much from this point on- Unless I change the code to a IGUIElement.

Can't wait to see the parser you wrote.
by Rambus
Thu Sep 28, 2006 4:10 am
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17678

Updated to version 2.2.3 (See first post)
by Rambus
Wed Sep 27, 2006 7:50 pm
Forum: Off-topic
Topic: Experienced 3D artist looking for coding help
Replies: 2
Views: 333

I'm interested in the project:
Send me a email containing examples of your 3d work,
Your full idea for this project,
How you intend to make money off of it,
and how much my cut would be.

webmaster AT g0dsoft DOT com
by Rambus
Wed Sep 27, 2006 3:26 am
Forum: Project Announcements
Topic: Witch is complete
Replies: 10
Views: 1097

This is really, what a indie game should be. Yes, you could say the art is lacking- but it's just one man doing everything! It seems most developers in the indie community focus on adding graphical goodies to their projects, and then abandon them weeks later. Where this project shines is in having a...
by Rambus
Tue Sep 26, 2006 10:37 pm
Forum: Project Announcements
Topic: GhostFire Engine
Replies: 12
Views: 1903

RakNet is free to use for 'Non-profit applications or engines.' "You can use RakNet for free under the Creative Commons Attribution - NonCommercial 2.5 license*." Raknet is $100 or more, depending on what you feel it is worth to you; If you are going to make money off of your game. Now in ...
by Rambus
Sun Sep 24, 2006 9:48 pm
Forum: Project Announcements
Topic: Bomber man Clone
Replies: 25
Views: 3883

Sundar, If you are interested- I made a bomberman clone a few years back www.g0dsoft.com/bomberman I have a complete set of media including- models, music, sounds, etc and I would gladly hand them over to you assuming the game shows some promise. My old version: http://www.g0dsoft.com/bomberman/scre...
by Rambus
Sun Sep 24, 2006 12:00 am
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17678

Hope it works out! A side note as about chatQue not being a subclass of IGUIElement: It's still not integrated into the gui enviroment yet, for a variety of reasons- and unless I get it to a place were I think it might be a candidate to be included in the main branch of the irrlicht source It probab...
by Rambus
Sat Sep 23, 2006 10:20 pm
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17678

I can't see why it wouldent work with linux, but if some one with linux experiance wants to take a look over it- and inform me of any changes required I would be glad to make them!

(New version 2.2.3, coming out soon- some neat new changes already)
by Rambus
Sat Sep 23, 2006 12:55 am
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17678

(C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2

ChatQue is a object for simulating half-life/starcraft style chat display capable of colors, special effects and any custom font. The latest version of the code is available at: www.g0dsoft.com/irrlicht/chatQue/v02/ http://www.g0dsoft.com/irrlicht/chatQue/chatquev023.jpg Note: This code will represe...
by Rambus
Tue Sep 19, 2006 8:45 pm
Forum: Code Snippets
Topic: (C++) chatQue class [v0.1 OLD]
Replies: 9
Views: 3878

@stodge- I know, I use que as shorthand- if a bunch of people have a problem with that I will change it. Sorry hybrid, basically (from what I know about their gui extensions) they are modified list boxes, allowing for color and possibly a few extra features. (I could be wrong about this, I havent us...
by Rambus
Tue Sep 19, 2006 4:55 pm
Forum: Code Snippets
Topic: (C++) chatQue class [v0.1 OLD]
Replies: 9
Views: 3878

Stodge- 1) What's the license? Free, Free, no Credit, Free 2) You might want to change addMessage to pop old messages when a set maximum is reached. This would avoid hogging too much memory. You could implement setMaximumSize(int size), with -1 disabling the feature. MaxLines is calculated based on ...
by Rambus
Tue Sep 19, 2006 2:06 am
Forum: Code Snippets
Topic: (C++) chatQue class [v0.1 OLD]
Replies: 9
Views: 3878

(C++) chatQue class [v0.1 OLD]

ChatQue is a object for simulating half-life style chat display capable of custom colors, fading away, shadows and any custom font. The latest version of the code is available at: www.g0dsoft.com/irrlicht/chatQue/ http://www.g0dsoft.com/irrlicht/chatQue/chatQue.jpg Example Usage //Init code ChatQue ...
by Rambus
Wed May 31, 2006 7:22 pm
Forum: Project Announcements
Topic: Particle Editor (current version: debug 0.2.162)
Replies: 66
Views: 17054

@afecelis
"And to be added:
* Saving of all current particle systems in the world to a c++ style document."

Guess we just have to wait :)

Great project deesine, It's really looking good.
by Rambus
Tue May 30, 2006 8:04 pm
Forum: Project Announcements
Topic: Particle Editor (current version: debug 0.2.162)
Replies: 66
Views: 17054

Works fine now, with the update