I had compiled Irrlicht 1.3 by Borland C++Builder 4.0. I have a
strange problem: on machines with independent video memory,
meshes containing more than 80 polygons can not be fully renderred
by Direct3D API DrawIndexedPrimitiveUP (). Sometimes the
machine even crash
So I need to modify Irrlicht's code to render mesh every 80
polygons a time
For my notebook with video memory shared from main memory,
there is no such problem, everything is fine
Does anybody know how to solve this?
Thanks a lot in advance