Search found 6 matches

by dawntraveler
Tue Apr 24, 2007 12:31 pm
Forum: Advanced Help
Topic: Can not display mesh of large-amount polygons....
Replies: 1
Views: 415

Can not display mesh of large-amount polygons....

Hi,

I had compiled Irrlicht 1.3 by Borland C++Builder 4.0. I have a
strange problem: on machines with independent video memory,
meshes containing more than 80 polygons can not be fully renderred
by Direct3D API DrawIndexedPrimitiveUP (). Sometimes the
machine even crash :(

So I need to ...
by dawntraveler
Sun Mar 05, 2006 12:48 am
Forum: Beginners Help
Topic: Irrlicht w/ BorlandBuilder4
Replies: 6
Views: 449

Hi Thomas

you can find etcaptor's information:

http://etcaptor.f2g.net/Tutorials/Irrli ... rlicht.htm
by dawntraveler
Sun Mar 05, 2006 12:44 am
Forum: Project Announcements
Topic: I have made (subset of) Irrlicht ready for C++ Builder 4 :)
Replies: 2
Views: 617

Well, I did use the forum search and Google search for a lot of time 3 days ago but did not find your article :( It would be nice to put your page in
somewhere such as FAQ because a newer is asking again yesterday...

By the way, as my experience, the sqrt () domain error reported by C++ Builder ...
by dawntraveler
Sat Mar 04, 2006 3:59 am
Forum: Beginners Help
Topic: Irrlicht w/ BorlandBuilder4
Replies: 6
Views: 449

sqrtf is float version of sqrt (), just define sqrtf=sqrt in compile options, and so are tanf=tan, atanf=atan,.... etc

There is a data member "Handle" in TForm, (its type is HWND) it is the window handle, you can use the handle for using any Win32 SDK functions in TForm, or send it to Irrlicht.
by dawntraveler
Sat Mar 04, 2006 3:56 am
Forum: Beginners Help
Topic: Irrlicht w/ BorlandBuilder4
Replies: 6
Views: 449

Well, I just finished the code modification and compiliation on C++Bulder4 after 3-day's work (with only DX8 support)...
by dawntraveler
Sat Mar 04, 2006 3:50 am
Forum: Project Announcements
Topic: I have made (subset of) Irrlicht ready for C++ Builder 4 :)
Replies: 2
Views: 617

I have made (subset of) Irrlicht ready for C++ Builder 4 :)

Hi,

I am a newer of Irrlicht, after 3-day "bloody war" coding, including
several terrible blue-screen system crashes, I eventually created my "Irrlicht_bcb.dll" by my old C++ builder 4 with only DirectX 8 and two
software renderer support, (without DX9 and OpenGL) and all 14
examples are now ...