Search found 79 matches
- Tue Nov 14, 2006 11:14 am
- Forum: Beginners Help
- Topic: mysterious segfaults
- Replies: 4
- Views: 244
Hi, Always use DBC (Design By Contract, google if u never heard about it) when you code, or at least use assert ! Maybe the error comes from the engine... But maybe not ! So, each time you use a pointer, check it first with assert. Also, always initialize your variables, etc etc (for example pointer...
- Sat Nov 11, 2006 10:11 pm
- Forum: Beginners Help
- Topic: first game
- Replies: 22
- Views: 1370
- Sat Nov 11, 2006 9:55 pm
- Forum: Beginners Help
- Topic: first game
- Replies: 22
- Views: 1370
For rotation, in the thread I gave you the link, a person advises to use a mesh with only one face (one face = 2 triangles), and put the texture on that face. Then, just rotate the face thanks to the 3D mesh rotation functions, and you're done ! :) For the collision, it should not be that difficult....
- Sat Nov 11, 2006 6:50 pm
- Forum: Beginners Help
- Topic: first game
- Replies: 22
- Views: 1370
- Sat Nov 11, 2006 5:38 pm
- Forum: Beginners Help
- Topic: first game
- Replies: 22
- Views: 1370
Hi, For maps, its a good idea to use tiles-based maps (less heavy than drawing a whole level in one single texture...) For collisions, here is a useful link found in the forums : http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=13029 For rotations, it has also been asked on the forums, so here...
- Fri Nov 10, 2006 6:00 pm
- Forum: Beginners Help
- Topic: 2 questions :) (white color ? and... origin unwanted change)
- Replies: 10
- Views: 392
- Fri Nov 10, 2006 5:51 pm
- Forum: Beginners Help
- Topic: strange problem
- Replies: 5
- Views: 283
- Fri Nov 10, 2006 1:40 pm
- Forum: Beginners Help
- Topic: 2 questions :) (white color ? and... origin unwanted change)
- Replies: 10
- Views: 392
- Fri Nov 10, 2006 9:06 am
- Forum: Beginners Help
- Topic: 2 questions :) (white color ? and... origin unwanted change)
- Replies: 10
- Views: 392
Hi Vitek, Thanks for the answer : That's normal. Have a look at CFPSCounter::registerFrame(). But as I wrote : it takes 1 or 2 seconds before computing the first FPS (I think its quite normal... Smile ) I know this is normal. What I find abnormal are the 2 questions I asked, and thats what I was pra...
- Fri Nov 10, 2006 8:08 am
- Forum: Beginners Help
- Topic: 2 questions :) (white color ? and... origin unwanted change)
- Replies: 10
- Views: 392
- Thu Nov 09, 2006 5:57 pm
- Forum: Beginners Help
- Topic: Need a bit of help in Normal Mapping.
- Replies: 5
- Views: 337
I was wondering if it was possible to do normal mapping in Irrlicht (but did not ask the question neither searched the forums atm because this is a detail for me in the time being). If you say that it doesnt work, then it should be the case... :cry: I would have loved to see a normal mapped mesh, to...
- Thu Nov 09, 2006 2:54 pm
- Forum: Beginners Help
- Topic: breakable object
- Replies: 5
- Views: 607
- Thu Nov 09, 2006 2:47 pm
- Forum: Beginners Help
- Topic: Need a bit of help in Normal Mapping.
- Replies: 5
- Views: 337
- Thu Nov 09, 2006 8:22 am
- Forum: Beginners Help
- Topic: 2 questions :) (white color ? and... origin unwanted change)
- Replies: 10
- Views: 392
PS : I forgot two small things : 1) When I use the addMeshSceneNode or the addOctTreeSceneNode , the origin change happens (even with the Quadtree as I said earlier) 2) Something weird : I draw the FPS in the window titlebar (like in some tuts), but you know that when you launch the engine, it takes...
- Thu Nov 09, 2006 8:18 am
- Forum: Beginners Help
- Topic: 2 questions :) (white color ? and... origin unwanted change)
- Replies: 10
- Views: 392
Hi Bitplane ! :) (I thank you to having told me about that QuadTree node :) But I have still quesitons about it, I'll tell you about that later if you do accept ) 1) For the color, I use : const SColor COLOR_AXIS_X = SColor(255, 255, 0, 0); const SColor COLOR_AXIS_Y = SColor(255, 0, 255, 0); const S...