Search found 37 matches
- Wed Jun 01, 2011 2:16 pm
- Forum: Project Announcements
- Topic: Steering Library with Irrlicht Demo
- Replies: 3
- Views: 1427
- Sat May 28, 2011 4:50 pm
- Forum: Project Announcements
- Topic: Steering Library with Irrlicht Demo
- Replies: 3
- Views: 1427
Steering Library with Irrlicht Demo
I've written a "copy"-ish of opensteer. I didn't care for the coding style they were using, and am trying to stick with a much cleaner code system with pluggable behaviors and summation systems and etc. This is still in a very new stage, but I'm open to criticisms and ideas, I still have t...
- Thu May 28, 2009 12:21 am
- Forum: Game Programming
- Topic: Sinus and Cosinus in games - help a guy?
- Replies: 12
- Views: 3865
Basically, whats its doing is changing the amount that the player moves on the X and Z axis due to its rotation. So, if you were standing on a clock, looking at the 12 oclock mark (90 degrees or pi/2 radians) , then sin is going to give you 1 and cos 0, so in that example, so, on the x axis your goi...
- Tue Jul 01, 2008 8:30 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 102348
- Sat Feb 16, 2008 10:52 pm
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 102348
IrrAI
Hey! I was thinking about doing something along these lines awhile back. (A generic AI type engine for irrlicht). Anyways, I'm gonna try and read over the source code today or tomorrow, and see if there is anything I can add. I will look into trying to make an algorithmic pathnode creator (i.e. you ...
- Fri Nov 09, 2007 1:42 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 116486
fps
on my x2 2.5ghz with 2gb ddr2-866 and 7600gt i get
50fps on opengl windowed, 70 fps on DX windowed
and about 550 on both in fullscreen....
why the big jump from windowed to fullscreen i wonder?
50fps on opengl windowed, 70 fps on DX windowed
and about 550 on both in fullscreen....
why the big jump from windowed to fullscreen i wonder?
- Sun Jul 16, 2006 11:39 am
- Forum: Project Announcements
- Topic: OpenAL# - OpenAL Wrapper
- Replies: 11
- Views: 1541
- Thu Feb 16, 2006 12:41 am
- Forum: Advanced Help
- Topic: Re. Creating an array of mesh nodes is it possible
- Replies: 18
- Views: 1214
- Sat Jun 04, 2005 8:29 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: trouble with terrainrenderer/triangleselector? read this!
- Replies: 0
- Views: 958
trouble with terrainrenderer/triangleselector? read this!
If you scale the terrain using the built in terrainrenderer, when the mesh is created, the scaleing isnt taken into consideration comparing the vertex count with the amount of pixels in the bitmap.... basically, its always going to have the same number of triangles/pixels in bitmap, SOOOOO this mean...
- Mon Mar 28, 2005 11:18 pm
- Forum: Project Announcements
- Topic: Arcaia - MMO(small scale)
- Replies: 1
- Views: 1784
- Mon Mar 28, 2005 3:31 pm
- Forum: Project Announcements
- Topic: Arcaia - MMO(small scale)
- Replies: 1
- Views: 1784
Arcaia - MMO(small scale)
I've started the core design for an mmorpg (small scale) that im working on. It will be cool. i promise. hahahah Im sleepy. I just got off work, and now its time for class. WEEEE. Anyways, check out the website. its in my sig. i think. Ill announce more when i actually have a working demo, atm, i ju...
- Tue Mar 08, 2005 6:17 pm
- Forum: Beginners Help
- Topic: My app runs to fast!
- Replies: 9
- Views: 623
instead of implementing all your movement and such according to the framerate you might want to try doing it independent of framerate.... such as... moveforward() { timefactor = currenttime - starttime; setposition = movevector* timefactor; } something like that, so that no matter what fps you get, ...
- Fri Mar 04, 2005 3:21 am
- Forum: Beginners Help
- Topic: invisible mesh
- Replies: 2
- Views: 557
- Thu Mar 03, 2005 6:45 pm
- Forum: Advanced Help
- Topic: Retrieving a Mesh
- Replies: 2
- Views: 358
- Wed Mar 02, 2005 4:31 pm
- Forum: Beginners Help
- Topic: How to play animation without looping?
- Replies: 9
- Views: 788