Search found 101 matches

by chromdragon
Sun Oct 01, 2006 6:33 pm
Forum: Open Discussion and Dev Announcements
Topic: New Shader (ShaderCallback)
Replies: 6
Views: 1672

Project canceled!
by chromdragon
Thu Sep 28, 2006 8:07 pm
Forum: Open Discussion and Dev Announcements
Topic: New Shader (ShaderCallback)
Replies: 6
Views: 1672

If this a usefully thing to code? [will you use this in your apps] :roll:
by chromdragon
Mon Sep 25, 2006 1:56 pm
Forum: Open Discussion and Dev Announcements
Topic: New Shader (ShaderCallback)
Replies: 6
Views: 1672

New Shader (ShaderCallback)

I begin working on a new type of ShaderCallback to resolve and add some futures to Irrlicht. Futures: - multipass - easy seating for constants - easy blend mode - multitexture support - shader know the nod that is shading - examples 1. multipass - Begin() - BeginPass(pass) - EndPass(pass) - End() 2....
by chromdragon
Thu Sep 07, 2006 1:56 pm
Forum: Project Announcements
Topic: my project
Replies: 5
Views: 1212

Nice! But tell as more! Why not confidence with your project?
by chromdragon
Tue Sep 05, 2006 7:38 am
Forum: Open Discussion and Dev Announcements
Topic: [Poll] What kind of feature in a Shader Designer
Replies: 4
Views: 838

OpenGL Shader Designer

A shader development IDE developed for writing vertex and fragment (pixel) shaders in glsl. Freeware editor release. [Win32/Linux]

http://www.typhoonlabs.com/

(the links seems offline now)
by chromdragon
Tue Aug 08, 2006 6:13 am
Forum: Project Announcements
Topic: ShootIrr - [UPDATE - Alpha 0.8]
Replies: 102
Views: 11928

A cool ThechDemo?
by chromdragon
Tue Aug 01, 2006 4:48 pm
Forum: Open Discussion and Dev Announcements
Topic: Future for Irrlicht!
Replies: 28
Views: 3190

omaremad any word from you?
by chromdragon
Sun Jul 30, 2006 6:10 pm
Forum: Open Discussion and Dev Announcements
Topic: Future for Irrlicht!
Replies: 28
Views: 3190

hi omaremad!

So when can we see some goodys from you? (do you have plans for submiting that to Irrlicht ?)
by chromdragon
Sun Jul 30, 2006 4:10 pm
Forum: Open Discussion and Dev Announcements
Topic: Future for Irrlicht!
Replies: 28
Views: 3190

ok!

I will research TortoiseSVN diff

and make some plan/exemple for the new ShaderCallBack
and what nice things we can make with it!

maybe some DirectX men can help me to port it to DirectX
by chromdragon
Sat Jul 29, 2006 10:22 am
Forum: Open Discussion and Dev Announcements
Topic: Future for Irrlicht!
Replies: 28
Views: 3190

ok! now just like to ask for some advice. what is the correct way to submit something to irrlicht: - i have the latest SVN - i have add / modify some of the classes - code only for opengl idea 1: - new shader callback ( multipass algorithms ) - new type of light (point / spot) implement with OGSL ( ...
by chromdragon
Sat Jul 29, 2006 9:06 am
Forum: Open Discussion and Dev Announcements
Topic: Future for Irrlicht!
Replies: 28
Views: 3190

you are right! but I think that this go to slow and I think Irrlich must go thirds distribute team and community must help more in improving this engine. 3 developers (2 of them only make updates) are not a active developing team (community). no plan for future developing (so can user begin talk and...
by chromdragon
Thu Jul 27, 2006 10:37 pm
Forum: Open Discussion and Dev Announcements
Topic: Future for Irrlicht!
Replies: 28
Views: 3190

Yup!

But for now I don't see any plan/futures list/requests or teams!

So maybe this must be a bit reorganize a bit?
by chromdragon
Thu Jul 27, 2006 10:01 pm
Forum: Open Discussion and Dev Announcements
Topic: Future for Irrlicht!
Replies: 28
Views: 3190

Future for Irrlicht!

Where do you think that Irrlich will go in the future? Most of the users play with the curent futures and theirs limitation. Most of the good/stable/useful futures are broth by niko. (like the irrEditor). I think that this must change in the future. My idea for Irrlicht is that small groups begin t...
by chromdragon
Fri Jul 07, 2006 5:49 pm
Forum: Project Announcements
Topic: Multi-pass shader!
Replies: 5
Views: 1676

Yup! hope to make some nice stuff soon.
by chromdragon
Fri Jul 07, 2006 6:13 am
Forum: Project Announcements
Topic: Multi-pass shader!
Replies: 5
Views: 1676

yes that's right! count = Begin() return the number of passes on begin rendering af a node for every pass I re-render the node with BeginPass(), EndPass() End() This method is dynamic and the loops are in the C++ code not in the Shader code. And every pass is blended with additive blending. (I chose...