Search found 50 matches
- Wed Jun 03, 2009 8:38 pm
- Forum: Advanced Help
- Topic: get coords from mouse pointer
- Replies: 2
- Views: 680
- Wed Jun 03, 2009 8:59 am
- Forum: Advanced Help
- Topic: get coords from mouse pointer
- Replies: 2
- Views: 680
get coords from mouse pointer
let us have a flat terrain, this terrain is a scene node containing a mesh.
I'd like to subdivide all (or a part) of this terrain in a grid of cells, so when I roll the mouse over the terrain I can highlight the cell the mouse is in.
How can I do that? How to get the coordinates of the collision ...
I'd like to subdivide all (or a part) of this terrain in a grid of cells, so when I roll the mouse over the terrain I can highlight the cell the mouse is in.
How can I do that? How to get the coordinates of the collision ...
- Wed Jan 14, 2009 2:44 pm
- Forum: Beginners Help
- Topic: terrain renders oddly
- Replies: 2
- Views: 479
- Sun Oct 19, 2008 10:15 am
- Forum: Beginners Help
- Topic: blender, obj, and transparent texture
- Replies: 1
- Views: 700
sorry, I find the solution. Just put
in the code 
Code: Select all
node->setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
- Sun Oct 19, 2008 9:14 am
- Forum: Beginners Help
- Topic: blender, obj, and transparent texture
- Replies: 1
- Views: 700
blender, obj, and transparent texture
Hi guys. I'm trying to apply a transparent texture on the default cube of Blender. The texture is a .png 256x256 image.
The texture is UV mapped. In the blender 3D window the texture looks correctly transparent, but as I export the .obj model and load it into irrlicht, the transparent zones are ...
The texture is UV mapped. In the blender 3D window the texture looks correctly transparent, but as I export the .obj model and load it into irrlicht, the transparent zones are ...
- Mon Oct 06, 2008 3:03 pm
- Forum: Beginners Help
- Topic: Terrains
- Replies: 5
- Views: 1412
- Mon Sep 22, 2008 4:19 pm
- Forum: Beginners Help
- Topic: irrlicht in c++ class code and destructor
- Replies: 12
- Views: 1723
irrlicht in c++ class code and destructor
Hi guys. just a nooby question :)
Let's say I make a c++ program in wich I define my own Game class. Obviously, Game class has members like
- IrrlichtDevice* device;
- IVideoDriver* driver;
..and so on.
The device is created in the Game class constructor. A run() method contains the game loop ...
Let's say I make a c++ program in wich I define my own Game class. Obviously, Game class has members like
- IrrlichtDevice* device;
- IVideoDriver* driver;
..and so on.
The device is created in the Game class constructor. A run() method contains the game loop ...
- Sat Sep 13, 2008 8:11 pm
- Forum: Beginners Help
- Topic: xml config file
- Replies: 12
- Views: 1585
- Sat Sep 13, 2008 7:47 pm
- Forum: Beginners Help
- Topic: xml config file
- Replies: 12
- Views: 1585
xml config file
Hello guys. My question is simple.
I just wanna load an xml config file through IXMLReader and read few useful parameters like:
- video driver
- screen resolution
- ...others...
I know I need this line of code
IXMLReader* xml = device->getFileSystem()->createXMLReader("...");
but I can put it ...
I just wanna load an xml config file through IXMLReader and read few useful parameters like:
- video driver
- screen resolution
- ...others...
I know I need this line of code
IXMLReader* xml = device->getFileSystem()->createXMLReader("...");
but I can put it ...
- Tue Aug 12, 2008 2:01 pm
- Forum: Advanced Help
- Topic: managing huge map
- Replies: 6
- Views: 1065
- Tue Aug 12, 2008 10:21 am
- Forum: Advanced Help
- Topic: managing huge map
- Replies: 6
- Views: 1065
managing huge map
Hello everybody. I was wondering on how to make and render a really big map.
I'm not going to use the TerrainSceneNode but a simple mesh for the terrain. The problem is all the amount of objects (trees, houses, stuffs, etc) contained in the map.
I was thinking about making two (or three) versions of ...
I'm not going to use the TerrainSceneNode but a simple mesh for the terrain. The problem is all the amount of objects (trees, houses, stuffs, etc) contained in the map.
I was thinking about making two (or three) versions of ...
- Sun Jun 08, 2008 3:40 pm
- Forum: Beginners Help
- Topic: Loading image problem.
- Replies: 6
- Views: 635
- Sat Jun 07, 2008 12:27 pm
- Forum: Beginners Help
- Topic: 2d and FPS
- Replies: 18
- Views: 2407
- Sat Jun 07, 2008 7:18 am
- Forum: Beginners Help
- Topic: Loading image problem.
- Replies: 6
- Views: 635
Re: Loading image problem.
I started messing around with the 2D parts of Irrlicht and am trying to load a large background image. Unfortunately, it won't load and I don't know why. Heres the code that creates and displays it and the error message. The image is located in the same folder as the project code.
It should be ...
It should be ...
- Fri Jun 06, 2008 11:50 am
- Forum: Beginners Help
- Topic: 2d and FPS
- Replies: 18
- Views: 2407