Search found 251 matches

by kornerr
Sun Mar 04, 2007 8:55 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht and GTK+
Replies: 3
Views: 837

There's nothing yet still to make them both work, unfortunately.
by kornerr
Wed Feb 28, 2007 12:43 pm
Forum: Off-topic
Topic: Linux IDE's suck!!
Replies: 56
Views: 4554

Code: Select all

./configure
make
make install
What can be simpler?
by kornerr
Tue Feb 27, 2007 5:16 pm
Forum: Off-topic
Topic: Linux IDE's suck!!
Replies: 56
Views: 4554

VIM + Makefiles are better than IDEs, believe me :)
Clicking here and there takes too much time. While when you type you know what to type. It's faster, better, and easier.
by kornerr
Thu Feb 22, 2007 9:15 am
Forum: Open Discussion and Dev Announcements
Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
Replies: 110
Views: 14125

Haha, Doom sucked? Ah? What have YOU done? And UT sucks too? HAHAHA. You noob. It also decreases the number of improvements/patches that can be done by regular users. Thus making engine less competitive. Thus making less developers to start with it It doesn't if you're not windows guy only. And regu...
by kornerr
Thu Feb 22, 2007 3:13 am
Forum: Open Discussion and Dev Announcements
Topic: NewFontTool Linux support
Replies: 1
Views: 488

NewFontTool Linux support

I'd like to make it use FreeType2, but I really don't get all this win32 api, so I want to know what it does. Charsets. There's no such thing in FreeType2. What you get in FreeType2 are glyph images from TTFont in UTF-16. That is, suppose you get 0x0067 index, it's "g" Suppose you get 0x04...
by kornerr
Thu Feb 22, 2007 2:56 am
Forum: Open Discussion and Dev Announcements
Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
Replies: 110
Views: 14125

To me, Irrlicht development for the LINUX platform was always a waste of time. No market share You punk get your hands off Linux!!! Linux is supported by ID Software, Epic Games and some others. So think twice before telling bullshit here :evil: And making irrlicht platform-dependant code will not ...
by kornerr
Wed Feb 21, 2007 7:19 am
Forum: Open Discussion and Dev Announcements
Topic: IrrEdit and friends - Big Waste of Niko's and friends' time
Replies: 110
Views: 14125

I want to thank all developers and patchers too :)
Although, I can't see real use of IrrXML, because there is a great bunch of xml tools already.
IrrKlang & IrrEdit on the other hand are useful :)
Thanks.
by kornerr
Tue Feb 20, 2007 1:40 am
Forum: Open Discussion and Dev Announcements
Topic: Scripting language choice
Replies: 29
Views: 7483

Lua, because it's small, easy and easily embeddable (with LuaBind + Boost).
by kornerr
Thu Feb 15, 2007 10:50 am
Forum: Project Announcements
Topic: irrChat (Or umm irrIRC) (or iRrC?) (irrC?) :P
Replies: 15
Views: 1868

Game chatting on IRC is really good idea.
I hope to see it some day as a separate class, so that every on-line irrlicht based game could use it :)
Keep it up!
by kornerr
Thu Feb 15, 2007 3:55 am
Forum: Open Discussion and Dev Announcements
Topic: Questions about new Irrlicht GUI
Replies: 2
Views: 737

Will the GUI editor be Irrlicht app? Or will you support wxGTK at last? :)
by kornerr
Thu Feb 15, 2007 3:35 am
Forum: Off-topic
Topic: Anyone know of a good sound lib that can...
Replies: 1
Views: 1068

FMOD may be?
by kornerr
Wed Feb 14, 2007 2:19 pm
Forum: Beginners Help
Topic: Where is Tilde key?
Replies: 2
Views: 443

Where is Tilde key?

I can't see its key code.
by kornerr
Wed Feb 14, 2007 11:52 am
Forum: Code Snippets
Topic: Irrlicht + CEGUI example
Replies: 7
Views: 10356

Of course, you can't compile with a compiler made decades ago, hehe, especially "oudating each day microsoft's one" :P
by kornerr
Wed Feb 14, 2007 2:11 am
Forum: Open Discussion and Dev Announcements
Topic: Questions about new Irrlicht GUI
Replies: 2
Views: 737

Questions about new Irrlicht GUI

I want to know if new GUI will support:
1) 4 button states like: inactive, active, pressed, under mouse;
2) control elements access through pressing Tab several times, i.e., switching among them with Tab key or smth;
3) multiline editbox.
Thanks.
by kornerr
Tue Feb 13, 2007 3:18 pm
Forum: Code Snippets
Topic: Irrlicht + CEGUI example
Replies: 7
Views: 10356

Irrlicht + CEGUI example

This is a "FirstWindow" CEGUI demo rewritten in almost single file to help you start with CEGUI. Comments had been taken mostly from that very demo. I used CEGUI SVN at the time of the writing. CEGUI-0.5 worked ok as well. If you experience segfaults, recompile the whole CEGUI. If you can'...