Search found 116 matches

by Ronin
Tue Jul 11, 2006 12:48 pm
Forum: Project Announcements
Topic: per pixel spot light
Replies: 7
Views: 3910

Hey great, this looks REALLY nice !!

Can't wait for the code... :)
by Ronin
Tue Feb 07, 2006 1:13 pm
Forum: Project Announcements
Topic: Yet Another Space Shooter - Techdemo II [updated]
Replies: 17
Views: 2794

I don't know if exactly that source code even still exists and I can assure you that there is nothing in the Techdemo I sources that is not also in the current sources and most of it also improved... But if there is request for that sources, I can look if I find anything in my backup folders from th...
by Ronin
Fri Feb 03, 2006 12:48 pm
Forum: Project Announcements
Topic: Yet Another Space Shooter - Techdemo II [updated]
Replies: 17
Views: 2794

We have uploaded the full source code of YASS - Techdemo II.

You can get it here...

We highly appreciate any discussions, comments or suggestions about it in our forums. :)
by Ronin
Mon Jan 16, 2006 10:20 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 95495

This looks very promising!

I will attentively watch for new updates... :)

230-290 fps

Athlon 3500+
1024 MB RAM
GeForce 6800 GT
by Ronin
Mon Jan 16, 2006 2:28 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 95495

I would love to see this in action, but unfortunately I get an "entry point not found in Irrlicht.dll" error. I copied the Irrlicht.dll from 0.14 in the same folder...
by Ronin
Mon Jan 02, 2006 1:57 pm
Forum: Project Announcements
Topic: Yet Another Space Shooter - Techdemo II [updated]
Replies: 17
Views: 2794

@vermeer: I noticed like -not exactly fps loss- non fluid when straffing...All world and ships did tremble to the sides. Yes, we noticed that, but weren't able to fix it before release. (We released it now, because both of us will have not much time in january and february) All Objects except the te...
by Ronin
Mon Jan 02, 2006 9:57 am
Forum: Project Announcements
Topic: Yet Another Space Shooter - Techdemo II [updated]
Replies: 17
Views: 2794

Hi, thanks for your replys. @dawasw: Strange, I tested the demo on pc's with lower specs and it ran quite well. Physics are a bit slow atm, because we use a lot of trimesh collision shapes (with penetration maps) and a better way would be to approximate them with box shapes for example. This will ch...
by Ronin
Fri Dec 30, 2005 11:39 pm
Forum: Project Announcements
Topic: Yet Another Space Shooter - Techdemo II [updated]
Replies: 17
Views: 2794

Yet Another Space Shooter - Techdemo II [updated]

Hi, we've uploaded the second YASS techdemo! --> http://www.yass.de.md <-- We spend quite some time during the last year developing on it, but I think it was worth it. We have learned a lot about c++ and game programming and we will soon have something worth called a game engine. :) It is still our ...
by Ronin
Tue Dec 06, 2005 3:44 pm
Forum: Off-topic
Topic: Stupid NooB questions
Replies: 8
Views: 494

A model consists of triangles. To define a triangle, you need 3 vertices (points) out of your vertex list. But if you save 3 vertices for each triangle a lot of vertices are redundant, because a vertex can belong to more than one triangle. So you have a vertex list, with all your vertexes and you sa...
by Ronin
Tue Dec 06, 2005 3:35 pm
Forum: Bug reports
Topic: 512x512 heightmaps don't work
Replies: 17
Views: 8454

This thread is really redundant, a simple search and you'd found this: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=10116 (There is a reason that you have to use 2^n+1) Also that Irrlicht gets buggier each release is a statement I cannot comprehend, but if it bothers you, simply change it ...
by Ronin
Fri Nov 25, 2005 3:45 pm
Forum: Beginners Help
Topic: [Newbie] 2D Panel in a 3D view
Replies: 2
Views: 236

I guess I did not really get what you want to do. If you want to have some static text on a rectangle, you can make a texture with the text and draw the texture on a billboard. You should look at the createBillboard function in the API for that... If you want to dynamically change the text on the bi...
by Ronin
Mon Nov 14, 2005 9:27 pm
Forum: Advanced Help
Topic: Screenshots and Z-Testing
Replies: 6
Views: 2108

Are you sure the OnEvent() function is called? You have to call the function from your EventReceiver.

You should set a breakpoint, just to be sure...

Ronin
by Ronin
Mon Nov 14, 2005 9:51 am
Forum: Advanced Help
Topic: Screenshots and Z-Testing
Replies: 6
Views: 2108

Yeah, you are right with the changes you made. What errors do you get?
by Ronin
Fri Nov 11, 2005 7:06 pm
Forum: Project Announcements
Topic: Anyone interested in a shadowrun game in .Net
Replies: 9
Views: 1671

I'd love to see a good Shadowrun game! If the copyright would be free, it would be awesome... :D
by Ronin
Fri Nov 11, 2005 6:49 pm
Forum: Advanced Help
Topic: How To Save Screenshots From Irrlicht???
Replies: 5
Views: 904

http://irrlicht.sourceforge.net/phpBB2 ... hp?t=6872

It is not a .png, but though worthful for you maybe. :)