Search found 5 matches

by damocles
Sat Feb 28, 2004 1:44 pm
Forum: Beginners Help
Topic: questions about Q3 BSP support/features
Replies: 1
Views: 217

questions about Q3 BSP support/features

When loading a Q3 bsp into irrlicht, does it also read in the entity data, or is this ignored? When checking for collisions between non rendered BSP brushes (EG trigger brushes) are they included as part of the BSP collision or would they have to be manually added to the collision checklists? Is the...
by damocles
Wed Feb 25, 2004 3:33 pm
Forum: Beginners Help
Topic: PNG support in the pipeline?
Replies: 5
Views: 984

PNG support in the pipeline?

Is PNG support in the pipeline for image loading? If not, would it be possible to load textures manually into memory and then let irrlicht create the texture objects from memory data?
by damocles
Wed Feb 25, 2004 3:30 pm
Forum: Beginners Help
Topic: question regarding a strange decision in the engine...
Replies: 1
Views: 259

question regarding a strange decision in the engine...

Why is it that for interger colors, you have SColor (s32 a, s32 r, s32 g, s32 b) but for float colours, the RGBA order is different and is SColorf (f32 r, f32 g, f32 b, f32 a) The RGBA of the float system is what I'm used to and is (I belive)( the standard format for 32-bit image storage these days....
by damocles
Wed Feb 25, 2004 11:14 am
Forum: Beginners Help
Topic: Scaled 2D graphics?
Replies: 2
Views: 315

Scaled 2D graphics?

Is there a function or system in place that would scale any 2D graphics to fit a window size? In other words, if I drew a 50x50 rectangle on a 500x500 screen, then the screen was changed to 1000x1000 the rectangle would be automatically scaled to 100x100. I know it's not hard to scale all the 2D gra...
by damocles
Tue Feb 10, 2004 12:40 am
Forum: Beginners Help
Topic: handmade camera wont follow handmade node
Replies: 11
Views: 1673

When you get the node position, couldn't you simply add the vector to that? e.g: Camera->setTarget(Node->getPosition()+vec3d) It does sound like the value being retrieved is one frame behind. Perhaps the node positions don't get applied completely until the frame is completed? Either way, adding the...