Search found 5 matches

by riya
Wed Feb 07, 2007 12:25 am
Forum: Beginners Help
Topic: OGRE mesh loader and lightmap support?
Replies: 0
Views: 274

OGRE mesh loader and lightmap support?

In 1.2 changes.txt,
It's had "OGRE mesh loader bugfixes and lightmap support" in list,
but how do i use it?
I'm export a mesh file by 3DSMAX8 and oFusion 1.6 or LEXIExporter,
and import it use getMesh() or use irrEdit,
but it's have no textures on the model,
Here is the screenshot ,
In 3dsmax, it's ...
by riya
Sat Dec 30, 2006 4:52 pm
Forum: Project Announcements
Topic: IRR|Cinema studio: some water for the thirsty
Replies: 107
Views: 59802

Re: DEPTH OF FIELD... plus...

@posttool:
It's looks Great!

And I Just had one problem for original(omaremad's) hdr,
I'm recompile the hdr code, but i got this screen:
Image
But I can run correct on original(omaremad's) hdr.exe,
I'm use irrlicht1.2, Does anyone know what the problem?
thanks!
by riya
Wed Mar 08, 2006 2:00 pm
Forum: Beginners Help
Topic: animation models not running in irrlicht
Replies: 7
Views: 608

Try to open in mviewer.exe ver.1.0 (DirectX) and resave as text file.
And check frame numbers in .x file - some converters convert it not 1,2,3,..frame but 120,240,360... and so on - it's mean you should just increase speed animation in 120 times.

Is any error or warning messages from irrlicht ...
by riya
Sat Mar 04, 2006 4:22 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 104850

Sorry, It my mistake... :oops:
I'm forgot remove the annotation that in code of run device for play movie,
I can use DXMagic2D very well,
And I know you meaning, I'm never mix DXMagic2D and OpenGLMagic2D,
or set wrong include file,thanks your warning:wink:

Finally,Thank you very much for your help ...
by riya
Fri Mar 03, 2006 4:03 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 104850

jam wrote: Did you link in vfw32.lib?
Yes, It's in "$(VCInstallDir)PlatformSDK\lib"

BTW,If I change "#include <Magic2d.hpp>" to "#include <DllMagic2d.hpp>",
I can run some OpenGLMagicExample OK,
But the play speed is slow...
thx