Surely you shouldn't need to set the texture, since the 3ds file contains the references to the texture files?
Try loading it in something like delgine http://www.delgine.com/ .
If you export it out as a .x or .dmf file you can open it in a texteditor and see the file links. Also you can fix any ...
Search found 7 matches
- Sat Aug 05, 2006 10:04 am
- Forum: Irrlicht.NET
- Topic: Load a 3ds Modle with Texture
- Replies: 4
- Views: 3801
- Tue May 02, 2006 5:08 pm
- Forum: Irrlicht.NET
- Topic: snow
- Replies: 3
- Views: 2120
- Tue May 02, 2006 5:02 pm
- Forum: Irrlicht.NET
- Topic: IMeshBuffer
- Replies: 13
- Views: 8434
- Tue May 02, 2006 4:52 pm
- Forum: Irrlicht.NET
- Topic: Can any write me an example of 3rd Person in c#
- Replies: 2
- Views: 1554
- Tue Apr 25, 2006 3:48 pm
- Forum: Irrlicht.NET
- Topic: getMeshBuffer() in 1.0?
- Replies: 2
- Views: 1521
- Tue Mar 21, 2006 4:13 pm
- Forum: Beginners Help
- Topic: C# Vectors
- Replies: 4
- Views: 409
ok, the protoype of the c# is a little different than the C++, the first param
is null if you don't want to set a parent node and you need to set the radius and an id, in this case I have chosen 50 for the radius and -1 (for no id.)
ILightSceneNode light = smgr.AddLightSceneNode(null, new Vector3D ...
is null if you don't want to set a parent node and you need to set the radius and an id, in this case I have chosen 50 for the radius and -1 (for no id.)
ILightSceneNode light = smgr.AddLightSceneNode(null, new Vector3D ...
- Tue Mar 21, 2006 11:54 am
- Forum: Beginners Help
- Topic: C# Vectors
- Replies: 4
- Views: 409