Search found 126 matches
- Tue Nov 09, 2010 8:56 am
- Forum: Off-topic
- Topic: JavaScript buggy game
- Replies: 8
- Views: 1021
- Tue Nov 09, 2010 7:38 am
- Forum: Project Announcements
- Topic: Minetest-c55
- Replies: 39
- Views: 37836
Hey, this is a lot of fun, very much like minecraft! I spent some time (a couple of hours :P) playing with it, and thought I'd show you what I came up with! http://img827.imageshack.us/img827/6113/birdseyetower.png http://img179.imageshack.us/img179/9379/towerfromafar.png http://img585.imageshack.us...
- Wed Nov 03, 2010 4:09 am
- Forum: Project Announcements
- Topic: Octodad
- Replies: 29
- Views: 8035
- Sat Oct 16, 2010 3:27 am
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 167248
Oooohhhh.... so success is an error according to Windows.slavik262 wrote:You haven't heard of ERROR_SUCCESS? It's used all the time in Windows.
http://msdn.microsoft.com/en-us/library ... S.85).aspx
Well that explains a lot!
- Thu Oct 07, 2010 3:41 am
- Forum: Beginners Help
- Topic: User-customizable characters (meshes): best approach?
- Replies: 7
- Views: 818
DarkDepths: I do believe once you change the position of each vertex, they are kept and will be reflected in the rendering next time it renders. If not, you might have to update it by setting the position of the node to its current position. Yea, I think you are right. I looked again and the functi...
- Wed Oct 06, 2010 11:33 pm
- Forum: Beginners Help
- Topic: User-customizable characters (meshes): best approach?
- Replies: 7
- Views: 818
I think your first intuition is correct for most of the customizable parts. I've never actually tried it, but after loading a mesh into irrlicht, there should be a way to change the position of the various vertices so that you could, for example, make the nose longer, make the arms thicker, etc. I'm...
- Sat Oct 02, 2010 9:15 am
- Forum: Beginners Help
- Topic: Can a user modify objects in the camera?
- Replies: 7
- Views: 755
Sure, there should be no problem doing this. I assume you've got a button set up and working. The function I am about to present, you would call when the button is pressed. void createCube() { ISceneNode* node = smgr->addCubeSceneNode(10.0f); // Do other things... apply textures, set it to a new pos...
- Sat Oct 02, 2010 7:43 am
- Forum: Beginners Help
- Topic: Can a user modify objects in the camera?
- Replies: 7
- Views: 755
- Thu Sep 30, 2010 4:41 am
- Forum: Game Programming
- Topic: GameMonkey problem
- Replies: 5
- Views: 1748
- Wed Sep 29, 2010 2:39 am
- Forum: Beginners Help
- Topic: Drawing on a texture...
- Replies: 7
- Views: 550
- Tue Sep 28, 2010 8:02 am
- Forum: Beginners Help
- Topic: Drawing on a texture...
- Replies: 7
- Views: 550
I have confirmed that the color format is 32 bit. This is what it looks like right now: (The texture starts out black, and I'm trying to turn it all white). http://img33.imageshack.us/img33/8336/irrlichtproblem01.png So, I have a couple of observations, first, the number of stripes do not correspond...
- Tue Sep 28, 2010 3:28 am
- Forum: Beginners Help
- Topic: Looping through frames only once.
- Replies: 5
- Views: 325
I'm not sure if there is a flag or anything, however, I believe there is a function like: node->getEndFrame(); and another like: node->getFrameNr(); getEndFrame() should return the final frame of the animation, and getFrameNr() should return the frame currently displayed, so you should be able to ju...
- Tue Sep 28, 2010 2:36 am
- Forum: Beginners Help
- Topic: Looping through frames only once.
- Replies: 5
- Views: 325
- Tue Sep 28, 2010 12:29 am
- Forum: Beginners Help
- Topic: Drawing on a texture...
- Replies: 7
- Views: 550
Thanks, I'm going to give this a try. I found the lock() and unlock() methods, but had no idea what to do with them, since the lock() function apparently returns a void pointer, according to the API. About there being other solutions, I really doubt it. I need to change the colours of specific pixel...
- Mon Sep 27, 2010 11:25 pm
- Forum: Beginners Help
- Topic: Drawing on a texture...
- Replies: 7
- Views: 550
Drawing on a texture...
I am very lost. I've tried a couple of things, but they have all resulted in my application crashing 70% of the time, so I have no idea what's going on. What I want, I think, is very simple. I need to create a texture with a specified size, and then apply it to a node. Afterwards, I will need to acc...