Search found 15 matches

by crackingod
Thu Aug 10, 2006 6:15 pm
Forum: Beginners Help
Topic: Water waves and a ship
Replies: 7
Views: 862

I think you would need to use a physics engine for that, or maybe code your own.
The capabilites of irrlicht are quite limited for that (and it's normal, it's a 3D engine :D )
by crackingod
Tue Aug 08, 2006 12:27 pm
Forum: Beginners Help
Topic: Rotate Camera
Replies: 12
Views: 1105

I do feel quite stupid here :D
But I need that bit of code for my mouse moved camera, otherwise it just keeps looking at the target.
I'll have to see how to work around that!
Anyway thanks a lot...what an idiot I am :(
by crackingod
Tue Aug 08, 2006 9:45 am
Forum: Beginners Help
Topic: Rotate Camera
Replies: 12
Views: 1105

I can't manage to see their anti spam image so I'll just post it here: Main: #include "CGameCore.h" int main() { CGameCore gameCore; if (!gameCore.GameInit()) { return 0; } IAnimatedMesh* mesh; ISceneNode* node; gameCore.guienv = gameCore.device->getGUIEnvironment(); mesh = gameCore.smgr->...
by crackingod
Tue Aug 08, 2006 8:28 am
Forum: Beginners Help
Topic: Rotate Camera
Replies: 12
Views: 1105

Please I really need help on this one... :?
by crackingod
Tue Aug 08, 2006 12:09 am
Forum: Beginners Help
Topic: Rotate Camera
Replies: 12
Views: 1105

Yup I tried with different values of setTarget() and it doesnt change anything.
Quite weired!
Any idea? Cos I'm quite stuck with my game if I can't rotate my camera (citybuilder, rts like camera which works perfectly well except for zooming and for this)
by crackingod
Mon Aug 07, 2006 8:47 pm
Forum: Beginners Help
Topic: Rotate Camera
Replies: 12
Views: 1105

mmm Well I think I'm doing it right: ICameraSceneNode *camera; then camera = smgr->addCameraSceneNode(); then gameCore.camera->setPosition(vector3df(0,500,-250)); gameCore.camera->setTarget(vector3df(0,0,0)); (In fact even the setTarget here doesn't work. setPosition does though And finnaly in my Ev...
by crackingod
Mon Aug 07, 2006 8:22 pm
Forum: Beginners Help
Topic: Rotate Camera
Replies: 12
Views: 1105

setTarget doesn't seem to work either.
I'm using addCameraSceneNode()
by crackingod
Mon Aug 07, 2006 8:05 pm
Forum: Beginners Help
Topic: Rotate Camera
Replies: 12
Views: 1105

Rotate Camera

Hi!
I want to rotate my camera 90 degrees left or right, but I can't find how to do that, setRotation doesn't seem to work.
Any help?
Cheers
by crackingod
Mon Aug 07, 2006 7:38 pm
Forum: Game Programming
Topic: irrEdit 0.3 Bug
Replies: 4
Views: 1729

Yup, same here, just by clicking on the terrain button!
by crackingod
Sun Aug 06, 2006 2:16 pm
Forum: Beginners Help
Topic: GUI problem
Replies: 1
Views: 224

GUI problem

Hi! I've got a problem with the GUI. In fact I create a window on the bottom of my screen, but each time I click outside the area of the window, then the window flickers white. Do you have any idea how to solve that? (BTW, I recompiled the engine changing a few things in the window, such as making i...
by crackingod
Fri Aug 04, 2006 8:21 pm
Forum: Beginners Help
Topic: Some questions on Irrlicht (GUI, meshes, camera)
Replies: 5
Views: 362

I'm especially interested in the GUI stuff, Is it possible to make a window non movable and change it's style? Or should I go for CEGUI?
by crackingod
Fri Aug 04, 2006 3:17 pm
Forum: Beginners Help
Topic: Some questions on Irrlicht (GUI, meshes, camera)
Replies: 5
Views: 362

Yup I tried doing 2 viewports, but doesnt quite fit my camera style, i'll work on that (not an issue for the moment).
So what should I do to load more than one material?
by crackingod
Fri Aug 04, 2006 11:56 am
Forum: Beginners Help
Topic: Shooting..
Replies: 5
Views: 501

I'm new to Irrlicht, but what I used to do with other engines, if you are doing a FPS, is just check if the mousepick is on the ennemy mesh. (Maybe won't work very well for network based games)
by crackingod
Fri Aug 04, 2006 11:54 am
Forum: Beginners Help
Topic: Some questions on Irrlicht (GUI, meshes, camera)
Replies: 5
Views: 362

Some questions on Irrlicht (GUI, meshes, camera)

Hi everybody I'm new to Irrlicht and this is my first post on this forum! I'm looking for an engine to build a very simple city builder (nothing commercial or huge, just for fun). I experimented a bit with Irrlicht and found it quite surprising how easily you can do things compared to raw OpenGL or ...