Search found 10 matches

by cyze
Thu Jul 20, 2006 4:58 pm
Forum: Advanced Help
Topic: How the heck do you people animate your stuff?
Replies: 37
Views: 3203

Woho.. i got it to work!! Using Blender 2.42 and the latest version of the directx-export script, and open and resave from mview it works perfectly! (big thanks to vermeer for uploading mview). There is only one little issue, but im not sure if its related to exporting from Blender, or to Irrlicht. ...
by cyze
Mon Jul 17, 2006 9:44 am
Forum: Advanced Help
Topic: How the heck do you people animate your stuff?
Replies: 37
Views: 3203

First of all, thanks for the fast response =) I have googled for the 8.1 SDK forever but since microsoft dont host it anymore, and all the pages that mention it links to microsoft, I can't find it. Anyone here in the forum have a link to it? Also i read your post on the panda settings. I will try th...
by cyze
Mon Jul 17, 2006 9:26 am
Forum: Advanced Help
Topic: Camera tracking
Replies: 4
Views: 586

Maybe I have to take direction vector of model's movement and to subtract some defined 'distance' from it? if it's right, then how i can get this 'direction vector'? Thats how i do it, but thats when i get the choppy camera behavior. I use an array of 3 floats that hold the offset for the camera re...
by cyze
Sun Jul 16, 2006 6:39 pm
Forum: Advanced Help
Topic: Camera tracking
Replies: 4
Views: 586

hmm, after a quite comprehensive search i still can't find a solution to my problem ;). The problem is not with the camera not following its parent, and therefor the updateAbsolutePosition() does nothing to help me. The problem goes away if i create another window for rendering (so that i have two a...
by cyze
Sun Jul 16, 2006 6:36 pm
Forum: Advanced Help
Topic: How the heck do you people animate your stuff?
Replies: 37
Views: 3203

I really don't understand why people using Max feel they need to use this kind of workflow. Max is plenty capable for all of this...take a little time to learn its toolset. As far as exporting from Max->Xfile, the PandaXporter does work(providing it was skinned, rigged and animated correctly), you ...
by cyze
Mon Jul 10, 2006 11:53 pm
Forum: Advanced Help
Topic: Camera tracking
Replies: 4
Views: 586

Camera tracking

Im trying to get my camera to follow my player around as he moves. Im doing this with cam->setPosition( players pos + camera offset ) and cam->setTarget(players pos) but i get this glitch in som frames (quite many actually) that flicker the scene. My guess is that it has something to do with the cam...
by cyze
Mon Jul 10, 2006 10:13 pm
Forum: Advanced Help
Topic: How the heck do you people animate your stuff?
Replies: 37
Views: 3203

That Cal3D really looks like something worth checking out. Thanks for the tip. I will certainly give it a try a little later into the project. Right now what i do is that i export the models and the skeleton from MAX using the exporter for Unreal; ActorX. Then i'll import the PSK and PSA files into ...
by cyze
Thu Jul 06, 2006 11:51 pm
Forum: Advanced Help
Topic: How the heck do you people animate your stuff?
Replies: 37
Views: 3203

hehe i sure as hell dont have a lot of money, since im a student. The good thing is that my school have licenses for both maya and max, so i can use them there as i mentioned above =) At home i just use blender, and it suites most of my personal hobby needs. Would be very good if i could find a way ...
by cyze
Thu Jul 06, 2006 2:29 pm
Forum: Advanced Help
Topic: How the heck do you people animate your stuff?
Replies: 37
Views: 3203

wow that actually worked!

To bad that milkshape only has the very basic animation controls. Not even IK. But if i can export animations to something that milkshape can load (i cant get any animations to load in milkshape when i export to 3ds or md3) , then i've got a solution ^^
by cyze
Thu Jul 06, 2006 12:23 pm
Forum: Advanced Help
Topic: How the heck do you people animate your stuff?
Replies: 37
Views: 3203

How the heck do you people animate your stuff?

Hello i've began to develop a small personal project (a tiny game) using irrlicht. I started it just to polish up my c++ skills, but the last couple of days i've found myself just trying to find a way to animate my models and importing them into blender. First i tried the directX exporter for maya, ...