Search found 46 matches

by Edwart
Mon Nov 14, 2011 1:57 pm
Forum: Beginners Help
Topic: Install Irrlicht on OSX 10.7
Replies: 8
Views: 3075

Re: Install Irrlicht on OSX 10.7

have the same problem with the last nightly build.
Does anybody have a solution to fix it?

Thanx
Edwart
by Edwart
Thu Mar 11, 2010 7:15 pm
Forum: Competition Time!
Topic: Screenshot of the Month March 2010 [Winner announced!]
Replies: 40
Views: 20029

Phills Adventure

Name of the game: Phills Adventure
Status: 80% done
http://img103.imageshack.us/img103/9339/adventure1b.jpg

Its a first-person Adventure game of a archaeologist. he lives at home with his mom. one day, he had trouble with her, he makes a short trip to egypt. the airplane crashed in the desert ...
by Edwart
Wed Feb 17, 2010 9:04 pm
Forum: Project Announcements
Topic: A simple, robust and extendible postprocessing class
Replies: 144
Views: 49887

Lens flare behind objects

hello,

i added the lens flare in my game project.
it looks great, but i have a problem that the lens flare is everytime in front of objetcs.

in the demo, when a model is in front of the sun, the lens flare is disabled.
in my game not. i have everytime the lensflare.

i use the blureffect to.

do ...
by Edwart
Wed Feb 17, 2010 6:24 pm
Forum: Beginners Help
Topic: irrlicht 1.7.1 - text problems
Replies: 1
Views: 292

irrlicht 1.7.1 - text problems

hi,

the migration from irrlicht 1.7 to 1.7.1 brings a few problems.
some graphics are mirrored on the x-axle.

some texts are not correct anymore, strange symbols.

these bugs i dont have with irrlicht 1.7

is it a bug or a updateproblem from me?

thanx
edwart
by Edwart
Mon Feb 15, 2010 12:29 pm
Forum: Bug reports
Topic: updateproblem from irrlicht 1.4.x to 1.7: scenes not correct
Replies: 6
Views: 1119

when i replace the ".irrmesch" with ".3ds" (the original model) it works again.
i tried it with 2 objects.

maybe i the lightmaps are not working correct anymore, when they are generated with irredit older 1.5

so for now, i will fix the .irr file (replace irrmesh with 3ds) to work on on the game ...
by Edwart
Sun Feb 14, 2010 9:28 pm
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 115916

hi,

i wanted to recompile the first example with irrcg 0.7.1.
i downloaded the cg sdk and changed the pathes to it.
i changed the pathes to the irrlicht lib (1.7 or 1.4.2, - result is the same)

this is the error code - can you help me please?

obj\main.o:main.cpp:(.text+0x384)||undefined ...
by Edwart
Sun Feb 14, 2010 4:47 pm
Forum: Bug reports
Topic: updateproblem from irrlicht 1.4.x to 1.7: scenes not correct
Replies: 6
Views: 1119

i created the modells with AC3D and exported them in .3ds format.
after that, i used them in irredit and generated lightmaps -->irrmesh-files.

Thanks
Edwart
by Edwart
Sun Feb 14, 2010 1:18 pm
Forum: Bug reports
Topic: updateproblem from irrlicht 1.4.x to 1.7: scenes not correct
Replies: 6
Views: 1119

thank you for your answer.

i created the scenes with irredit 1.4 and 1.5.

will be there an irredit version for irrlicht 1.7?
the scenes from irredit 1.5 are not working with irrlicht 1.7.
my idea is, to fix the scene in irredit (hopefull in 1.7).

have you heard something about irredit 1.7 ...
by Edwart
Sun Feb 14, 2010 11:37 am
Forum: Bug reports
Topic: updateproblem from irrlicht 1.4.x to 1.7: scenes not correct
Replies: 6
Views: 1119

updateproblem from irrlicht 1.4.x to 1.7: scenes not correct

hi,

i updated my game from irrlicht 1.4.x to 1.7.

now i have a few graphic problems in my scenes.
in 1.4.x everything is correct, but when i only change the path to the lib and the include path and replace the irrlicht.dll, the scene loads, but the scene is not correct displayed.

it seems that ...
by Edwart
Tue Jan 12, 2010 11:37 am
Forum: Beginners Help
Topic: no scene update when window in front
Replies: 1
Views: 240

no scene update when window in front

hi,

i use irrlicht 1.6 and i compiled (as release) the first example app "Hello World" on the macos 10.6.2
Compiling works fine (no errors)
Statring of the app works fine too
but the animated mesh sydney shows no animation. it is like a snapshot.
when i bring a other window in front and the ...
by Edwart
Thu Aug 21, 2008 6:16 pm
Forum: Beginners Help
Topic: crash if to many selectors for collision-detection?
Replies: 2
Views: 238

crash if to many selectors for collision-detection?

hello,

i am using this code for collision-detection.
i am creating the maps in irredit.
every object which should have a collision-detection is added as octree.

now i saw, when i add one object more in the map, the game crashes when this map is loaded. with one object less it works.
with 13 ...
by Edwart
Tue Aug 12, 2008 7:44 am
Forum: Game Programming
Topic: how to manage dialogs and quests?
Replies: 3
Views: 1669

hello,

thank you for your answers.
what i ment was, how to organize it in files (for example in xmls).

what i thought about is, every dialog and quest to organize in xmls.
every dialog and quest has nodes and options what is possible.

but i am not sure, how to organize the xml to create it ...
by Edwart
Mon Aug 11, 2008 6:29 am
Forum: Game Programming
Topic: how to manage dialogs and quests?
Replies: 3
Views: 1669

how to manage dialogs and quests?

Hello,

i am creating an adventure game with irrlicht. Everything works fine (movement, collision, level-loading,...).
But at the moment i am at a point where i have to plan the dialogs and quests.

How can i manage dialogs and quests?
Do you have some articels, tutorials?

At the moment i am ...
by Edwart
Sun Dec 23, 2007 2:42 pm
Forum: Beginners Help
Topic: Vista an getting MousePosition (crashes) (Solved)
Replies: 1
Views: 352

Vista an getting MousePosition (crashes) (Solved)

hi,

i am using vista and my code is crashing on this code-line:

core::position2d<s32> mouse_pos=device->getCursorControl()->getPosition();

on my XP PC it is working fine.
has anyone an idea?

thank you
Best Regards
Edwart

----
Solved:
in the event-receiver it isnt working ;-)
i made a checku ...
by Edwart
Sun Nov 11, 2007 10:29 am
Forum: Beginners Help
Topic: irredit 0.7.1 ans bsp - doesnt work?
Replies: 7
Views: 870

irredit 0.7.1 ans bsp - doesnt work?

hi,

i have a problem when i import bsp files in irredit.
the console reports no errors but "polycount:0": the texture were loaded in the texture-menu.
but i cant see the mesh in the view-window.

i tried it with maps of gtkradiant and the original bsp-map of irrlicht. always the same.
i extracted ...