In 1.2 changes.txt,
It's had "OGRE mesh loader bugfixes and lightmap support" in list,
but how do i use it?
I'm export a mesh file by 3DSMAX8 and oFusion 1.6 or LEXIExporter,
and import it use getMesh() or use irrEdit,
but it's have no textures on the model,
Here is the screenshot ,
In 3dsmax, it's ...
Search found 5 matches
- Wed Feb 07, 2007 12:25 am
- Forum: Beginners Help
- Topic: OGRE mesh loader and lightmap support?
- Replies: 0
- Views: 274
- Sat Dec 30, 2006 4:52 pm
- Forum: Project Announcements
- Topic: IRR|Cinema studio: some water for the thirsty
- Replies: 107
- Views: 59802
Re: DEPTH OF FIELD... plus...
@posttool:
It's looks Great!
And I Just had one problem for original(omaremad's) hdr,
I'm recompile the hdr code, but i got this screen:

But I can run correct on original(omaremad's) hdr.exe,
I'm use irrlicht1.2, Does anyone know what the problem?
thanks!
It's looks Great!
And I Just had one problem for original(omaremad's) hdr,
I'm recompile the hdr code, but i got this screen:

But I can run correct on original(omaremad's) hdr.exe,
I'm use irrlicht1.2, Does anyone know what the problem?
thanks!
- Wed Mar 08, 2006 2:00 pm
- Forum: Beginners Help
- Topic: animation models not running in irrlicht
- Replies: 7
- Views: 608
- Sat Mar 04, 2006 4:22 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 104850
- Fri Mar 03, 2006 4:03 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 104850