Search found 237 matches

by Bear_130278
Thu Mar 31, 2011 12:04 pm
Forum: Beginners Help
Topic: giving the impression of an endless repeating scene
Replies: 16
Views: 1160

Make it a sphere 8)))
by Bear_130278
Thu Feb 24, 2011 10:40 am
Forum: Project Announcements
Topic: TrollBrad [Free][RPG+RTS][WIP][TECHDEMO]
Replies: 35
Views: 14689

There was a Screen shot addition to the first post.
Nahhh.... I placed a new Download Already 8))))
by Bear_130278
Thu Feb 24, 2011 9:29 am
Forum: Beginners Help
Topic: How to attach a child to specific joint of another node?
Replies: 1
Views: 284

FAQ will help you 8)
by Bear_130278
Thu Feb 17, 2011 6:49 am
Forum: Advanced Help
Topic: Problem with alpha channel when rendering to ARGB texture
Replies: 12
Views: 1430

Try TGA?
by Bear_130278
Wed Feb 16, 2011 2:34 pm
Forum: Beginners Help
Topic: Texture animation
Replies: 1
Views: 395

I think, you'll have to implement such animation by yourself... It's pretty easy..... You just need to adjust a texture matrix of the material. Look if(Time-LastTime>=100)//1/10 second { LastTime=Time; X+=1.0f/32.0f;//There are 32 frames in the animation, the value is from 0.0f to 1.0f TONode->getMa...
by Bear_130278
Wed Feb 16, 2011 12:39 pm
Forum: Beginners Help
Topic: Strange Camera artifacts
Replies: 1
Views: 282

it was the FOV 8(((
by Bear_130278
Wed Feb 16, 2011 12:28 pm
Forum: Beginners Help
Topic: Strange Camera artifacts
Replies: 1
Views: 282

Strange Camera artifacts

Hello out there 8))) Me again. Direct_3d9 Driver 1. I have a terrain mesh with solid material and a detail mesh with a transparent material, it is 2 units higher then the main landscape; 2. I got 2 cameras.. 1 default "look at" camera and 2 FPS one. 1st camera - moving and zooming with set...
by Bear_130278
Tue Feb 15, 2011 3:48 pm
Forum: Advanced Help
Topic: S3DVertex2TCoords material
Replies: 1
Views: 419

S3DVertex2TCoords material

Hello guys 8))) I need help 8)) Here is what i want. 1. I got a geometry with 2 TCoords layers and 3 textures. 2. The 1 layer of tcoords is for the solid diffuse maps. 3. The second layer has a texture with alpha channel. The reason for 2tcoords is that diffuse maps are heavily tiled, but the opacit...
by Bear_130278
Tue Feb 15, 2011 7:02 am
Forum: Beginners Help
Topic: Physics Destruction
Replies: 11
Views: 2466

I think you'll have to invent an analogue of slicing plane in 3dMax.....
by Bear_130278
Tue Feb 15, 2011 6:59 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376941

Mel, it was a joke 8)))
Could you please highlight somehow the beautiful places on you screens?
I mean like this 8)))
Image
by Bear_130278
Tue Feb 15, 2011 6:52 am
Forum: Beginners Help
Topic: 2d images PLEASE HELP!!!!
Replies: 9
Views: 448

Image
by Bear_130278
Mon Feb 14, 2011 8:09 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376941

Mel 8))
Sorry.... but what is the point of all those THRG NHGYER PLORDFT ss???
Are you making a game or what?
by Bear_130278
Fri Feb 11, 2011 2:58 pm
Forum: Beginners Help
Topic: Panda X-file alpha animation
Replies: 10
Views: 759

Make each mesh separate file-sceneNode
by Bear_130278
Tue Feb 08, 2011 7:07 am
Forum: Beginners Help
Topic: How do I init an irrlicht Arrray?
Replies: 4
Views: 402

Array is dynamic....
by Bear_130278
Fri Feb 04, 2011 7:12 am
Forum: Beginners Help
Topic: .X-file issue when exporting with 3dmax using keyframes
Replies: 15
Views: 1903

Are you sure you are exporting the KFs not the Max ticks????

Image