Search found 60 matches

by fullforce
Sat Feb 24, 2007 7:37 pm
Forum: Beginners Help
Topic: Quality?
Replies: 3
Views: 572

Quality?

Is Irrlicht more powerful than Ogre?

Powerful- Render higher quality models, more polys or more added effects with a high fps??
by fullforce
Mon Feb 19, 2007 9:48 pm
Forum: Beginners Help
Topic: Node?
Replies: 2
Views: 401

Node?

A node is just a vague name for a object (thing) right?
by fullforce
Sat Feb 17, 2007 4:14 pm
Forum: Beginners Help
Topic: converting
Replies: 35
Views: 3876

I had, but I was wondering if theres a correct way to export it into .x format? Does the frame rate have to be the same as the rate in Max? (I set them the same when I tried it.)
by fullforce
Fri Feb 16, 2007 12:36 am
Forum: Beginners Help
Topic: converting
Replies: 35
Views: 3876

When I replaced
node->setMD2Animation ( scene::EMAT_STAND );
with
node->setFrameLoop(firstnumber*100, lastnumber*100);

node->setAnimationSpeed(framesPerSecond*100);

(with the numbers) it gave me a error on the line, did I miss something?

P.S. I tried adding in a simple rotation, and it failed ...
by fullforce
Thu Feb 15, 2007 12:31 pm
Forum: Beginners Help
Topic: converting
Replies: 35
Views: 3876

so I can get rid of the animation line all together?

btw the animation is named EMAT_STAND do you have to name and run each animation individually? (simple question, just confirming)
by fullforce
Thu Feb 15, 2007 4:00 am
Forum: Beginners Help
Topic: converting
Replies: 35
Views: 3876

Ok, I'm useing the master chief as before, the only diffrence is I think the line telling it to load the one texture could be confuseing it. When I tell it to load the one texture it only loads the one

{
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMD2Animation ( scene::EMAT_STAND ...
by fullforce
Thu Feb 15, 2007 3:40 am
Forum: Beginners Help
Topic: converting
Replies: 35
Views: 3876

by turning of the extensions I was able to load it, it's still only loading the one .jpg file I tell it to though, is there a way to manually tell it to load the textures?
by fullforce
Thu Feb 15, 2007 3:04 am
Forum: Beginners Help
Topic: converting
Replies: 35
Views: 3876

Can you tell me a little bit about SNV? Is it a upgrade to Irrlicht?
by fullforce
Thu Feb 15, 2007 2:39 am
Forum: Beginners Help
Topic: converting
Replies: 35
Views: 3876

I'm using the 1.2 Irrlicht right now, what sort of options should I have disabled?
by fullforce
Thu Feb 15, 2007 2:31 am
Forum: Beginners Help
Topic: converting
Replies: 35
Views: 3876

I tried exporting something simple like a bench.

In the preview export b3d window
Image

In the program
Image

is this fixable?
by fullforce
Thu Feb 15, 2007 1:54 am
Forum: Beginners Help
Topic: converting
Replies: 35
Views: 3876

I exported it from max without changing any settings. Changed the name in the program, compiled and launched.
by fullforce
Thu Feb 15, 2007 1:12 am
Forum: Beginners Help
Topic: converting
Replies: 35
Views: 3876

When I changed the code to the .b3d file I received this error.
Image
by fullforce
Wed Feb 14, 2007 11:11 pm
Forum: Beginners Help
Topic: converting
Replies: 35
Views: 3876

Is there a easy way to export files in B3D, and is B3D static meshes only?

I'm still wondering why it would drop in quality from the max render to the edgy other one. (there is a picture in my last post)
by fullforce
Wed Feb 14, 2007 9:28 pm
Forum: Beginners Help
Topic: converting
Replies: 35
Views: 3876

ok, thanks, it only attempts loading textures I tell it to. There are about 15 textures that need to be loaded and each one loads when I tell it to and no other. Is there a way I can tell it to load all the textures?

I have all the textures in the same place as the one texture I told it to load (I ...
by fullforce
Wed Feb 14, 2007 9:02 pm
Forum: Project Announcements
Topic: irrXbox360Controller
Replies: 12
Views: 34068

That looks great!
Is it vista only?