Best Physics Engine for...
Best Physics Engine for...
A 3rd person fight game.
Given that Irrlicht works with at least 3 engines, which would be the best one for said game sort?
Or would I be best off trying to do everything myself?
Given that Irrlicht works with at least 3 engines, which would be the best one for said game sort?
Or would I be best off trying to do everything myself?
Do you mean the Tokamak engine?
http://www.tokamakphysics.com/
http://www.tokamakphysics.com/
Perhaps a fair comparison or evaluation should be made to determine which engine has faster collision. And while we are at it maybe other categories should be included too.
Like accuracy, stability, ease of use, versatility, more features and unique features. It may be that a particular engine may exceed in one or two of these categories and fail miserably on others making it completely useless for practical purpose.
I do not understand went you say ODE and Tokamak have faster collision method when there are absolutely no prove or test demo to substantiate that assessment.
Roberto
Like accuracy, stability, ease of use, versatility, more features and unique features. It may be that a particular engine may exceed in one or two of these categories and fail miserably on others making it completely useless for practical purpose.
I do not understand went you say ODE and Tokamak have faster collision method when there are absolutely no prove or test demo to substantiate that assessment.
Roberto
To qualify my statement that ODE and Tokamak are faster i should state that the algorithm they both use focuses on speed. Newton however uses and algorithm that focuses more on accuracy. That being said the speed of each engine is dependant on a lot of factors, such as the implementation inside the engine, your use of the API and the acutal scence to be rendered. All three engines claim to be designed for games, so speed should not be a big concern. In my experiance Newton has the simplest API and is the easiest to learn. However it does seem to suffer from a relatively small community. ODE and Tokamak generally have more features, but you need to really think about wether you need them or if it is just bloat. The biggest problem is that all are still in development, so stability and speed can change alot from one release to another.