Search found 74 matches

by Hirte
Tue Jul 28, 2009 5:43 pm
Forum: Project Announcements
Topic: Island Summer Project
Replies: 26
Views: 9398

Terragen is the best one, I think. Its renders are photorealistic, so the heighmap should be fine;)
by Hirte
Tue Jul 28, 2009 11:40 am
Forum: Project Announcements
Topic: Island Summer Project
Replies: 26
Views: 9398

It is a gradient, light blue to normal blue;)

I can give you my code, but.. its not the best cloud system. Maybe you can try an ICloudSceneNode. There is some code for it in this board.
by Hirte
Tue Jul 28, 2009 10:59 am
Forum: Project Announcements
Topic: Island Summer Project
Replies: 26
Views: 9398

http://www.mn-solutions.net/potopia3D/Screenshot_1.png

hopefully you'll get better results... ;)
by Hirte
Tue Jul 28, 2009 8:02 am
Forum: Project Announcements
Topic: Island Summer Project
Replies: 26
Views: 9398

The Sky is just a skybox, isn't it?

I tried to make some "believable", animated random clouds, but they look more like cotton... ;)
by Hirte
Sat Jul 25, 2009 9:11 am
Forum: Beginners Help
Topic: Big problems with lights
Replies: 6
Views: 721

You can only use 8 lights in your scene, it is a hardware limitation.
But in irrlicht 1.6 (SVN) there is a lightmanager with (theoretically) unlimited lights, but only up to 8 lights per object.
by Hirte
Thu Jul 23, 2009 8:29 pm
Forum: Beginners Help
Topic: Linker, strange Error....
Replies: 5
Views: 425

Do you have the right irrlicht.dll in your folder?
by Hirte
Wed Jul 22, 2009 10:00 am
Forum: Beginners Help
Topic: Gloss and specular mapping using textures
Replies: 8
Views: 642

Oh, sweet. Thank you;)
by Hirte
Wed Jul 22, 2009 9:22 am
Forum: Beginners Help
Topic: Gloss and specular mapping using textures
Replies: 8
Views: 642

Are you sure? This shader contains only 2 textures, one diffuse and one bump...
by Hirte
Tue Jul 21, 2009 2:15 pm
Forum: Beginners Help
Topic: Gloss and specular mapping using textures
Replies: 8
Views: 642

Yes, it is possible. I think you can use 4 textures per object; you'd have to write your own shader/material though.
by Hirte
Mon Jul 20, 2009 1:08 pm
Forum: Advanced Help
Topic: Additive particles and XEffects
Replies: 8
Views: 993

Is your scene depth completely messed up?
Try and set antialiasing to false, that helped me with this problem;)
by Hirte
Mon Jul 20, 2009 8:12 am
Forum: Beginners Help
Topic: How to export animations from 3ds Max?
Replies: 6
Views: 733

As far as I know 3ds doesn't support animation by itself, so you have to use another file format.

How did you implement the animation in your program?
by Hirte
Sun Jul 19, 2009 7:06 am
Forum: Beginners Help
Topic: Problem with setVisible *ILightSceneNode*
Replies: 8
Views: 501

Just to explain it:

if(on_light == true)
on_light = false;

If your on_light is true, you switch it to false.
In the next line you check if it is false, which it is, so you switch it back;)

if(on_light == false)
on_light = true;
by Hirte
Sat Jul 18, 2009 7:31 pm
Forum: Open Discussion and Dev Announcements
Topic: Feature request: Drive list
Replies: 14
Views: 2672

Yes, Irrlicht and its features is completely dependent on its developers, but I think user should be able to suggest new features.

To topic: maybe a nice idea, but not necessarily essential for a graphics library like Irrlicht.
by Hirte
Wed Jul 15, 2009 8:17 pm
Forum: Beginners Help
Topic: Vista, is this a problem?
Replies: 3
Views: 460

I'm using Vista and VC++2008 express as well, I have no problems with irrlicht and those examples. What are your problems?
by Hirte
Mon Jun 22, 2009 9:27 pm
Forum: Project Announcements
Topic: Light Cycle 3D
Replies: 14
Views: 4413

May I ask you how you got those explosions like in the video?