Here is what I did:
1. Made modifications to irrlicht source w/patch program
2. Opened modified Irrlicht source, recompiled with devc++
3. Copied headers/include files from base source directory and source/include to irrlicht/include folder
4. Copied files from source/DevCpp to irrlicht/Win32-gcc
5 ...
Search found 3 matches
- Sat Jun 10, 2006 10:28 pm
- Forum: Project Announcements
- Topic: IrrExtensions >> not for V1.3 !!!
- Replies: 153
- Views: 28240
- Sat Jun 10, 2006 2:32 am
- Forum: Project Announcements
- Topic: IrrExtensions >> not for V1.3 !!!
- Replies: 153
- Views: 28240
- Sun May 14, 2006 10:35 pm
- Forum: Beginners Help
- Topic: SHADOW OVERSAMPLING
- Replies: 0
- Views: 264
SHADOW OVERSAMPLING
Please excuse me as I'm a bit new to Irrlicht. My main talent is art, although I've been into programming/game design as well for quite some time. I was wondering how (or if) it would be possible to oversample the stencil shadow buffer in order to achieve soft shadows, as performed in the upcoming ...