When loading a Q3 bsp into irrlicht, does it also read in the entity data, or is this ignored?
When checking for collisions between non rendered BSP brushes (EG trigger brushes) are they included as part of the BSP collision or would they have to be manually added to the collision checklists?
Is ...
Search found 5 matches
- Sat Feb 28, 2004 1:44 pm
- Forum: Beginners Help
- Topic: questions about Q3 BSP support/features
- Replies: 1
- Views: 276
- Wed Feb 25, 2004 3:33 pm
- Forum: Beginners Help
- Topic: PNG support in the pipeline?
- Replies: 5
- Views: 1324
PNG support in the pipeline?
Is PNG support in the pipeline for image loading? If not, would it be possible to load textures manually into memory and then let irrlicht create the texture objects from memory data?
- Wed Feb 25, 2004 3:30 pm
- Forum: Beginners Help
- Topic: question regarding a strange decision in the engine...
- Replies: 1
- Views: 344
question regarding a strange decision in the engine...
Why is it that for interger colors, you have
SColor (s32 a, s32 r, s32 g, s32 b)
but for float colours, the RGBA order is different and is
SColorf (f32 r, f32 g, f32 b, f32 a)
The RGBA of the float system is what I'm used to and is (I belive)( the standard format for 32-bit image storage these ...
SColor (s32 a, s32 r, s32 g, s32 b)
but for float colours, the RGBA order is different and is
SColorf (f32 r, f32 g, f32 b, f32 a)
The RGBA of the float system is what I'm used to and is (I belive)( the standard format for 32-bit image storage these ...
- Wed Feb 25, 2004 11:14 am
- Forum: Beginners Help
- Topic: Scaled 2D graphics?
- Replies: 2
- Views: 394
Scaled 2D graphics?
Is there a function or system in place that would scale any 2D graphics to fit a window size?
In other words, if I drew a 50x50 rectangle on a 500x500 screen, then the screen was changed to 1000x1000 the rectangle would be automatically scaled to 100x100.
I know it's not hard to scale all the 2D ...
In other words, if I drew a 50x50 rectangle on a 500x500 screen, then the screen was changed to 1000x1000 the rectangle would be automatically scaled to 100x100.
I know it's not hard to scale all the 2D ...
- Tue Feb 10, 2004 12:40 am
- Forum: Beginners Help
- Topic: handmade camera wont follow handmade node
- Replies: 11
- Views: 2407