Search found 449 matches
- Sun Jul 19, 2009 5:13 am
- Forum: Advanced Help
- Topic: Error with ISkinnedMesh and attach object
- Replies: 2
- Views: 612
- Sun Jul 19, 2009 5:05 am
- Forum: Open Discussion and Dev Announcements
- Topic: CSkinnedMesh, Weight-Vertex many-to-one relation?
- Replies: 1
- Views: 959
you talking about how a vertex can be affected by more then one weight? yes this is true. and is used at least by the b3d loader, possibly ms3d and x too, if I remember right. converting between weights to vertices, and vertices to weights data layout should be pretty straight forward, think this is...
- Wed Jul 08, 2009 10:09 am
- Forum: Advanced Help
- Topic: CSkinnedMesh in pluggable loader
- Replies: 1
- Views: 455
- Tue May 05, 2009 11:19 am
- Forum: Code Snippets
- Topic: Anaglyph rendering.
- Replies: 28
- Views: 32311
@Luke: This is almost a candidate for the screenshot of the month competition. Absolutely awesome Cool. But is it real 3D? Normally the red and green bars around the objects should change their size with distance, shouldn't they? Question yeah it is real 3d, and they do change. The red and green ba...
- Mon May 04, 2009 1:47 pm
- Forum: Code Snippets
- Topic: Anaglyph rendering.
- Replies: 28
- Views: 32311
- Mon May 04, 2009 12:53 pm
- Forum: Code Snippets
- Topic: Anaglyph rendering.
- Replies: 28
- Views: 32311
Anaglyph rendering.
hey, though I should post a bit of code I did lately for anaglyph rendering. void CGameEngine::drawAnaglyph() { vector3df oldPosition=camera->getPosition(); vector3df oldTarget=camera->getTarget(); matrix4 startMatrix=camera->getAbsoluteTransformation(); vector3df focusPoint= (camera->getTarget()-ca...
- Fri Nov 07, 2008 2:18 am
- Forum: Advanced Help
- Topic: Why SPositionKey,SScaleKey and SRotationKey instead Matrix?
- Replies: 2
- Views: 713
well separating them gives you more functionality, eg rotation and position frames can be at different rates, you can save space as most meshes only use rotation keyframes. optimize meshes that don't use scale, etc. yes there might be rounding errors when loading an x mesh that uses matrices, but x ...
- Sun Nov 02, 2008 11:37 pm
- Forum: Advanced Help
- Topic: Copying a SJoint with his weigths to another ISkinnedMesh
- Replies: 3
- Views: 832
- Thu Oct 30, 2008 5:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht not notable on wikipedia
- Replies: 12
- Views: 1789
Irrlicht not notable on wikipedia
Seems Irrlicht has been marked as not notable on wikipedia, anyone have references, etc. to "establish its notability"
http://en.wikipedia.org/wiki/Irrlicht_Engine
http://en.wikipedia.org/wiki/Irrlicht_Engine
- Fri Oct 17, 2008 5:43 am
- Forum: Bug reports
- Topic: [fixed] in CSkinnedMesh may be bug...
- Replies: 3
- Views: 1308
- Fri Oct 17, 2008 5:27 am
- Forum: Bug reports
- Topic: [fixed] getJointNode from IAnimatedMeshSceneNode
- Replies: 2
- Views: 1171
- Fri Oct 17, 2008 5:12 am
- Forum: Bug reports
- Topic: [fixed] Culling terrain patches according to camera's FOV
- Replies: 7
- Views: 2331
- Tue Oct 14, 2008 1:29 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436010
- Tue Oct 14, 2008 7:49 am
- Forum: Project Announcements
- Topic: an unnamed FPS game (formerly known as Ant conflict :p )
- Replies: 16
- Views: 4131
- Tue Oct 14, 2008 12:39 am
- Forum: Project Announcements
- Topic: an unnamed FPS game (formerly known as Ant conflict :p )
- Replies: 16
- Views: 4131