And now, a question related to coding -
Could it be that my problem lies in trying to make my "game" 100% reusable?
... I've now created a reusable Win32 Window manager...
Working on the OpenGL Context creater...
Do you think that it would be easier to just do it the NeHe way, through several ...
Search found 176 matches
- Sun Apr 27, 2008 5:45 pm
- Forum: Off-topic
- Topic: Programmer's block
- Replies: 14
- Views: 2313
- Sun Apr 27, 2008 5:38 pm
- Forum: Off-topic
- Topic: Programmer's block
- Replies: 14
- Views: 2313
- Sun Apr 27, 2008 4:04 pm
- Forum: Off-topic
- Topic: Programmer's block
- Replies: 14
- Views: 2313
- Sun Apr 27, 2008 8:41 am
- Forum: Off-topic
- Topic: Programmer's block
- Replies: 14
- Views: 2313
Motivated? I AM motivated... Partially. I have the whole games (or at least the rendering part) fully thought out... But it's just so boring typing all those line of code out...
:lol: Ah, well... Still need to get better at playing Q3 than my programming teacher.... Where'd I put my Q3 disc? :roll ...
:lol: Ah, well... Still need to get better at playing Q3 than my programming teacher.... Where'd I put my Q3 disc? :roll ...
- Sat Apr 26, 2008 7:32 pm
- Forum: Off-topic
- Topic: Programmer's block
- Replies: 14
- Views: 2313
Oh, and not only that... I've recently stopped wanting to do anything else except playing computer games... And the weird thing is - On one hand, I WANT to do something other than playing computer games, but on the other hand.... It's just soo boring.... :evil:
And this has been 'in effect' since ...
And this has been 'in effect' since ...
- Sat Apr 26, 2008 6:30 pm
- Forum: Off-topic
- Topic: Programmer's block
- Replies: 14
- Views: 2313
Programmer's block
So. I now have a goal: Make Cube-Like game. Sound Easy? I've almost finished the UML diagrams... Almost ready to get back into Code::Blocks.
Then there were a few insane days that I almost didn't touch y computer.... First a ton of homework, then one of my teacher's concert...
So today I decided to ...
Then there were a few insane days that I almost didn't touch y computer.... First a ton of homework, then one of my teacher's concert...
So today I decided to ...
- Wed Apr 23, 2008 2:57 pm
- Forum: Off-topic
- Topic: The Best Part of Application Development
- Replies: 16
- Views: 2841
- Sun Apr 20, 2008 9:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Open Source
- Replies: 13
- Views: 2826
- Sun Apr 20, 2008 9:08 pm
- Forum: Off-topic
- Topic: WARRIOR STUDIO TEAM
- Replies: 14
- Views: 2334
- Sat Apr 19, 2008 8:52 pm
- Forum: Off-topic
- Topic: The Best Part of Application Development
- Replies: 16
- Views: 2841
- Sat Apr 19, 2008 7:57 pm
- Forum: Off-topic
- Topic: The Best Part of Application Development
- Replies: 16
- Views: 2841
- Sat Apr 19, 2008 5:49 pm
- Forum: Off-topic
- Topic: The Best Part of Application Development
- Replies: 16
- Views: 2841
The Best Part of Application Development
The best part of application development is when you find out that it is critically flawed, and needs to be totally rewritten... Especially when that moment comes when you are presenting the app... And the best thing is that 5 minutes before that moment, the program was working perfectly... And then ...
- Wed Apr 09, 2008 2:00 pm
- Forum: Game Programming
- Topic: Collision Detection
- Replies: 9
- Views: 11427
:? I would have been using Irrlicht's collision detection...IF i was using Irrlicht.
Oh, and rogerborg, what I meant was "How should one react when colliding with more than one triangle at once." It's easy to see if one is colliding with triangle X, but what if one is colliding with triangle Y and ...
Oh, and rogerborg, what I meant was "How should one react when colliding with more than one triangle at once." It's easy to see if one is colliding with triangle X, but what if one is colliding with triangle Y and ...
- Tue Apr 08, 2008 7:27 pm
- Forum: Game Programming
- Topic: Collision Detection
- Replies: 9
- Views: 11427
Collision Detection
How would go about implementing it?
I don't need to be told about the different algorithms and stuff, just how one would go implementing it.
This question came to me when my screen was capable of showing a skybox and Sydney in all her 198-frame glory (199?), inside a bounding box.
Voila!
Pwetty ...
I don't need to be told about the different algorithms and stuff, just how one would go implementing it.
This question came to me when my screen was capable of showing a skybox and Sydney in all her 198-frame glory (199?), inside a bounding box.
Voila!
Pwetty ...
- Sun Apr 06, 2008 8:39 pm
- Forum: Off-topic
- Topic: Setting WndProc to a class memeber...
- Replies: 2
- Views: 969