Search found 13 matches
- Sat Mar 11, 2006 12:36 pm
- Forum: Beginners Help
- Topic: my carrier command world?
- Replies: 5
- Views: 427
- Sat Mar 04, 2006 9:58 am
- Forum: Beginners Help
- Topic: Rotating to a triangles normals
- Replies: 1
- Views: 296
- Sun Feb 26, 2006 7:58 am
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 66903
- Mon Feb 20, 2006 4:33 pm
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 66903
- Mon Feb 20, 2006 4:29 pm
- Forum: Beginners Help
- Topic: Jump.. =]
- Replies: 1
- Views: 357
- Sun Feb 19, 2006 8:45 am
- Forum: Advanced Help
- Topic: Advanced Terrain Textures
- Replies: 28
- Views: 7055
- Wed Feb 15, 2006 4:15 pm
- Forum: Bug reports
- Topic: irrSpintz...
- Replies: 4
- Views: 818
- Tue Feb 14, 2006 5:33 pm
- Forum: Bug reports
- Topic: irrSpintz...
- Replies: 4
- Views: 818
- Tue Feb 14, 2006 4:26 pm
- Forum: Bug reports
- Topic: irrSpintz...
- Replies: 4
- Views: 818
irrSpintz...
This ain't realy a irrlicht bug (mayb) this is an irrSpintz bug :)
But i hope you can help me.
So here is the problem:
Game.ccp
#include "StdAfx.h"
#include "Game.h"
#include <irrlicht.h>
CGame *CGame::m_theGame;
IrrlichtDevice *device;
ICameraSceneNode *cam;
int CGame::Init()
{
// Init ...
But i hope you can help me.
So here is the problem:
Game.ccp
#include "StdAfx.h"
#include "Game.h"
#include <irrlicht.h>
CGame *CGame::m_theGame;
IrrlichtDevice *device;
ICameraSceneNode *cam;
int CGame::Init()
{
// Init ...
- Sat Feb 04, 2006 4:40 pm
- Forum: Project Announcements
- Topic: OE shader library
- Replies: 110
- Views: 30096
- Tue Jan 31, 2006 6:39 pm
- Forum: Beginners Help
- Topic: Newton Tutorial
- Replies: 12
- Views: 3064
Have look at Mercior demo.
http://newtondynamics.com/downloads.html
http://newtondynamics.com/downloads/MerciorDemo.zip
It shows pretty much everything you have to do to implant some basic (like hinges, boxes, ragdolls e.t.c)newton functions in your project witch is made in irrlicht
.
http://newtondynamics.com/downloads.html
http://newtondynamics.com/downloads/MerciorDemo.zip
It shows pretty much everything you have to do to implant some basic (like hinges, boxes, ragdolls e.t.c)newton functions in your project witch is made in irrlicht
- Sun Jan 29, 2006 3:46 pm
- Forum: Advanced Help
- Topic: Irrlicht pathfinding class available
- Replies: 35
- Views: 8112
- Tue Jan 24, 2006 6:28 pm
- Forum: Advanced Help
- Topic: intend to make a scene editor...
- Replies: 3
- Views: 696