have the same problem with the last nightly build.
Does anybody have a solution to fix it?
Thanx
Edwart
Search found 46 matches
- Mon Nov 14, 2011 1:57 pm
- Forum: Beginners Help
- Topic: Install Irrlicht on OSX 10.7
- Replies: 8
- Views: 2988
- Thu Mar 11, 2010 7:15 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month March 2010 [Winner announced!]
- Replies: 40
- Views: 19457
Phills Adventure
Name of the game: Phills Adventure Status: 80% done http://img103.imageshack.us/img103/9339/adventure1b.jpg Its a first-person Adventure game of a archaeologist. he lives at home with his mom. one day, he had trouble with her, he makes a short trip to egypt. the airplane crashed in the desert and h...
- Wed Feb 17, 2010 9:04 pm
- Forum: Project Announcements
- Topic: A simple, robust and extendible postprocessing class
- Replies: 144
- Views: 48025
Lens flare behind objects
hello, i added the lens flare in my game project. it looks great, but i have a problem that the lens flare is everytime in front of objetcs. in the demo, when a model is in front of the sun, the lens flare is disabled. in my game not. i have everytime the lensflare. i use the blureffect to. do you h...
- Wed Feb 17, 2010 6:24 pm
- Forum: Beginners Help
- Topic: irrlicht 1.7.1 - text problems
- Replies: 1
- Views: 272
irrlicht 1.7.1 - text problems
hi,
the migration from irrlicht 1.7 to 1.7.1 brings a few problems.
some graphics are mirrored on the x-axle.
some texts are not correct anymore, strange symbols.
these bugs i dont have with irrlicht 1.7
is it a bug or a updateproblem from me?
thanx
edwart
the migration from irrlicht 1.7 to 1.7.1 brings a few problems.
some graphics are mirrored on the x-axle.
some texts are not correct anymore, strange symbols.
these bugs i dont have with irrlicht 1.7
is it a bug or a updateproblem from me?
thanx
edwart
- Mon Feb 15, 2010 12:29 pm
- Forum: Bug reports
- Topic: updateproblem from irrlicht 1.4.x to 1.7: scenes not correct
- Replies: 6
- Views: 1082
- Sun Feb 14, 2010 9:28 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 113563
hi, i wanted to recompile the first example with irrcg 0.7.1. i downloaded the cg sdk and changed the pathes to it. i changed the pathes to the irrlicht lib (1.7 or 1.4.2, - result is the same) this is the error code - can you help me please? obj\main.o:main.cpp:(.text+0x384)||undefined reference to...
- Sun Feb 14, 2010 4:47 pm
- Forum: Bug reports
- Topic: updateproblem from irrlicht 1.4.x to 1.7: scenes not correct
- Replies: 6
- Views: 1082
- Sun Feb 14, 2010 1:18 pm
- Forum: Bug reports
- Topic: updateproblem from irrlicht 1.4.x to 1.7: scenes not correct
- Replies: 6
- Views: 1082
thank you for your answer. i created the scenes with irredit 1.4 and 1.5. will be there an irredit version for irrlicht 1.7? the scenes from irredit 1.5 are not working with irrlicht 1.7. my idea is, to fix the scene in irredit (hopefull in 1.7). have you heard something about irredit 1.7? Thanx Edw...
- Sun Feb 14, 2010 11:37 am
- Forum: Bug reports
- Topic: updateproblem from irrlicht 1.4.x to 1.7: scenes not correct
- Replies: 6
- Views: 1082
updateproblem from irrlicht 1.4.x to 1.7: scenes not correct
hi, i updated my game from irrlicht 1.4.x to 1.7. now i have a few graphic problems in my scenes. in 1.4.x everything is correct, but when i only change the path to the lib and the include path and replace the irrlicht.dll, the scene loads, but the scene is not correct displayed. it seems that the x...
- Tue Jan 12, 2010 11:37 am
- Forum: Beginners Help
- Topic: no scene update when window in front
- Replies: 1
- Views: 231
no scene update when window in front
hi, i use irrlicht 1.6 and i compiled (as release) the first example app "Hello World" on the macos 10.6.2 Compiling works fine (no errors) Statring of the app works fine too but the animated mesh sydney shows no animation. it is like a snapshot. when i bring a other window in front and th...
- Thu Aug 21, 2008 6:16 pm
- Forum: Beginners Help
- Topic: crash if to many selectors for collision-detection?
- Replies: 2
- Views: 225
crash if to many selectors for collision-detection?
hello, i am using this code for collision-detection. i am creating the maps in irredit. every object which should have a collision-detection is added as octree. now i saw, when i add one object more in the map, the game crashes when this map is loaded. with one object less it works. with 13 octree o...
- Tue Aug 12, 2008 7:44 am
- Forum: Game Programming
- Topic: how to manage dialogs and quests?
- Replies: 3
- Views: 1613
hello, thank you for your answers. what i ment was, how to organize it in files (for example in xmls). what i thought about is, every dialog and quest to organize in xmls. every dialog and quest has nodes and options what is possible. but i am not sure, how to organize the xml to create it generic e...
- Mon Aug 11, 2008 6:29 am
- Forum: Game Programming
- Topic: how to manage dialogs and quests?
- Replies: 3
- Views: 1613
how to manage dialogs and quests?
Hello, i am creating an adventure game with irrlicht. Everything works fine (movement, collision, level-loading,...). But at the moment i am at a point where i have to plan the dialogs and quests. How can i manage dialogs and quests? Do you have some articels, tutorials? At the moment i am planing t...
- Sun Dec 23, 2007 2:42 pm
- Forum: Beginners Help
- Topic: Vista an getting MousePosition (crashes) (Solved)
- Replies: 1
- Views: 336
Vista an getting MousePosition (crashes) (Solved)
hi, i am using vista and my code is crashing on this code-line: core::position2d<s32> mouse_pos=device->getCursorControl()->getPosition(); on my XP PC it is working fine. has anyone an idea? thank you Best Regards Edwart ---- Solved: in the event-receiver it isnt working ;-) i made a checku for the ...
- Sun Nov 11, 2007 10:29 am
- Forum: Beginners Help
- Topic: irredit 0.7.1 ans bsp - doesnt work?
- Replies: 7
- Views: 788
irredit 0.7.1 ans bsp - doesnt work?
hi, i have a problem when i import bsp files in irredit. the console reports no errors but "polycount:0": the texture were loaded in the texture-menu. but i cant see the mesh in the view-window. i tried it with maps of gtkradiant and the original bsp-map of irrlicht. always the same. i ext...