What I want to do is getting to know the (Quake based) BSP file format. My dream would be to use CoD maps, sounds + models and put them into an up-to-date engine. But it's ambitious I know. :roll:
But since the HL2 BSP files are the best documented (which doesn't mean optimal!) I will look into ...
Search found 27 matches
- Thu Feb 09, 2006 9:47 am
- Forum: Open Discussion and Dev Announcements
- Topic: Code for newer BSPs, for ex. Doom3
- Replies: 8
- Views: 1621
- Tue Feb 07, 2006 1:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Code for newer BSPs, for ex. Doom3
- Replies: 8
- Views: 1621
Code for newer BSPs, for ex. Doom3
Hi all
Does anyone have a clue about the new map formats of Valve or idSoftware? I would love to have/make a map lib that can use those BSP maps like the older Quake3 reader we have in irrLicht. But I can't find any information online.
Does anyone have more precise info (please no guessings) about ...
Does anyone have a clue about the new map formats of Valve or idSoftware? I would love to have/make a map lib that can use those BSP maps like the older Quake3 reader we have in irrLicht. But I can't find any information online.
Does anyone have more precise info (please no guessings) about ...
- Sat May 22, 2004 8:23 am
- Forum: Advanced Help
- Topic: RTCW bsp - is anyone using them?
- Replies: 9
- Views: 1615
- Thu Apr 22, 2004 5:06 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 31372
- Sun Apr 11, 2004 1:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: Feature requests for Irrlicht 0.7
- Replies: 64
- Views: 12042
+ I wish Irrlicht would catch up with a support for Cg . Unlike popular opinion, Cg is a platform independant standard now, so you can write for non-nVidia cards as well. Besides it is compatible with DX9's HLSL. So it's a good choice and would boost graphics on this engine.
+ Speed optimizations ...
+ Speed optimizations ...
- Tue Mar 16, 2004 11:13 am
- Forum: Bug reports
- Topic: shadow effect does not work on irrlicht 0.6
- Replies: 3
- Views: 2424
- Tue Mar 16, 2004 10:54 am
- Forum: Beginners Help
- Topic: Impossible to compile irrlicht 0.6
- Replies: 2
- Views: 667
- Tue Mar 16, 2004 10:54 am
- Forum: Beginners Help
- Topic: torque and irrlicht
- Replies: 5
- Views: 1409
- Thu Mar 11, 2004 10:36 am
- Forum: Bug reports
- Topic: scrolling in gui elements
- Replies: 5
- Views: 3045
If I may add the wish that scrolling behaves more like we're used to in window systems? I mean like when I stay pressed on the scroll button then it should scroll continually and when I click into the bars background it should page down or up. The bar size ist also not fully correct when it comes to ...
- Wed Mar 10, 2004 11:22 am
- Forum: Advanced Help
- Topic: RTCW bsp - is anyone using them?
- Replies: 9
- Views: 1615
- Tue Mar 09, 2004 11:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: the new XML reader/writer
- Replies: 7
- Views: 2195
- Tue Mar 09, 2004 11:40 pm
- Forum: Advanced Help
- Topic: RTCW bsp - is anyone using them?
- Replies: 9
- Views: 1615
Hi all
I already asked that question in vain here. RTCW maps are different in many ways from Q3, it may be true that only little has changed in the structure of the BSP file format but it's content certinaly has changed a bit. They use more advanced shaders for example etc. The GtkRadiant must be ...
I already asked that question in vain here. RTCW maps are different in many ways from Q3, it may be true that only little has changed in the structure of the BSP file format but it's content certinaly has changed a bit. They use more advanced shaders for example etc. The GtkRadiant must be ...
- Tue Mar 09, 2004 6:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: UML Software?
- Replies: 16
- Views: 3634
Poseidon is not much of use in the CommunityEdition to us, since only the Pro Edition outputs C++ code etc.. ArgoUML development has dramatically slowed down since Poseidon lifted off, but they just got a new version out on 1st march.
I used Together and some others but most were either too heavy ...
I used Together and some others but most were either too heavy ...
- Tue Feb 24, 2004 3:42 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: DW's Freeware Utitlities List
- Replies: 39
- Views: 18430
- Tue Feb 24, 2004 3:38 pm
- Forum: Beginners Help
- Topic: Quake3 *.bsp vs *.3ds meshes
- Replies: 11
- Views: 1472