Hi,
I had compiled Irrlicht 1.3 by Borland C++Builder 4.0. I have a
strange problem: on machines with independent video memory,
meshes containing more than 80 polygons can not be fully renderred
by Direct3D API DrawIndexedPrimitiveUP (). Sometimes the
machine even crash :(
So I need to ...
Search found 6 matches
- Tue Apr 24, 2007 12:31 pm
- Forum: Advanced Help
- Topic: Can not display mesh of large-amount polygons....
- Replies: 1
- Views: 415
- Sun Mar 05, 2006 12:48 am
- Forum: Beginners Help
- Topic: Irrlicht w/ BorlandBuilder4
- Replies: 6
- Views: 449
Hi Thomas
you can find etcaptor's information:
http://etcaptor.f2g.net/Tutorials/Irrli ... rlicht.htm
you can find etcaptor's information:
http://etcaptor.f2g.net/Tutorials/Irrli ... rlicht.htm
- Sun Mar 05, 2006 12:44 am
- Forum: Project Announcements
- Topic: I have made (subset of) Irrlicht ready for C++ Builder 4 :)
- Replies: 2
- Views: 617
- Sat Mar 04, 2006 3:59 am
- Forum: Beginners Help
- Topic: Irrlicht w/ BorlandBuilder4
- Replies: 6
- Views: 449
- Sat Mar 04, 2006 3:56 am
- Forum: Beginners Help
- Topic: Irrlicht w/ BorlandBuilder4
- Replies: 6
- Views: 449
- Sat Mar 04, 2006 3:50 am
- Forum: Project Announcements
- Topic: I have made (subset of) Irrlicht ready for C++ Builder 4 :)
- Replies: 2
- Views: 617
I have made (subset of) Irrlicht ready for C++ Builder 4 :)
Hi,
I am a newer of Irrlicht, after 3-day "bloody war" coding, including
several terrible blue-screen system crashes, I eventually created my "Irrlicht_bcb.dll" by my old C++ builder 4 with only DirectX 8 and two
software renderer support, (without DX9 and OpenGL) and all 14
examples are now ...
I am a newer of Irrlicht, after 3-day "bloody war" coding, including
several terrible blue-screen system crashes, I eventually created my "Irrlicht_bcb.dll" by my old C++ builder 4 with only DirectX 8 and two
software renderer support, (without DX9 and OpenGL) and all 14
examples are now ...