Search found 17 matches

by idrose1025
Thu Jan 25, 2007 5:49 am
Forum: Beginners Help
Topic: CustomSceneNode Turning to center
Replies: 1
Views: 137

CustomSceneNode Turning to center

CustomSceneNode Turning to center hi I am a student who is studying irrlicht. It is question about turning of position that I want. See image. stop image 1. http://pds4.egloos.com/pds/200701/25/56/d0036656_02010974.jpg node->setRotation(45); 1 -> 2 2. http://pds5.egloos.com/pds/200701/25/56/d0036656...
by idrose1025
Tue Jan 09, 2007 8:25 am
Forum: Beginners Help
Topic: Collision & Choice [Strategy Simulation Game]
Replies: 1
Views: 213

Collision & Choice [Strategy Simulation Game]

Hello! :D /*안녕하세요*/

Strategy Simulation Game

What collision function is good?

Recommend good collision function.

My sentences are miserable.

So, I am sorry .

However, do good counsel certainly :D

Have a happy day

Thank you .
by idrose1025
Fri Oct 13, 2006 1:52 am
Forum: Beginners Help
Topic: addTerrainSceneNode // 2px disappears.
Replies: 0
Views: 152

addTerrainSceneNode // 2px disappears.

Hello, See this picture. http://pds3.egloos.com/pmf/200610/13/56/d0036656_10105473.jpg I used addTerrainSceneNode 2^N+1. heightMapFile = 129*129 it uses. ColorTexture = 256*256 it uses. But there is not 2px. The order of hue is like this. Yellow 1px red 1px green 1px blue 2px green 5px 2px should ha...
by idrose1025
Thu Oct 12, 2006 3:49 am
Forum: Beginners Help
Topic: addTerrainSceneNode // 2px disappears.
Replies: 1
Views: 120

addTerrainSceneNode // 2px disappears.

Hello, See this picture. http://pds3.egloos.com/pmf/200610/13/56/d0036656_10105473.jpg I used addTerrainSceneNode 2^N+1. heightMapFile = 129*129 it uses. ColorTexture = 256*256 it uses. But there is not 2px. The order of hue is like this. Yellow 1px red 1px green 1px blue 2px green 5px 2px should ha...
by idrose1025
Tue Oct 10, 2006 10:06 am
Forum: Beginners Help
Topic: addTerrainSceneNode problems
Replies: 0
Views: 144

addTerrainSceneNode problems

See this picture. http://cafefiles.naver.net/data22/2006/10/10/177/2px259.jpg I used addTerrainSceneNode 2^N+1. heightMapFile = 129*129 it uses. ColorTexture = 256*256 it uses. But there is not 2px. The order of hue is like this. Yellow 1px red 1px green 1px blue 2px green 5px 2px should have disapp...
by idrose1025
Mon Jul 31, 2006 5:19 am
Forum: Beginners Help
Topic: Effect : please help me
Replies: 3
Views: 237

We thank for your reply.

What is the intention of the decal but?

We do not know the meaning of the decal well.

I thank if we teach.
by idrose1025
Mon Jul 31, 2006 2:41 am
Forum: Beginners Help
Topic: Effect : please help me
Replies: 3
Views: 237

Effect : please help me

hi~

I want to make SceneNode.

I want a magic Effect SceneNode like the painting of the downside.

please help me~

http://211.233.63.160/effect.jpg
by idrose1025
Thu Jun 15, 2006 4:43 am
Forum: Bug reports
Topic: addTerrainSceneNode output bug
Replies: 3
Views: 390

I used this size. 256 x 256

What is normal size of height map?
by idrose1025
Mon Jun 12, 2006 5:23 am
Forum: Bug reports
Topic: addTerrainSceneNode output bug
Replies: 3
Views: 390

addTerrainSceneNode output bug

Hello I do not well English. So, I am sorry. However, have many interests. I found problem while I use addTerrainSceneNode. Click http://cafefiles.naver.net/data24/2006/6/12/143/result.jpg Left of original image >>> 15 pixels disappear Under original image >>> 15 pixels disappear Do you realize this...
by idrose1025
Fri Jun 02, 2006 5:55 am
Forum: Beginners Help
Topic: Application method of addTerrainSceneNode
Replies: 3
Views: 369

Hello How must all 16 images do if is different? Want to do via this method. scene::ITerrainSceneNode* terrain = NULL; terrain = smgr->addTerrainSceneNode("image/map/plain_00.bmp"); terrain->setScale(core::vector3df(64, 8, 64)); terrain->setMaterialFlag(video::EMF_LIGHTING, false); terrain...
by idrose1025
Thu Jun 01, 2006 5:08 am
Forum: Beginners Help
Topic: Application method of addTerrainSceneNode
Replies: 3
Views: 369

Application method of addTerrainSceneNode

Hello, I do not speak well English.

Much sorry .

16 images

Width 4 / Length 4

Want to sort.

16 images accomplish one map.

Want to appear on screen so.

16 image sizes are same all. [256 / 256]

Image

Want to understand method.

Ask counsel.
by idrose1025
Tue May 30, 2006 12:29 am
Forum: Beginners Help
Topic: addTerrainSceneNode bug
Replies: 8
Views: 321

How do I repair?

ProSoft speech seems to be right.

Do you understand solution method?

Inform to me.

I do not well English.

I am much sorry.
by idrose1025
Mon May 29, 2006 11:23 am
Forum: Beginners Help
Topic: addTerrainSceneNode bug
Replies: 8
Views: 321

terrain = smgr->addTerrainSceneNode("image/map/mt_1.bmp"); terrain->setScale(core::vector3df(SceleX, SceleY, SceleZ)); terrain->setPosition(core::vector3df(0,0,0)); //terrain->setMaterialFlag(video::EMF_LIGHTING, false); terrain->setMaterialFlag(video::EMF_FOG_ENABLE, true); terrain->setM...
by idrose1025
Mon May 29, 2006 11:18 am
Forum: Beginners Help
Topic: addTerrainSceneNode bug
Replies: 8
Views: 321

These contents are not related with camera.

Part is not loaded loading file.

That decrease is not.
by idrose1025
Mon May 29, 2006 9:53 am
Forum: Beginners Help
Topic: addTerrainSceneNode bug
Replies: 8
Views: 321

addTerrainSceneNode bug

Hello I do not well English. Understand addTerrainSceneNode mistake discovery Original image on screen indication partial area disappear. Want to understand method to do as do not disappear. Want to know much informations about this. 안녕하세요 제가 addTerrainSceneNode를 이용해서 원본 이미지 가로 세로 256 사이즈 BMP맵을 화면에 ...