Can not display mesh of large-amount polygons....

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dawntraveler
Posts: 6
Joined: Sat Mar 04, 2006 3:32 am

Can not display mesh of large-amount polygons....

Post by dawntraveler »

Hi,

I had compiled Irrlicht 1.3 by Borland C++Builder 4.0. I have a
strange problem: on machines with independent video memory,
meshes containing more than 80 polygons can not be fully renderred
by Direct3D API DrawIndexedPrimitiveUP (). Sometimes the
machine even crash :(

So I need to modify Irrlicht's code to render mesh every 80
polygons a time :(

For my notebook with video memory shared from main memory,
there is no such problem, everything is fine

Does anybody know how to solve this?

Thanks a lot in advance :)
hybrid
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Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
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Post by hybrid »

Maybe a driver problem? This sounds very strange, moreover 80 polys is not really that much. It will probably kill your performance completely. You might want to check the precompiled examples from the SDK. If they also crash it's definitely the driver, otherwise it could be several other things as well.
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