Search found 101 matches
- Sun Oct 01, 2006 6:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Shader (ShaderCallback)
- Replies: 6
- Views: 1745
- Thu Sep 28, 2006 8:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Shader (ShaderCallback)
- Replies: 6
- Views: 1745
- Mon Sep 25, 2006 1:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Shader (ShaderCallback)
- Replies: 6
- Views: 1745
New Shader (ShaderCallback)
I begin working on a new type of ShaderCallback to resolve and add some futures to Irrlicht. Futures: - multipass - easy seating for constants - easy blend mode - multitexture support - shader know the nod that is shading - examples 1. multipass - Begin() - BeginPass(pass) - EndPass(pass) - End() 2....
- Thu Sep 07, 2006 1:56 pm
- Forum: Project Announcements
- Topic: my project
- Replies: 5
- Views: 1282
- Tue Sep 05, 2006 7:38 am
- Forum: Open Discussion and Dev Announcements
- Topic: [Poll] What kind of feature in a Shader Designer
- Replies: 4
- Views: 905
OpenGL Shader Designer
A shader development IDE developed for writing vertex and fragment (pixel) shaders in glsl. Freeware editor release. [Win32/Linux]
http://www.typhoonlabs.com/
(the links seems offline now)
A shader development IDE developed for writing vertex and fragment (pixel) shaders in glsl. Freeware editor release. [Win32/Linux]
http://www.typhoonlabs.com/
(the links seems offline now)
- Tue Aug 08, 2006 6:13 am
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 13507
- Tue Aug 01, 2006 4:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 3403
- Sun Jul 30, 2006 6:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 3403
- Sun Jul 30, 2006 4:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 3403
- Sat Jul 29, 2006 10:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 3403
ok! now just like to ask for some advice. what is the correct way to submit something to irrlicht: - i have the latest SVN - i have add / modify some of the classes - code only for opengl idea 1: - new shader callback ( multipass algorithms ) - new type of light (point / spot) implement with OGSL ( ...
- Sat Jul 29, 2006 9:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 3403
you are right! but I think that this go to slow and I think Irrlich must go thirds distribute team and community must help more in improving this engine. 3 developers (2 of them only make updates) are not a active developing team (community). no plan for future developing (so can user begin talk and...
- Thu Jul 27, 2006 10:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 3403
- Thu Jul 27, 2006 10:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 3403
Future for Irrlicht!
Where do you think that Irrlich will go in the future? Most of the users play with the curent futures and theirs limitation. Most of the good/stable/useful futures are broth by niko. (like the irrEditor). I think that this must change in the future. My idea for Irrlicht is that small groups begin t...
- Fri Jul 07, 2006 5:49 pm
- Forum: Project Announcements
- Topic: Multi-pass shader!
- Replies: 5
- Views: 1757
- Fri Jul 07, 2006 6:13 am
- Forum: Project Announcements
- Topic: Multi-pass shader!
- Replies: 5
- Views: 1757
yes that's right! count = Begin() return the number of passes on begin rendering af a node for every pass I re-render the node with BeginPass(), EndPass() End() This method is dynamic and the loops are in the C++ code not in the Shader code. And every pass is blended with additive blending. (I chose...