Search found 9823 matches

by CuteAlien
Sun Mar 09, 2025 4:59 pm
Forum: Open Discussion and Dev Announcements
Topic: Looking at model exports
Replies: 21
Views: 4807

Re: Looking at model exports

If I remember right (been a long time), I started H-Craft from the Irrlicht modelviewer example. First part was extending that to an editor.
by CuteAlien
Sat Mar 08, 2025 5:21 pm
Forum: Open Discussion and Dev Announcements
Topic: Looking at model exports
Replies: 21
Views: 4807

Re: Looking at model exports

My contractor is probably paying me at some point this year to write at least a static FBX importer using that SDK (I already wrote an exporter for it). And knowing them I'll probably be able to open source it afterwards.
by CuteAlien
Sat Mar 08, 2025 5:16 pm
Forum: Open Discussion and Dev Announcements
Topic: This can't be stated enough, contact board administrator.
Replies: 4
Views: 90

Re: This can't be stated enough, contact board administrator.

How to address - "the servers are overloaded" when you have no control over the server? It's annoying as hell, but in the end we're guests on free servers. Other services like github won't even provide this much. Pretty much the alternative is closing the forum (which we won't).
by CuteAlien
Sat Mar 08, 2025 4:10 pm
Forum: Advanced Help
Topic: UserInterface error
Replies: 9
Views: 586

Re: UserInterface error

The releases/1.7 branch in svn has now project files for VS 2010. Maybe updating from those is easier (they should be more similar to VS 2017).
by CuteAlien
Fri Mar 07, 2025 4:32 pm
Forum: Open Discussion and Dev Announcements
Topic: This can't be stated enough, contact board administrator.
Replies: 4
Views: 90

Re: This can't be stated enough, contact board administrator.

Yeah, to our knowledge it happens when the sourceforge servers are overloaded. And yes, main sourceforge servers seem to have a bit more priority than project forums (svn on the other hand is also often overloaded). Anyway - I wish we could do something about it, but we can't. Otherwise we would hav...
by CuteAlien
Wed Mar 05, 2025 4:21 pm
Forum: Advanced Help
Topic: UserInterface error
Replies: 9
Views: 586

Re: UserInterface error

Tell me, what is Germany like nowadays ? I am from Scotland myself. Uhm... spring weather and right wing idiots raising. I hope the weather stays and the idiots rot. Also game industry a bit in trouble right now, but that always happens when the current console generation gets old. Haven't been to ...
by CuteAlien
Tue Mar 04, 2025 10:52 pm
Forum: Advanced Help
Topic: UserInterface error
Replies: 9
Views: 586

Re: UserInterface error

OK, that's a bit tricky. 1.7 it was coded for VS 2008 back then and I think the auto-update to VS 2017 might mess it up (or it was broken, don't know). I couldn't figure it out either with quick tests. My first guess was that the Intermediate and Output directories (in the general section) are wrong...
by CuteAlien
Tue Mar 04, 2025 8:09 pm
Forum: Advanced Help
Topic: UserInterface error
Replies: 9
Views: 586

Re: UserInterface error

Hm, I'll have to test on an old computer, don't have VS 2017 installed right now. But I'll need some info... a) Which Irrlicht version are you using? 1.8 or svn trunk? b) How did you compile it? Because it seems even in trunk we currently only have support vor VS 2015 (vc14) and VS 2019 (vc16). So I...
by CuteAlien
Sun Mar 02, 2025 9:01 pm
Forum: Open Discussion and Dev Announcements
Topic: Looking at model exports
Replies: 21
Views: 4807

Re: Looking at model exports

Yeah, I also only learned about animated .obj files in Blender last week :-)
by CuteAlien
Sun Mar 02, 2025 12:31 pm
Forum: Open Discussion and Dev Announcements
Topic: Looking at model exports
Replies: 21
Views: 4807

Re: Looking at model exports

Yeah, pretty good overview. FBX is simply used by a lot of tools, so it's somewhat popular. Even thought these days the lack of PBR support starts to get a bit in the way (but wouldn't matter for Irrlicht right now which also doesn't support this out of the box). The format is proprietary, but somet...
by CuteAlien
Wed Feb 26, 2025 11:11 am
Forum: Code Snippets
Topic: What is the purpose of the pointers?
Replies: 3
Views: 1036

Re: What is the purpose of the pointers?

Yeah, dynamically allocating objects (in heap memory) is one reason where you need pointers. Because the compiler _can't_ know the addresses of those objects earlier. It only knows the address where it is in memory after the operating system tells them at runtime. Other things where they are useful:...
by CuteAlien
Sun Feb 23, 2025 1:23 am
Forum: Open Discussion and Dev Announcements
Topic: X11 port forwarding and online Irrlicht
Replies: 6
Views: 854

Re: X11 port forwarding and online Irrlicht

Uhm, never thought this could even work with 3D. But seems there is some old OpenGL support in it for remote calls. And Irrlicht uses old OpenGL.. so in theory that's even possible?
by CuteAlien
Tue Feb 18, 2025 11:00 am
Forum: Open Discussion and Dev Announcements
Topic: Looking at model exports
Replies: 21
Views: 4807

Re: Looking at model exports

Sorry, animated pipeline is a mess as there's no developers right now which really care about it. I only work with static models in my current projects, so I only look at it when people report problems (and even that may take months if it catches me at a bad time as can be seen by an open animation ...
by CuteAlien
Wed Feb 12, 2025 5:52 pm
Forum: Off-topic
Topic: C++ IDE for the blind
Replies: 2
Views: 770

Re: C++ IDE for the blind

I read from one blind programmer once who used emacs with some plugin for text-to-speech. With super hi-speed speech (seems one can get used to that).
by CuteAlien
Tue Feb 11, 2025 10:25 pm
Forum: Beginners Help
Topic: IrrNet Compilation Issue
Replies: 7
Views: 645

Re: IrrNet Compilation Issue

Never used IrrNet, but sounds like you need to have enet as well (nice library from what I heard, I'd probably just use that one anyway).