Well...
Do you want dynamic self-shadowing on a moving/animating object?
Do you want simple 'baked-in' lights for this object dependant on the lights around this object in the world (and the lights don't change...)?
Do you want to just bake some shadows in using a 3D package...and then place this ...
Search found 14 matches
- Wed Apr 14, 2004 2:37 am
- Forum: Advanced Help
- Topic: LightMap... please help!
- Replies: 10
- Views: 1845
- Wed Apr 14, 2004 2:31 am
- Forum: Advanced Help
- Topic: How to draw transparent 2D sprites?
- Replies: 2
- Views: 883
- Wed Apr 14, 2004 2:27 am
- Forum: Beginners Help
- Topic: ignoring zbuffer
- Replies: 2
- Views: 680
- Tue Apr 13, 2004 10:37 pm
- Forum: Beginners Help
- Topic: Quake 3 model
- Replies: 3
- Views: 509
- Mon Apr 12, 2004 1:06 am
- Forum: Beginners Help
- Topic: I want to be able to move mouse outside of game window
- Replies: 4
- Views: 908
- Fri Apr 09, 2004 3:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: z-buffer / w-buffer
- Replies: 4
- Views: 1072
- Fri Apr 09, 2004 2:28 pm
- Forum: Open Discussion and Dev Announcements
- Topic: z-buffer / w-buffer
- Replies: 4
- Views: 1072
I haven't seen anything about w-buffers in IrrLicht.
As you've pointed out, a w-buffer ( 1/z ), will have much better resolution in the distance, because 1/z values are essentially linear.....whereas with a z-buffer, you end up with a lot of precision close up and not very much the further away you ...
As you've pointed out, a w-buffer ( 1/z ), will have much better resolution in the distance, because 1/z values are essentially linear.....whereas with a z-buffer, you end up with a lot of precision close up and not very much the further away you ...
- Fri Apr 09, 2004 2:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A handy feature...
- Replies: 2
- Views: 789
- Fri Apr 09, 2004 2:12 am
- Forum: Beginners Help
- Topic: Displaying text
- Replies: 5
- Views: 1290
- Fri Apr 09, 2004 2:06 am
- Forum: Beginners Help
- Topic: irrDriver->getFPS()
- Replies: 5
- Views: 934
- Fri Apr 09, 2004 1:58 am
- Forum: Beginners Help
- Topic: Making a flashlight.
- Replies: 2
- Views: 565
- Thu Apr 08, 2004 11:37 pm
- Forum: Bug reports
- Topic: rotated Particle nodes
- Replies: 1
- Views: 1853
Of course, I was looking into why the billboards don't exhibit this bug and I noticed the same thing in CBillboardSceneNode::render(). So, just by changing the 'facing camera' code with the simplified equivalent version, I noticed about a 2 fps increase in a scene that uses a lot of billboards just ...
- Thu Apr 08, 2004 8:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A better material framework
- Replies: 9
- Views: 2671
My opinion so far, after looking at IrrLicht for a couple of days now, is that materials are really the biggest weakness. I've only looked at the OpenGL implementation, but I have a couple of thoughts.
1)The code currently tries to minimize GL state changes, which is a good thing. I'd suggest that ...
1)The code currently tries to minimize GL state changes, which is a good thing. I'd suggest that ...
- Thu Apr 08, 2004 6:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature requests for Irrlicht 0.7
- Replies: 64
- Views: 12370