Search found 101 matches
- Sun Oct 01, 2006 6:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Shader (ShaderCallback)
- Replies: 6
- Views: 1939
- Thu Sep 28, 2006 8:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Shader (ShaderCallback)
- Replies: 6
- Views: 1939
- Mon Sep 25, 2006 1:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Shader (ShaderCallback)
- Replies: 6
- Views: 1939
New Shader (ShaderCallback)
I begin working on a new type of ShaderCallback to resolve and add some futures to Irrlicht.
Futures:
- multipass
- easy seating for constants
- easy blend mode
- multitexture support
- shader know the nod that is shading
- examples
1. multipass
- Begin()
- BeginPass(pass)
- EndPass(pass)
- End ...
Futures:
- multipass
- easy seating for constants
- easy blend mode
- multitexture support
- shader know the nod that is shading
- examples
1. multipass
- Begin()
- BeginPass(pass)
- EndPass(pass)
- End ...
- Thu Sep 07, 2006 1:56 pm
- Forum: Project Announcements
- Topic: my project
- Replies: 5
- Views: 1410
- Tue Sep 05, 2006 7:38 am
- Forum: Open Discussion and Dev Announcements
- Topic: [Poll] What kind of feature in a Shader Designer
- Replies: 4
- Views: 1054
OpenGL Shader Designer
A shader development IDE developed for writing vertex and fragment (pixel) shaders in glsl. Freeware editor release. [Win32/Linux]
http://www.typhoonlabs.com/
(the links seems offline now)
A shader development IDE developed for writing vertex and fragment (pixel) shaders in glsl. Freeware editor release. [Win32/Linux]
http://www.typhoonlabs.com/
(the links seems offline now)
- Tue Aug 08, 2006 6:13 am
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 16767
- Tue Aug 01, 2006 4:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 4705
- Sun Jul 30, 2006 6:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 4705
- Sun Jul 30, 2006 4:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 4705
- Sat Jul 29, 2006 10:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 4705
- Sat Jul 29, 2006 9:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 4705
- Thu Jul 27, 2006 10:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 4705
- Thu Jul 27, 2006 10:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 4705
Future for Irrlicht!
Where do you think that Irrlich will go in the future?
Most of the users play with the curent futures and theirs limitation. Most of the good/stable/useful futures are broth by niko. (like the irrEditor).
I think that this must change in the future. My idea for Irrlicht is that small groups ...
Most of the users play with the curent futures and theirs limitation. Most of the good/stable/useful futures are broth by niko. (like the irrEditor).
I think that this must change in the future. My idea for Irrlicht is that small groups ...
- Fri Jul 07, 2006 5:49 pm
- Forum: Project Announcements
- Topic: Multi-pass shader!
- Replies: 5
- Views: 1905
- Fri Jul 07, 2006 6:13 am
- Forum: Project Announcements
- Topic: Multi-pass shader!
- Replies: 5
- Views: 1905