Search found 237 matches
- Thu Mar 31, 2011 12:04 pm
- Forum: Beginners Help
- Topic: giving the impression of an endless repeating scene
- Replies: 16
- Views: 1719
- Thu Feb 24, 2011 10:40 am
- Forum: Project Announcements
- Topic: TrollBrad [Free][RPG+RTS][WIP][TECHDEMO]
- Replies: 35
- Views: 16555
- Thu Feb 24, 2011 9:29 am
- Forum: Beginners Help
- Topic: How to attach a child to specific joint of another node?
- Replies: 1
- Views: 411
- Thu Feb 17, 2011 6:49 am
- Forum: Advanced Help
- Topic: Problem with alpha channel when rendering to ARGB texture
- Replies: 12
- Views: 2004
- Wed Feb 16, 2011 2:34 pm
- Forum: Beginners Help
- Topic: Texture animation
- Replies: 1
- Views: 498
- Wed Feb 16, 2011 12:39 pm
- Forum: Beginners Help
- Topic: Strange Camera artifacts
- Replies: 1
- Views: 385
- Wed Feb 16, 2011 12:28 pm
- Forum: Beginners Help
- Topic: Strange Camera artifacts
- Replies: 1
- Views: 385
Strange Camera artifacts
Hello out there 8))) Me again.
Direct_3d9 Driver
1. I have a terrain mesh with solid material and a detail mesh with a transparent material, it is 2 units higher then the main landscape;
2. I got 2 cameras.. 1 default "look at" camera and 2 FPS one.
1st camera - moving and zooming with setPosition ...
Direct_3d9 Driver
1. I have a terrain mesh with solid material and a detail mesh with a transparent material, it is 2 units higher then the main landscape;
2. I got 2 cameras.. 1 default "look at" camera and 2 FPS one.
1st camera - moving and zooming with setPosition ...
- Tue Feb 15, 2011 3:48 pm
- Forum: Advanced Help
- Topic: S3DVertex2TCoords material
- Replies: 1
- Views: 560
S3DVertex2TCoords material
Hello guys 8)))
I need help 8))
Here is what i want.
1. I got a geometry with 2 TCoords layers and 3 textures.
2. The 1 layer of tcoords is for the solid diffuse maps.
3. The second layer has a texture with alpha channel.
The reason for 2tcoords is that diffuse maps are heavily tiled, but the ...
I need help 8))
Here is what i want.
1. I got a geometry with 2 TCoords layers and 3 textures.
2. The 1 layer of tcoords is for the solid diffuse maps.
3. The second layer has a texture with alpha channel.
The reason for 2tcoords is that diffuse maps are heavily tiled, but the ...
- Tue Feb 15, 2011 7:02 am
- Forum: Beginners Help
- Topic: Physics Destruction
- Replies: 11
- Views: 2939
- Tue Feb 15, 2011 6:59 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 519442
- Tue Feb 15, 2011 6:52 am
- Forum: Beginners Help
- Topic: 2d images PLEASE HELP!!!!
- Replies: 9
- Views: 755
- Mon Feb 14, 2011 8:09 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 519442
- Fri Feb 11, 2011 2:58 pm
- Forum: Beginners Help
- Topic: Panda X-file alpha animation
- Replies: 10
- Views: 1270
- Tue Feb 08, 2011 7:07 am
- Forum: Beginners Help
- Topic: How do I init an irrlicht Arrray?
- Replies: 4
- Views: 842
- Fri Feb 04, 2011 7:12 am
- Forum: Beginners Help
- Topic: .X-file issue when exporting with 3dmax using keyframes
- Replies: 15
- Views: 2326


