Search found 126 matches

by DarkDepths
Tue Nov 09, 2010 8:56 am
Forum: Off-topic
Topic: JavaScript buggy game
Replies: 8
Views: 1021

I tried in both Chrome and Firefox but I couldn't get it to work. I could see the cart and there was a floor and a wall to the left of the cart. I pressed the arrow keys on my keyboard and the timer started, but the cart wouldn't move.
by DarkDepths
Tue Nov 09, 2010 7:38 am
Forum: Project Announcements
Topic: Minetest-c55
Replies: 39
Views: 37836

Hey, this is a lot of fun, very much like minecraft! I spent some time (a couple of hours :P) playing with it, and thought I'd show you what I came up with! http://img827.imageshack.us/img827/6113/birdseyetower.png http://img179.imageshack.us/img179/9379/towerfromafar.png http://img585.imageshack.us...
by DarkDepths
Wed Nov 03, 2010 4:09 am
Forum: Project Announcements
Topic: Octodad
Replies: 29
Views: 8035

When I was reading the description, I was thinking "this is the stupidest, most contrived idea ever to have been conceived." Then I watched the trailer, oh lord, the trailer. I laughed my rear end off. Seriously, I laughed it off so hard that I can't even find it anymore, it's probably in ...
by DarkDepths
Sat Oct 16, 2010 3:27 am
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 167248

slavik262 wrote:You haven't heard of ERROR_SUCCESS? :P It's used all the time in Windows.

http://msdn.microsoft.com/en-us/library ... S.85).aspx
Oooohhhh.... so success is an error according to Windows.

Well that explains a lot!
by DarkDepths
Thu Oct 07, 2010 3:41 am
Forum: Beginners Help
Topic: User-customizable characters (meshes): best approach?
Replies: 7
Views: 818

DarkDepths: I do believe once you change the position of each vertex, they are kept and will be reflected in the rendering next time it renders. If not, you might have to update it by setting the position of the node to its current position. Yea, I think you are right. I looked again and the functi...
by DarkDepths
Wed Oct 06, 2010 11:33 pm
Forum: Beginners Help
Topic: User-customizable characters (meshes): best approach?
Replies: 7
Views: 818

I think your first intuition is correct for most of the customizable parts. I've never actually tried it, but after loading a mesh into irrlicht, there should be a way to change the position of the various vertices so that you could, for example, make the nose longer, make the arms thicker, etc. I'm...
by DarkDepths
Sat Oct 02, 2010 9:15 am
Forum: Beginners Help
Topic: Can a user modify objects in the camera?
Replies: 7
Views: 755

Sure, there should be no problem doing this. I assume you've got a button set up and working. The function I am about to present, you would call when the button is pressed. void createCube() { ISceneNode* node = smgr->addCubeSceneNode(10.0f); // Do other things... apply textures, set it to a new pos...
by DarkDepths
Sat Oct 02, 2010 7:43 am
Forum: Beginners Help
Topic: Can a user modify objects in the camera?
Replies: 7
Views: 755

First, I have a question for you. What exactly do you mean by "However, if I want to do something within this scene, what should I do?" I think you mean, for example, how can you make a cube move during the scene? Well, first let me address your point about the camera. Unless I am horribly...
by DarkDepths
Thu Sep 30, 2010 4:41 am
Forum: Game Programming
Topic: GameMonkey problem
Replies: 5
Views: 1748

I don't know very much about GameMonkey either, but I do know that it does require the escape characters in this case. (I only did a very short tutorial on it) Sorry, I have no other information to share.
by DarkDepths
Wed Sep 29, 2010 2:39 am
Forum: Beginners Help
Topic: Drawing on a texture...
Replies: 7
Views: 550

Thanks guys, I've got it working how I want it. If I find something weird going on, I'll be back! :P
by DarkDepths
Tue Sep 28, 2010 8:02 am
Forum: Beginners Help
Topic: Drawing on a texture...
Replies: 7
Views: 550

I have confirmed that the color format is 32 bit. This is what it looks like right now: (The texture starts out black, and I'm trying to turn it all white). http://img33.imageshack.us/img33/8336/irrlichtproblem01.png So, I have a couple of observations, first, the number of stripes do not correspond...
by DarkDepths
Tue Sep 28, 2010 3:28 am
Forum: Beginners Help
Topic: Looping through frames only once.
Replies: 5
Views: 325

I'm not sure if there is a flag or anything, however, I believe there is a function like: node->getEndFrame(); and another like: node->getFrameNr(); getEndFrame() should return the final frame of the animation, and getFrameNr() should return the frame currently displayed, so you should be able to ju...
by DarkDepths
Tue Sep 28, 2010 2:36 am
Forum: Beginners Help
Topic: Looping through frames only once.
Replies: 5
Views: 325

I've never tried it, but the API seems to indicate that:

node->setLoopMode(false);

should do the trick (where node is of course your IAnimatedMeshSceneNode).
by DarkDepths
Tue Sep 28, 2010 12:29 am
Forum: Beginners Help
Topic: Drawing on a texture...
Replies: 7
Views: 550

Thanks, I'm going to give this a try. I found the lock() and unlock() methods, but had no idea what to do with them, since the lock() function apparently returns a void pointer, according to the API. About there being other solutions, I really doubt it. I need to change the colours of specific pixel...
by DarkDepths
Mon Sep 27, 2010 11:25 pm
Forum: Beginners Help
Topic: Drawing on a texture...
Replies: 7
Views: 550

Drawing on a texture...

I am very lost. I've tried a couple of things, but they have all resulted in my application crashing 70% of the time, so I have no idea what's going on. What I want, I think, is very simple. I need to create a texture with a specified size, and then apply it to a node. Afterwards, I will need to acc...