Search found 7 matches
- Sat Aug 05, 2006 10:04 am
- Forum: Irrlicht.NET
- Topic: Load a 3ds Modle with Texture
- Replies: 4
- Views: 3503
Surely you shouldn't need to set the texture, since the 3ds file contains the references to the texture files? Try loading it in something like delgine http://www.delgine.com/ . If you export it out as a .x or .dmf file you can open it in a texteditor and see the file links. Also you can fix any pro...
- Tue May 02, 2006 5:08 pm
- Forum: Irrlicht.NET
- Topic: snow
- Replies: 3
- Views: 1958
For snow go to http://zenprogramming.tripod.com/ has a great solution, unfortunately its written in C++ so heres the C# port. Just pop over to Zenprogramming to download the original to get the images for the snow particles. private void StartSnowing() { IParticleSystemSceneNode ps = device.SceneMan...
- Tue May 02, 2006 5:02 pm
- Forum: Irrlicht.NET
- Topic: IMeshBuffer
- Replies: 13
- Views: 7821
Heres Nezumi's great little Ode trimesh method in C# for anyone that needs it. protected ODE.Geoms.TriMesh createTriMesh(IAnimatedMesh mesh) { int i, j, ci, cif, cv; int indexcount = 0; int vertexcount = 0; IMesh omesh = mesh.GetMesh(0); // count vertices and indices for (i = 0; i < omesh.MeshBuffer...
- Tue May 02, 2006 4:52 pm
- Forum: Irrlicht.NET
- Topic: Can any write me an example of 3rd Person in c#
- Replies: 2
- Views: 1419
how about making the Camera a child of the target node ( your character ) something like: ISceneNode target; /* SceneNode to Chase */ Camera.Position = new Vector3D(0, 150, -250); Camera.Target = target.Position; target.AddChild(cam); just adjust the x,y,z of the vector to position your camera optim...
- Tue Apr 25, 2006 3:48 pm
- Forum: Irrlicht.NET
- Topic: getMeshBuffer() in 1.0?
- Replies: 2
- Views: 1404
- Tue Mar 21, 2006 4:13 pm
- Forum: Beginners Help
- Topic: C# Vectors
- Replies: 4
- Views: 298
ok, the protoype of the c# is a little different than the C++, the first param is null if you don't want to set a parent node and you need to set the radius and an id, in this case I have chosen 50 for the radius and -1 (for no id.) ILightSceneNode light = smgr.AddLightSceneNode(null, new Vector3D(-...
- Tue Mar 21, 2006 11:54 am
- Forum: Beginners Help
- Topic: C# Vectors
- Replies: 4
- Views: 298