Search found 30 matches

by markanderson
Wed Jun 27, 2007 3:53 pm
Forum: Beginners Help
Topic: addCubeSceneNode() changing sizes
Replies: 1
Views: 325

addCubeSceneNode() changing sizes

Hello All - I have a bunch of nodes what have been added with the following call: nodeptr = SMGR->addCubeSceneNode(size) I was wondering if it's possible to change the size of the cube dynamically in the code? I can change scale but I believe that means my options are x1 as big, x2 as big, etc. I wa...
by markanderson
Fri Jun 15, 2007 3:29 am
Forum: Beginners Help
Topic: createFollowSplineAnimator() - slows at each point
Replies: 5
Views: 522

IWaypointAnimator()

Hazzah! That wasn't as hard as I thought it would be. This is a waypoint animator that moves a node through several points. It's not constant speed but at least it only slows when changing angle, not when moving in a straight line through points like a spline animator. The animator destroys itself u...
by markanderson
Fri Jun 15, 2007 2:53 am
Forum: Advanced Help
Topic: Self-removing animator
Replies: 10
Views: 1792

In case anyone else uses the functions supplied by vitek above. // in your animator... if (m_finished) ISceneNodeAnimator_addToDeletionQueue(mp_sceneNode, this); But it should be: // in your animator... if (m_finished) ISceneNodeAnimator_addToDeletionQueue(this, mp_sceneNode); The functions work gre...
by markanderson
Fri Jun 15, 2007 1:37 am
Forum: Beginners Help
Topic: createFollowSplineAnimator() - slows at each point
Replies: 5
Views: 522

So far I'm having a really interesting conversation with myself ;) I now believe a custom scene animator is the way to go here. The animator should accept an array of points to move through in a waypath sort of way and it should either loop when it reaches the final point or delete itself based on a...
by markanderson
Thu Jun 14, 2007 5:51 pm
Forum: Beginners Help
Topic: createFollowSplineAnimator() - slows at each point
Replies: 5
Views: 522

Or better idea - is there a way to chain createFlyStraightAnimators() so that one the node flys straight to the first point, then straight to the second and so on?
by markanderson
Thu Jun 14, 2007 4:40 pm
Forum: Beginners Help
Topic: createFollowSplineAnimator() - slows at each point
Replies: 5
Views: 522

Maybe Spline is the wrong word

I've had a think about this problem. createFollowSplineAnimator() follows a spline which by its nature tends to be curved and curves mean slowing the node as it moves. But the way I want to use it is to propel nodes in straight lines with occasional branches off. I use a tightness value of 0 because...
by markanderson
Wed Jun 13, 2007 5:51 pm
Forum: Beginners Help
Topic: createFollowSplineAnimator() - slows at each point
Replies: 5
Views: 522

createFollowSplineAnimator() - slows at each point

Hello All - I'm moving nodes around using createFollowSplineAnimator(), some splines have only a few points, other splines have dozens of points. The nodes slow down at each spline point rather than staying at a constant speed. Can anyone tell me if it's possible to set createFollowSplineAnimator() ...
by markanderson
Wed Jun 13, 2007 2:41 am
Forum: Beginners Help
Topic: Points on a 3d line
Replies: 3
Views: 235

Points on a 3d line

Hello All - I seek the wisdom of the Irrlicht oracles... again ;] My app draws a straight line linking 2 points in 3D space. But I need to dynamically find X number of points along that line (preferably equally spaced along the line). I have tried several different approaches but without much succes...
by markanderson
Tue Jun 12, 2007 5:57 pm
Forum: Advanced Help
Topic: Lose FPS Camera Functions
Replies: 1
Views: 304

Lose FPS Camera Functions

Hello All - In my app, I have nodes drawn randomly throughout the 3D space and I have setup a FPS camera to let the user move around the space. I've recently added code that detects a double click. If the user double clicks on a node I wanted the camera to jump forward in that direction. Here is my ...
by markanderson
Wed May 23, 2007 10:00 pm
Forum: Project Announcements
Topic: Do you know what's happening on your network? Eve Does.
Replies: 7
Views: 1336

I would love to see azureus' 2d version.

Thanks for the optimization advice, I'll start searching the forums for ideas.
by markanderson
Wed May 23, 2007 6:39 pm
Forum: Project Announcements
Topic: Do you know what's happening on your network? Eve Does.
Replies: 7
Views: 1336

Thanks

Thanks guys for the kind words. There is a 'demo mode' which moves the camera fly through the environment on an endless loop. Its like a screensaver mode I suppose. You can access it by hitting the 'D' key. Of course if you want to just move around the environment yourself using your mouse and arrow...
by markanderson
Wed May 23, 2007 5:22 pm
Forum: Project Announcements
Topic: Do you know what's happening on your network? Eve Does.
Replies: 7
Views: 1336

Do you know what's happening on your network? Eve Does.

Whitedust.net is pleased to announce the release of Eve , a software suite designed to model real-time network traffic in a 3D format. Designed to produce stunning real-time visualizations of traffic flow, Eve provides an in-sight into networks never before possible. Eve was built on the Irrlicht e...
by markanderson
Mon May 21, 2007 4:23 pm
Forum: Beginners Help
Topic: Vertex Shader Compilation Failed
Replies: 1
Views: 243

Vertex Shader Compilation Failed

Hey guys, My last question I promise - one of my beta testers is getting the following error on their console window. Can anyone tell me what it means? Irrlicht Engine version 1.3 Microsoft Windows XP Personal Service Pack 1 (Build 2600) Using renderer: Direct3D 8.1 NVIDIA GeForce 6200SE TurboCache(...
by markanderson
Sat May 19, 2007 6:46 pm
Forum: Beginners Help
Topic: smgr->drawAll() crash
Replies: 10
Views: 471

Thanks so much!

Thanks vitek - that worked a treat. You're the man! ;] I knew it would be something stupidly simple. I had no idea I had to remove a node's triangle selector from the meta selector. The irrlicht tutorials are great but they don't really give you a background in 3D development which would have helped...
by markanderson
Fri May 18, 2007 11:52 am
Forum: Beginners Help
Topic: smgr->drawAll() crash
Replies: 10
Views: 471

Update

I hope nobody minds me reigniting this thread but I have some more information which hopefully will lead to a fix. I recompiled the Irrlicht DLL in debug mode so that I could walk the call stack when it crashes. The stack is as follows: main() CSceneManager::drawAll() ISceneNode::OnAnimate() CCamera...