Search found 29 matches
- Wed May 31, 2006 5:58 pm
- Forum: Beginners Help
- Topic: Dynamic lights issue (a small one) [SOLVED]
- Replies: 16
- Views: 1118
- Thu May 18, 2006 5:43 am
- Forum: Beginners Help
- Topic: Shadows and Pool game
- Replies: 4
- Views: 417
- Wed May 17, 2006 3:03 pm
- Forum: Beginners Help
- Topic: Shadows and Pool game
- Replies: 4
- Views: 417
Thank you But i dont know how can i use native directx with irrlicht, so i can't make planar shadows :(. What do you think about making quad plane with alpha channel material (circle) under the ball and placing it just a little above the table. Then I'll move this object with ball. If the ball under...
- Wed May 17, 2006 9:13 am
- Forum: Beginners Help
- Topic: Shadows and Pool game
- Replies: 4
- Views: 417
Shadows and Pool game
I'd like to make ball shadows on table... But if I'm using addShadowVolume... performance is very low .
Need advice how to make them in any other way...
Do you have any suggestions
Need advice how to make them in any other way...
Do you have any suggestions
- Mon May 08, 2006 4:12 pm
- Forum: Beginners Help
- Topic: My screenshot
- Replies: 4
- Views: 368
- Mon May 08, 2006 4:09 pm
- Forum: Beginners Help
- Topic: are there tutorials on loading .max files
- Replies: 7
- Views: 308
- Mon May 08, 2006 7:47 am
- Forum: Beginners Help
- Topic: best free tree generator
- Replies: 6
- Views: 268
Re: where is the project announcement forum?
http://irrlicht.sourceforge.net/phpBB2/ ... um.php?f=6juliusctw wrote:where is the project announcement forum?
- Mon May 08, 2006 7:41 am
- Forum: Beginners Help
- Topic: are there tutorials on loading .max files
- Replies: 7
- Views: 308
- Mon May 08, 2006 7:39 am
- Forum: Beginners Help
- Topic: My screenshot
- Replies: 4
- Views: 368
- Sun May 07, 2006 7:04 pm
- Forum: Beginners Help
- Topic: Cubemap shader
- Replies: 4
- Views: 469
- Sun May 07, 2006 11:17 am
- Forum: Beginners Help
- Topic: Cubemap shader
- Replies: 4
- Views: 469
Cubemap shader
I don't know much about shaders
Is it possible to download somewhere cubemap shader and use it like in shaders example to get cubemap reflections?
And second question. How can i make postprocessing of each frame to make it, for example, more or less bright or contrast?
Is it possible to download somewhere cubemap shader and use it like in shaders example to get cubemap reflections?
And second question. How can i make postprocessing of each frame to make it, for example, more or less bright or contrast?
- Sun May 07, 2006 8:57 am
- Forum: Beginners Help
- Topic: Node "move" rather than position [Solved]
- Replies: 5
- Views: 436
My english knowledge is not very good. So I could wrong understood your problem.
Try this:
Try this:
Code: Select all
vector3df rot=node->getRotation();
vector3df pos=node->getAbsolutePosition()-vector3df(speed*cos(rot.Y/(180/3.1416)),0,-sin(rot.Y/(180/3.1416))*speed);
node->setPosition(pos);
- Sat May 06, 2006 6:08 pm
- Forum: Beginners Help
- Topic: cloud billboard
- Replies: 4
- Views: 422
EMT_TRANSPARENT_ADD_COLOR A transparent material. Only the first texture is used. The new color is calculated by simply adding the source color and the dest color. This means if for example a billboard using a texture with black background and a red circle on it is drawed with this material, the res...
- Sat May 06, 2006 6:07 pm
- Forum: Beginners Help
- Topic: cloud billboard
- Replies: 4
- Views: 422
- Sat May 06, 2006 4:21 pm
- Forum: Beginners Help
- Topic: Is there any free application to export .my3d scenes?
- Replies: 7
- Views: 268