are there tutorials on loading .max files

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juliusctw
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are there tutorials on loading .max files

Post by juliusctw »

hello i have a .max format mesh i would like to import to irrlicht, i have done .x and .md2 since they are in the tutorial, but i'm kinda confused about loading .max files, any stuff i can read? or source code suggestions?
hybrid
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Post by hybrid »

No .max support in Irrlicht. Either write a new loader or use a coversion tool.
$L!M
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Post by $L!M »

You can't directly import max files into irrlicht. Use *.X exporter for 3dmax.
juliusctw
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I don't have 3D max

Post by juliusctw »

Are there any free converters that converts max into .x format?
$L!M
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Post by $L!M »

Xporter plugin for 3dmax.
juliusctw
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I don't understand what you mean

Post by juliusctw »

I don't have 3D max, nor can i afford it , are there any other way to convert max files to .x or anything like that????
playerdark
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Post by playerdark »

Max format is, as far as I know, not documented and there are no loaders. If you somehow manage to have a friend load it for you, you could for example have it saved as 3DS and then use the free library lib3ds to load it. However the 3DS format does not contain certain info, as far as I know there's no bone info in it
hybrid
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Post by hybrid »

Yes, indeed the informations on .max file format are completely missing. I did not find a bit on this format. But there are lots of other formats supported by Irrlicht - though this does not help for objects downloaded from the web.
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