RPG means "Role playing Game". In the rule system I use (the Call Of Cthulhu role playing game) there is no character level. But indeed it is an RPG. Of course the character improves, but no level stuffMaize wrote:My opinion is that its not an rpg unless you can level up.
Search found 9 matches
- Tue Jan 17, 2006 11:35 pm
- Forum: Project Announcements
- Topic: Lovecraftian Rpg
- Replies: 17
- Views: 3640
- Tue Jan 17, 2006 6:01 pm
- Forum: Beginners Help
- Topic: Material&Picking
- Replies: 7
- Views: 962
About picking:
BB node picking is quite unaccurate. Then you must consider that any node in the scene will be picked up, unless you use a bitmask to filter nodes that you don't want to pick.
I use this very simple algotrithm, wich is quite accurate:
Entity is a wrapper class for a game object. it ...
BB node picking is quite unaccurate. Then you must consider that any node in the scene will be picked up, unless you use a bitmask to filter nodes that you don't want to pick.
I use this very simple algotrithm, wich is quite accurate:
Entity is a wrapper class for a game object. it ...
- Mon Jan 16, 2006 3:18 pm
- Forum: Project Announcements
- Topic: RPG Builder underway
- Replies: 17
- Views: 4219
- Mon Jan 16, 2006 2:52 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 117587
- Mon Jan 16, 2006 2:40 pm
- Forum: Project Announcements
- Topic: Lovecraftian Rpg
- Replies: 17
- Views: 3640
- Mon Jan 16, 2006 2:32 pm
- Forum: Project Announcements
- Topic: Lovecraftian Rpg
- Replies: 17
- Views: 3640
- Sat Jan 14, 2006 10:54 am
- Forum: Project Announcements
- Topic: Lovecraftian Rpg
- Replies: 17
- Views: 3640
Lovecraftian Rpg
Hi all guys. I am an Italian programmer and I am working on a RPG game based on the Cthulhu Mithos. I am currently working on the game engine, wich is already half functional. What I need mostly are graphic guys (possibly a 3d man for modeling and a 2d drawer for creating textures, panels, and so on ...
- Sun Jan 08, 2006 2:34 am
- Forum: Bug reports
- Topic: Stencil buffer doesn't work in fullscreen
- Replies: 6
- Views: 1764
Stencil buffer doesn't work in fullscreen
I noticed a very curious thing: real time shadows with the stencil buffer won't work in any full screen video mode. Also Special Fx demo behaves so, so I am sure it's not a bug in my coding.
Now, is it a bug (it would be a GREAT bug) or I missed some step? thanks!!
Now, is it a bug (it would be a GREAT bug) or I missed some step? thanks!!
- Sun Jan 08, 2006 2:23 am
- Forum: Bug reports
- Topic: Shadow bug with ITextScenenodes???
- Replies: 5
- Views: 1235