How did you compile Audiere for Dev-C++?
Not sure if this is what you mean, but there is a dev-pak for Audiere. It can be downloaded from http://gproductions.dazart.de/index.php a group working on their own engine which compiles under Dev-Cpp.
Drop ZoE a PM, since the DevPak is not mentioned on ...
Search found 19 matches
- Mon May 03, 2004 6:55 pm
- Forum: Beginners Help
- Topic: arggg !!! please help
- Replies: 11
- Views: 1985
- Tue Apr 27, 2004 5:19 am
- Forum: Beginners Help
- Topic: Best Physics Engine for...
- Replies: 10
- Views: 1529
Do you mean the Tokamak engine?
http://www.tokamakphysics.com/
http://www.tokamakphysics.com/
- Fri Apr 23, 2004 7:19 am
- Forum: Beginners Help
- Topic: Best Physics Engine for...
- Replies: 10
- Views: 1529
Best Physics Engine for...
A 3rd person fight game.
Given that Irrlicht works with at least 3 engines, which would be the best one for said game sort?
Or would I be best off trying to do everything myself?
Given that Irrlicht works with at least 3 engines, which would be the best one for said game sort?
Or would I be best off trying to do everything myself?
- Wed Apr 21, 2004 3:13 pm
- Forum: Beginners Help
- Topic: arggg !!! please help
- Replies: 11
- Views: 1985
- Wed Apr 21, 2004 1:11 pm
- Forum: Beginners Help
- Topic: arggg !!! please help
- Replies: 11
- Views: 1985
- Wed Apr 21, 2004 12:11 pm
- Forum: Beginners Help
- Topic: arggg !!! please help
- Replies: 11
- Views: 1985
- Tue Apr 20, 2004 5:56 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to get Direct X 8 in Dev-CPP
- Replies: 51
- Views: 39028
- Tue Apr 13, 2004 6:10 pm
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 8023
- Tue Apr 13, 2004 5:09 pm
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 8023
Great work on the devpak, but a small comment. Correct me if I am wrong, (I've been really busy installing devpaks and uninstalling devpaks, so I may be a little confused) but you place all the examples under \dev-cpp\examples\irrlicht\..., and media is \dev-cpp\examples\irrlicht\media.
However the ...
However the ...
- Sat Apr 10, 2004 1:18 pm
- Forum: Beginners Help
- Topic: Compiling - Linking problems with DEV C++
- Replies: 8
- Views: 1178
- Fri Apr 09, 2004 1:45 pm
- Forum: Beginners Help
- Topic: Compiling - Linking problems with DEV C++
- Replies: 8
- Views: 1178
- Tue Apr 06, 2004 6:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Anybody have Ninja, Samurai and other Japanese models ...
- Replies: 2
- Views: 731
- Tue Apr 06, 2004 3:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Anybody have Ninja, Samurai and other Japanese models ...
- Replies: 2
- Views: 731
Anybody have Ninja, Samurai and other Japanese models ...
Irrlicht ready? Working on a feudal age rpg and looking for anything to make my life easier. Ninja characters, Samurai characters, swords, shields, plates, cups etc. etc.
Credit will be given. Currently the desire is to create a free game using Irrlicht, developing a multiplayer version later for ...
Credit will be given. Currently the desire is to create a free game using Irrlicht, developing a multiplayer version later for ...
- Tue Apr 06, 2004 9:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: Best Sound API For Irrlicht?
- Replies: 15
- Views: 3034
- Mon Apr 05, 2004 2:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Best Sound API For Irrlicht?
- Replies: 15
- Views: 3034