Search found 17 matches

by idrose1025
Thu Jan 25, 2007 5:49 am
Forum: Beginners Help
Topic: CustomSceneNode Turning to center
Replies: 1
Views: 229

CustomSceneNode Turning to center

CustomSceneNode Turning to center

hi

I am a student who is studying irrlicht.

It is question about turning of position that I want.

See image.
stop image
1. http://pds4.egloos.com/pds/200701/25/56/d0036656_02010974.jpg
node->setRotation(45); 1 -> 2
2. http://pds5.egloos.com/pds/200701/25/56 ...
by idrose1025
Tue Jan 09, 2007 8:25 am
Forum: Beginners Help
Topic: Collision & Choice [Strategy Simulation Game]
Replies: 1
Views: 289

Collision & Choice [Strategy Simulation Game]

Hello! :D /*안녕하세요*/

Strategy Simulation Game

What collision function is good?

Recommend good collision function.

My sentences are miserable.

So, I am sorry .

However, do good counsel certainly :D

Have a happy day

Thank you .
by idrose1025
Fri Oct 13, 2006 1:52 am
Forum: Beginners Help
Topic: addTerrainSceneNode // 2px disappears.
Replies: 0
Views: 181

addTerrainSceneNode // 2px disappears.

Hello,

See this picture.
http://pds3.egloos.com/pmf/200610/13/56/d0036656_10105473.jpg

I used addTerrainSceneNode 2^N+1.

heightMapFile = 129*129 it uses.
ColorTexture = 256*256 it uses.

But there is not 2px.

The order of hue is like this.

Yellow 1px
red 1px
green 1px
blue 2px
green 5px ...
by idrose1025
Thu Oct 12, 2006 3:49 am
Forum: Beginners Help
Topic: addTerrainSceneNode // 2px disappears.
Replies: 1
Views: 213

addTerrainSceneNode // 2px disappears.

Hello,

See this picture.
http://pds3.egloos.com/pmf/200610/13/56/d0036656_10105473.jpg

I used addTerrainSceneNode 2^N+1.

heightMapFile = 129*129 it uses.
ColorTexture = 256*256 it uses.

But there is not 2px.

The order of hue is like this.

Yellow 1px
red 1px
green 1px
blue 2px
green 5px ...
by idrose1025
Tue Oct 10, 2006 10:06 am
Forum: Beginners Help
Topic: addTerrainSceneNode problems
Replies: 0
Views: 181

addTerrainSceneNode problems

See this picture.

http://cafefiles.naver.net/data22/2006/10/10/177/2px259.jpg

I used addTerrainSceneNode 2^N+1.

heightMapFile = 129*129 it uses.
ColorTexture = 256*256 it uses.

But there is not 2px.

The order of hue is like this.

Yellow 1px
red 1px
green 1px
blue 2px
green 5px

2px ...
by idrose1025
Mon Jul 31, 2006 5:19 am
Forum: Beginners Help
Topic: Effect : please help me
Replies: 3
Views: 333

We thank for your reply.

What is the intention of the decal but?

We do not know the meaning of the decal well.

I thank if we teach.
by idrose1025
Mon Jul 31, 2006 2:41 am
Forum: Beginners Help
Topic: Effect : please help me
Replies: 3
Views: 333

Effect : please help me

hi~

I want to make SceneNode.

I want a magic Effect SceneNode like the painting of the downside.

please help me~

http://211.233.63.160/effect.jpg
by idrose1025
Thu Jun 15, 2006 4:43 am
Forum: Bug reports
Topic: addTerrainSceneNode output bug
Replies: 3
Views: 596

I used this size. 256 x 256

What is normal size of height map?
by idrose1025
Mon Jun 12, 2006 5:23 am
Forum: Bug reports
Topic: addTerrainSceneNode output bug
Replies: 3
Views: 596

addTerrainSceneNode output bug

Hello

I do not well English.

So, I am sorry.

However, have many interests.

I found problem while I use addTerrainSceneNode.

Click
http://cafefiles.naver.net/data24/2006/6/12/143/result.jpg

Left of original image >>> 15 pixels disappear

Under original image >>> 15 pixels disappear

Do you ...
by idrose1025
Fri Jun 02, 2006 5:55 am
Forum: Beginners Help
Topic: Application method of addTerrainSceneNode
Replies: 3
Views: 495

Hello

How must all 16 images do if is different?

Want to do via this method.


scene::ITerrainSceneNode* terrain = NULL;
terrain = smgr->addTerrainSceneNode("image/map/plain_00.bmp");
terrain->setScale(core::vector3df(64, 8, 64));
terrain->setMaterialFlag(video::EMF_LIGHTING, false);
terrain ...
by idrose1025
Thu Jun 01, 2006 5:08 am
Forum: Beginners Help
Topic: Application method of addTerrainSceneNode
Replies: 3
Views: 495

Application method of addTerrainSceneNode

Hello, I do not speak well English.

Much sorry .

16 images

Width 4 / Length 4

Want to sort.

16 images accomplish one map.

Want to appear on screen so.

16 image sizes are same all. [256 / 256]

Image

Want to understand method.

Ask counsel.
by idrose1025
Tue May 30, 2006 12:29 am
Forum: Beginners Help
Topic: addTerrainSceneNode bug
Replies: 8
Views: 622

How do I repair?

ProSoft speech seems to be right.

Do you understand solution method?

Inform to me.

I do not well English.

I am much sorry.
by idrose1025
Mon May 29, 2006 11:23 am
Forum: Beginners Help
Topic: addTerrainSceneNode bug
Replies: 8
Views: 622


terrain = smgr->addTerrainSceneNode("image/map/mt_1.bmp");
terrain->setScale(core::vector3df(SceleX, SceleY, SceleZ));
terrain->setPosition(core::vector3df(0,0,0));
//terrain->setMaterialFlag(video::EMF_LIGHTING, false);
terrain->setMaterialFlag(video::EMF_FOG_ENABLE, true);
terrain ...
by idrose1025
Mon May 29, 2006 11:18 am
Forum: Beginners Help
Topic: addTerrainSceneNode bug
Replies: 8
Views: 622

These contents are not related with camera.

Part is not loaded loading file.

That decrease is not.
by idrose1025
Mon May 29, 2006 9:53 am
Forum: Beginners Help
Topic: addTerrainSceneNode bug
Replies: 8
Views: 622

addTerrainSceneNode bug

Hello

I do not well English.

Understand

addTerrainSceneNode mistake discovery

Original image on screen indication

partial area disappear.

Want to understand method to do as do not disappear.

Want to know much informations about this.

안녕하세요

제가 addTerrainSceneNode를 이용해서

원본 이미지 가로 세로 256 사이즈 ...