Search found 10 matches

by Saguman
Mon Jan 10, 2005 1:16 pm
Forum: Beginners Help
Topic: DirectX 9 + Irrlicht 0.7.1 + DEV C++ = don't work !!!!
Replies: 4
Views: 1408

by Saguman
Thu Nov 11, 2004 9:34 pm
Forum: Beginners Help
Topic: Do I need c++?
Replies: 4
Views: 292

The first tutorial explains how set up IDE for Irrlicht engine. (Tutorial explains this for Microsoft Visual Studio C++ 6.0 and .NET.) These are commercial IDEs, but there are also several other IDEs. I personally use Dev-c++, because it is free. (http://www.bloodshed.net/devcpp.html) I suggest you ...
by Saguman
Tue Sep 28, 2004 3:01 pm
Forum: Beginners Help
Topic: Irrlicht + Newton with Dev C++ can it be done?
Replies: 1
Views: 204

Yes. It is possible.
by Saguman
Thu Sep 09, 2004 6:24 pm
Forum: Beginners Help
Topic: Mouse selection(mouse collision - x/y coord to vectors)
Replies: 2
Views: 367

You could use sceneCollisionManager to get a ray from screen coordinates:
http://irrlicht.sourceforge.net/docu/cl ... er.html#a3
by Saguman
Mon Sep 06, 2004 8:54 am
Forum: Beginners Help
Topic: Tutorial???
Replies: 23
Views: 1116

Anonymous wrote:But how to get DIRECTX work?
=> http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1700
by Saguman
Tue Aug 31, 2004 9:47 am
Forum: Beginners Help
Topic: Why I cant "switch expression of type 'irr::core::strin
Replies: 3
Views: 246

If I remember correctly switch needs integer value. For example:

Code: Select all

 irr::s32 foo = 0;

switch(foo)
{
    case 0:
        // do something
    break;
    default:
       // do something else
}
by Saguman
Thu Aug 19, 2004 5:51 am
Forum: Beginners Help
Topic: Mouse Position
Replies: 7
Views: 585

by Saguman
Mon Jul 26, 2004 9:40 am
Forum: Beginners Help
Topic: Question about this engine
Replies: 5
Views: 536

I would recommend you to study first c++ and after that to advance to direct3d/openGl. I personally started with openGl and now I'm learning direct3d. If you decide to start studying 3d programming with openGl, check out NeHe site. (http://nehe.gamedev.net/) Remember that making commercial 3d games ...
by Saguman
Fri Jul 23, 2004 10:06 am
Forum: Beginners Help
Topic: A little help with some input...
Replies: 2
Views: 305

I had a similiar bug, because my other event receivers OnEvent function returned true when keys, that moved camera, were pressed. This caused Irrlicht to think, that key presses were already processed and cameras eventReceiver never received the key events or something like that...
by Saguman
Fri Jul 23, 2004 7:51 am
Forum: Beginners Help
Topic: asking for LOD(terrain) tips
Replies: 2
Views: 325

I created a simple terrain LOD system for Irrlicht. I just calculate "weight" for each node in heightmap. The "weight" depends upon difference of heightmap value and interpolated value between surrounding nodes. After this it is quite easy to calculate which nodes are skipped in ...