Strange Camera artifacts

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Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Strange Camera artifacts

Post by Bear_130278 »

Hello out there 8))) Me again.

Direct_3d9 Driver
1. I have a terrain mesh with solid material and a detail mesh with a transparent material, it is 2 units higher then the main landscape;
2. I got 2 cameras.. 1 default "look at" camera and 2 FPS one.

1st camera - moving and zooming with setPosition();
FOV is altered.

3. When i move around with 1st camera with some zoom i get ugly artifacts like on the screen 1, but nothing like this i see with FPS camera.

It looks like Z fighting, but why the FPS camera do not show this?

Is there any real difference between the cameras?


Here are the screens.
Look At Cam
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FPS Cam
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Do you like VODKA???
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Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Post by Bear_130278 »

it was the FOV 8(((
Do you like VODKA???
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