Search found 9823 matches
- Sun Mar 09, 2025 4:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Looking at model exports
- Replies: 21
- Views: 4807
Re: Looking at model exports
If I remember right (been a long time), I started H-Craft from the Irrlicht modelviewer example. First part was extending that to an editor.
- Sat Mar 08, 2025 5:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Looking at model exports
- Replies: 21
- Views: 4807
Re: Looking at model exports
My contractor is probably paying me at some point this year to write at least a static FBX importer using that SDK (I already wrote an exporter for it). And knowing them I'll probably be able to open source it afterwards.
- Sat Mar 08, 2025 5:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: This can't be stated enough, contact board administrator.
- Replies: 4
- Views: 90
Re: This can't be stated enough, contact board administrator.
How to address - "the servers are overloaded" when you have no control over the server? It's annoying as hell, but in the end we're guests on free servers. Other services like github won't even provide this much. Pretty much the alternative is closing the forum (which we won't).
- Sat Mar 08, 2025 4:10 pm
- Forum: Advanced Help
- Topic: UserInterface error
- Replies: 9
- Views: 586
Re: UserInterface error
The releases/1.7 branch in svn has now project files for VS 2010. Maybe updating from those is easier (they should be more similar to VS 2017).
- Fri Mar 07, 2025 4:32 pm
- Forum: Open Discussion and Dev Announcements
- Topic: This can't be stated enough, contact board administrator.
- Replies: 4
- Views: 90
Re: This can't be stated enough, contact board administrator.
Yeah, to our knowledge it happens when the sourceforge servers are overloaded. And yes, main sourceforge servers seem to have a bit more priority than project forums (svn on the other hand is also often overloaded). Anyway - I wish we could do something about it, but we can't. Otherwise we would hav...
- Wed Mar 05, 2025 4:21 pm
- Forum: Advanced Help
- Topic: UserInterface error
- Replies: 9
- Views: 586
Re: UserInterface error
Tell me, what is Germany like nowadays ? I am from Scotland myself. Uhm... spring weather and right wing idiots raising. I hope the weather stays and the idiots rot. Also game industry a bit in trouble right now, but that always happens when the current console generation gets old. Haven't been to ...
- Tue Mar 04, 2025 10:52 pm
- Forum: Advanced Help
- Topic: UserInterface error
- Replies: 9
- Views: 586
Re: UserInterface error
OK, that's a bit tricky. 1.7 it was coded for VS 2008 back then and I think the auto-update to VS 2017 might mess it up (or it was broken, don't know). I couldn't figure it out either with quick tests. My first guess was that the Intermediate and Output directories (in the general section) are wrong...
- Tue Mar 04, 2025 8:09 pm
- Forum: Advanced Help
- Topic: UserInterface error
- Replies: 9
- Views: 586
Re: UserInterface error
Hm, I'll have to test on an old computer, don't have VS 2017 installed right now. But I'll need some info... a) Which Irrlicht version are you using? 1.8 or svn trunk? b) How did you compile it? Because it seems even in trunk we currently only have support vor VS 2015 (vc14) and VS 2019 (vc16). So I...
- Sun Mar 02, 2025 9:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Looking at model exports
- Replies: 21
- Views: 4807
Re: Looking at model exports
Yeah, I also only learned about animated .obj files in Blender last week :-)
- Sun Mar 02, 2025 12:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Looking at model exports
- Replies: 21
- Views: 4807
Re: Looking at model exports
Yeah, pretty good overview. FBX is simply used by a lot of tools, so it's somewhat popular. Even thought these days the lack of PBR support starts to get a bit in the way (but wouldn't matter for Irrlicht right now which also doesn't support this out of the box). The format is proprietary, but somet...
- Wed Feb 26, 2025 11:11 am
- Forum: Code Snippets
- Topic: What is the purpose of the pointers?
- Replies: 3
- Views: 1036
Re: What is the purpose of the pointers?
Yeah, dynamically allocating objects (in heap memory) is one reason where you need pointers. Because the compiler _can't_ know the addresses of those objects earlier. It only knows the address where it is in memory after the operating system tells them at runtime. Other things where they are useful:...
- Sun Feb 23, 2025 1:23 am
- Forum: Open Discussion and Dev Announcements
- Topic: X11 port forwarding and online Irrlicht
- Replies: 6
- Views: 854
Re: X11 port forwarding and online Irrlicht
Uhm, never thought this could even work with 3D. But seems there is some old OpenGL support in it for remote calls. And Irrlicht uses old OpenGL.. so in theory that's even possible?
- Tue Feb 18, 2025 11:00 am
- Forum: Open Discussion and Dev Announcements
- Topic: Looking at model exports
- Replies: 21
- Views: 4807
Re: Looking at model exports
Sorry, animated pipeline is a mess as there's no developers right now which really care about it. I only work with static models in my current projects, so I only look at it when people report problems (and even that may take months if it catches me at a bad time as can be seen by an open animation ...
- Wed Feb 12, 2025 5:52 pm
- Forum: Off-topic
- Topic: C++ IDE for the blind
- Replies: 2
- Views: 770
Re: C++ IDE for the blind
I read from one blind programmer once who used emacs with some plugin for text-to-speech. With super hi-speed speech (seems one can get used to that).
- Tue Feb 11, 2025 10:25 pm
- Forum: Beginners Help
- Topic: IrrNet Compilation Issue
- Replies: 7
- Views: 645
Re: IrrNet Compilation Issue
Never used IrrNet, but sounds like you need to have enet as well (nice library from what I heard, I'd probably just use that one anyway).