From what little knowledge I have, it seems that you have to set up a collisionresponseanimator for everything you want to collide.
Is there no way to just set every soild to collide?, preferably in a few lines of code.
Search found 3 matches
- Sat Feb 28, 2004 11:22 am
- Forum: Beginners Help
- Topic: collision
- Replies: 1
- Views: 280
- Sat Feb 28, 2004 11:21 am
- Forum: Off-topic
- Topic: the industry
- Replies: 2
- Views: 1295
the industry
Hello, it is again the time of Aku.
this time my balls are moving and I have another question for you geniui.
How practicle is it to use irrlicht in the games industry, and where should I be looking to go on to programming in pure C++ or directx?
this time my balls are moving and I have another question for you geniui.
How practicle is it to use irrlicht in the games industry, and where should I be looking to go on to programming in pure C++ or directx?
- Fri Feb 27, 2004 2:49 pm
- Forum: Beginners Help
- Topic: Basic understanding of keyboard input
- Replies: 6
- Views: 611
Basic understanding of keyboard input
For centuries I have terrorised this land, and now I am stuck on the most trivial of hurdles. I am a beginner in irrlicht and do not understand the logic behind and how to use keyboard inputs. I have read the tutorials and am still no closer to understanding. Whats all this event stuff? and how do I...