Search found 176 matches
- Sun Apr 27, 2008 5:45 pm
- Forum: Off-topic
- Topic: Programmer's block
- Replies: 14
- Views: 1685
- Sun Apr 27, 2008 5:38 pm
- Forum: Off-topic
- Topic: Programmer's block
- Replies: 14
- Views: 1685
- Sun Apr 27, 2008 4:04 pm
- Forum: Off-topic
- Topic: Programmer's block
- Replies: 14
- Views: 1685
- Sun Apr 27, 2008 8:41 am
- Forum: Off-topic
- Topic: Programmer's block
- Replies: 14
- Views: 1685
Motivated? I AM motivated... Partially. I have the whole games (or at least the rendering part) fully thought out... But it's just so boring typing all those line of code out... :lol: Ah, well... Still need to get better at playing Q3 than my programming teacher.... Where'd I put my Q3 disc? :roll: ...
- Sat Apr 26, 2008 7:32 pm
- Forum: Off-topic
- Topic: Programmer's block
- Replies: 14
- Views: 1685
Oh, and not only that... I've recently stopped wanting to do anything else except playing computer games... And the weird thing is - On one hand, I WANT to do something other than playing computer games, but on the other hand.... It's just soo boring.... :evil: And this has been 'in effect' since ab...
- Sat Apr 26, 2008 6:30 pm
- Forum: Off-topic
- Topic: Programmer's block
- Replies: 14
- Views: 1685
Programmer's block
So. I now have a goal: Make Cube-Like game. Sound Easy? I've almost finished the UML diagrams... Almost ready to get back into Code::Blocks. Then there were a few insane days that I almost didn't touch y computer.... First a ton of homework, then one of my teacher's concert... So today I decided to ...
- Wed Apr 23, 2008 2:57 pm
- Forum: Off-topic
- Topic: The Best Part of Application Development
- Replies: 16
- Views: 2078
JP: heh, maybe that was my problem... but it's too late to think about it now :) Anyway: I now have a clearly defined project: Make a Cube Clone :lol: As if one needs many Cubes... I have until Friday to make an UML diagram of my planned engine... And then... Endless hours of thankless coding... and...
- Sun Apr 20, 2008 9:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Open Source
- Replies: 13
- Views: 1836
- Sun Apr 20, 2008 9:08 pm
- Forum: Off-topic
- Topic: WARRIOR STUDIO TEAM
- Replies: 14
- Views: 1670
- Sat Apr 19, 2008 8:52 pm
- Forum: Off-topic
- Topic: The Best Part of Application Development
- Replies: 16
- Views: 2078
- Sat Apr 19, 2008 7:57 pm
- Forum: Off-topic
- Topic: The Best Part of Application Development
- Replies: 16
- Views: 2078
I don't really know where the *original* problem came from, only that it had to do with textures and that it caused some models not to be shown at all... :? And the best thing is - it ONLY showed up when built with MinGW for WIN32... Compile under Linux - Voila! works perfectly... with Visual C++ EE...
- Sat Apr 19, 2008 5:49 pm
- Forum: Off-topic
- Topic: The Best Part of Application Development
- Replies: 16
- Views: 2078
The Best Part of Application Development
The best part of application development is when you find out that it is critically flawed, and needs to be totally rewritten... Especially when that moment comes when you are presenting the app... And the best thing is that 5 minutes before that moment, the program was working perfectly... And then...
- Wed Apr 09, 2008 2:00 pm
- Forum: Game Programming
- Topic: Collision Detection
- Replies: 9
- Views: 10902
- Tue Apr 08, 2008 7:27 pm
- Forum: Game Programming
- Topic: Collision Detection
- Replies: 9
- Views: 10902
Collision Detection
How would go about implementing it? I don't need to be told about the different algorithms and stuff, just how one would go implementing it. This question came to me when my screen was capable of showing a skybox and Sydney in all her 198-frame glory (199?), inside a bounding box. Voila! Pwetty. Ver...
- Sun Apr 06, 2008 8:39 pm
- Forum: Off-topic
- Topic: Setting WndProc to a class memeber...
- Replies: 2
- Views: 773