Search found 10 matches
- Thu Jul 20, 2006 4:58 pm
- Forum: Advanced Help
- Topic: How the heck do you people animate your stuff?
- Replies: 37
- Views: 3203
Woho.. i got it to work!! Using Blender 2.42 and the latest version of the directx-export script, and open and resave from mview it works perfectly! (big thanks to vermeer for uploading mview). There is only one little issue, but im not sure if its related to exporting from Blender, or to Irrlicht. ...
- Mon Jul 17, 2006 9:44 am
- Forum: Advanced Help
- Topic: How the heck do you people animate your stuff?
- Replies: 37
- Views: 3203
First of all, thanks for the fast response =) I have googled for the 8.1 SDK forever but since microsoft dont host it anymore, and all the pages that mention it links to microsoft, I can't find it. Anyone here in the forum have a link to it? Also i read your post on the panda settings. I will try th...
- Mon Jul 17, 2006 9:26 am
- Forum: Advanced Help
- Topic: Camera tracking
- Replies: 4
- Views: 586
Maybe I have to take direction vector of model's movement and to subtract some defined 'distance' from it? if it's right, then how i can get this 'direction vector'? Thats how i do it, but thats when i get the choppy camera behavior. I use an array of 3 floats that hold the offset for the camera re...
- Sun Jul 16, 2006 6:39 pm
- Forum: Advanced Help
- Topic: Camera tracking
- Replies: 4
- Views: 586
hmm, after a quite comprehensive search i still can't find a solution to my problem ;). The problem is not with the camera not following its parent, and therefor the updateAbsolutePosition() does nothing to help me. The problem goes away if i create another window for rendering (so that i have two a...
- Sun Jul 16, 2006 6:36 pm
- Forum: Advanced Help
- Topic: How the heck do you people animate your stuff?
- Replies: 37
- Views: 3203
I really don't understand why people using Max feel they need to use this kind of workflow. Max is plenty capable for all of this...take a little time to learn its toolset. As far as exporting from Max->Xfile, the PandaXporter does work(providing it was skinned, rigged and animated correctly), you ...
- Mon Jul 10, 2006 11:53 pm
- Forum: Advanced Help
- Topic: Camera tracking
- Replies: 4
- Views: 586
Camera tracking
Im trying to get my camera to follow my player around as he moves. Im doing this with cam->setPosition( players pos + camera offset ) and cam->setTarget(players pos) but i get this glitch in som frames (quite many actually) that flicker the scene. My guess is that it has something to do with the cam...
- Mon Jul 10, 2006 10:13 pm
- Forum: Advanced Help
- Topic: How the heck do you people animate your stuff?
- Replies: 37
- Views: 3203
That Cal3D really looks like something worth checking out. Thanks for the tip. I will certainly give it a try a little later into the project. Right now what i do is that i export the models and the skeleton from MAX using the exporter for Unreal; ActorX. Then i'll import the PSK and PSA files into ...
- Thu Jul 06, 2006 11:51 pm
- Forum: Advanced Help
- Topic: How the heck do you people animate your stuff?
- Replies: 37
- Views: 3203
hehe i sure as hell dont have a lot of money, since im a student. The good thing is that my school have licenses for both maya and max, so i can use them there as i mentioned above =) At home i just use blender, and it suites most of my personal hobby needs. Would be very good if i could find a way ...
- Thu Jul 06, 2006 2:29 pm
- Forum: Advanced Help
- Topic: How the heck do you people animate your stuff?
- Replies: 37
- Views: 3203
- Thu Jul 06, 2006 12:23 pm
- Forum: Advanced Help
- Topic: How the heck do you people animate your stuff?
- Replies: 37
- Views: 3203
How the heck do you people animate your stuff?
Hello i've began to develop a small personal project (a tiny game) using irrlicht. I started it just to polish up my c++ skills, but the last couple of days i've found myself just trying to find a way to animate my models and importing them into blender. First i tried the directX exporter for maya, ...